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Ranking the P5R Palaces!
Howdhee-ho everyone! So the other day I did a ranking of all the Showtime attacks. I’d said that if it got a bit of attention and people seemed interested in this kind of stuff, I’d do rankings for other Persona 5 bits. So today I thought I’d explore Palaces. Now, this one is going to be a bit lengthy because Palaces have a lot to talk about. And for the usual disclaimer; Spoilers ahead! And everything from here is just my own take on it. If you feel differently, awesome! I’d love to hear your thoughts as well! So, here are the main criteria I’m basing this stuff on. “Story” - Now, this isn’t a plot review, but rather a review of how the Palace feels in relation to the story. Essentially, how well does this Palace fit, and does it make sense for the ruler? “Creativeness” - How creative does the Palace feel? “Gimmicks” - Puzzles, areas, things like that. Are they good? Do they fit thematically? “Atmosphere” - From design, to enemies, to music. How does it feel? Does it match the tone of the current arc? “Length” - This is not necessarily “how long is the Palace” but rather “How long does it FEEL”. Does it drag on? Does it feel too short? Also, I will NOT be including major bosses as part of the Palace. I’ll be covering bosses another day! So without further ado… let’s dive right in with what I feel is the worst Palace. And I don’t think this one will be a very hot take. #9 - Okumura’s Big Bang Death Star Yikes Alright. I’m gonna tackle this one at a time, just going down the criteria list. So to start with the story, I don’t think that a space station makes sense, because thematically it’s a bit… odd. Realistically, the whole “point” of Okumura’s arc is that he wants to “Ascend to the political world”. And you uh… can’t ascend much further than outer space. I think they could have gotten the same general idea with the Palace being something like a NASA Headquarters. Then you still get the space feeling, and the concept of “escaping to Utopia”. I’ll admit this one is a bit of a nitpick. But it’s always been a nagging issue for me. Now, this is a pretty creative design for a Palace. A giant space station with faceless, robotic drones sacrificing themselves for their leader. It screams of Star Wars with the Stormtroopers just letting themselves get ripped apart for Palpy and Vader. And honestly I remember feeling this sort of overwhelming sense of wonder as I walked into the Palace for the first time and saw SPACE sprawled out in front of me. It’s cool. Now, here’s where the problems come in. The gimmicks. Not only are they not good, but GODS ABOVE they are repetitive. First there’s the “robot interrogation” section. Try to find the highest ranking robot. But first you need to go through all the ranks below him. If I wanted to be sent up a chain of command until I talked to someone who is actually useful, I’d call up tech support. And fun fact, calling tech support is awful and nobody does it for fun. Well, except apparently the person who designed this “puzzle”. Then we have the breaking arms and lunchtime puzzles which are just… build a bridge here, hit the button, sprint across to the new bridge, make another bridge, run back to the third bridge. I dunno. It’s very uninspired. And then we have the airlocks. Or as I like to call it, wasted potential. This puzzle COULD HAVE BEEN great. But they made it so overly complex and so long that it gets grating. Now, for the atmosphere. Honestly, I think this Palace does atmosphere very well (which is ironic since it’s in space). But it really gives the idea of a ruthless, corporate conglomerate. And while I think the music is one of the worst tracks in the game, it really does fit here. It’s tedious, repetitive, and droning. Just like working in fast food (and being in this Palace). And length. Yeah. It’s long. Probably the longest Palace. It definitely feels like it. So yeah. This Palace is kind of not great. #8 - Kaneshiro in the House from Disney/Pixar’sUp Now, I don’t want people to think I hate this Palace. Because I don’t. But I do find it to be one of the more bland ones. It’s just kind of… uninspired. Eh. I’ll get more into it below. So as far as the story goes it makes sense but… there isn’t a lot TO Kaneshiro. Like, he’s a guy who likes robbing people. We never get to know him beyond that. So a bank is kind of the only option. So it makes sense because well… nothing else would as far as we know. And unfortunately, this impacts how creative the Palace is. It’s cool that it’s flying, but the flight part is a little… irrelevant. Once you’re in the bank it’s just kind of… a bank. Like, there’s nothing really unique or cool about it. It’s a bank. All of it. The whole thing is just a normal, run of the mill bank once you’re inside. Well… except the money pit. Which is a full like 5 minutes of the Palace so ya’know. Now, for the Gimmicks. There is one. One singular gimmick. And I don’t really like it. Kaneshiro’s bank has the “letter math”. Basically he has a bunch of notes with things like D=1, U=2, M=3, and B=4. Then you go to a panel with the word DUMB on it and put in the code 1234 (sounds like something an idiot would put on his luggage). So yeah. It… certainly exists. Now I will say, I do like the atmosphere. And the BGM is, as the kids say, “A bop”. I’d say it’s the… fourth best Palace track. And the Palace DOES really feel like a bank. It’s heavily guarded, and you really get the feeling of “I don’t belong here” after you pass the main room. This is the only Palace that really made me feel like I was trespassing somewhere I wasn’t welcomed. And if you’ve ever been anywhere in a bank that isn’t the main hall, I’m sure you get the feeling. And the basement level does give me that sort of “bank heist” vibe. Now, I don’t know how long this Palace is. But it certainly feels long. I think most of this is the basement level. Once you get to the lettenumber puzzle it feels kind of like it starts dragging. So yeah. This Palace is… it’s okay. It’s not good. It’s not bad. It just kinda exists. #7 - S.S. Shido I don’t know how controversial this one will be. But I don’t really enjoy this Palace all that much. It gets REALLY old REALLY quickly. But it does have some merits. Firstly, the Ship idea makes a lot of sense. Especially after Haru just goes “Here’s the metaphor!” in case the player doesn’t get it. Yeah, it makes sense that Shido has a giant cruise liner filled with only the elite as the country around him collapses. Plus, he does talk about “steering the country” more often than Ryuji says “FOR REAL?!” … okay. Maybe that’s not factual. But you get my point. Now I will say, this Palace is very creative. The idea of a giant Ship cutting through buildings is cool. And I like how it’s treated as a cruise liner because it allows for a lot of additional areas, like the pool restaurant, and obviously the usual ship bits. Now for the gimmicks… there is one. It’s the rat puzzle. And it can go fuck itself. Thank you for coming to my TED talk. Now for the atmosphere. It feels perfect. The Palace itself feels grand, powerful, and intimidating, and the score accompanying it amplifies that feeling by quite a lot. I think it’s a bit of a step down from other Palaces, but it certainly makes sense and really works in regards to Shido. As for length… holy hell this Palace is long. Both literally and mentally. It has basically 5 mini levels, really annoying and long puzzles, and a whole game’s worth of dialogue. I get that they have a lot of loose ends to wrap up but ye gods this Palace feels like it takes an eternity to beat. This Palace is the textbook definition of wasted potential. It could have been amazing. It has all the pieces it needed to be. But they squander them by diluting the palace with annoying puzzles and WAY too much tangentially-related plot stuff. #6 - King Kamoshida’s Crazy Castle Now, I know that I have this one at 6th. But that isn’t a bad thing. I personally think this is the first “good” palace. It’s nothing amazing or crazy, but for the first Palace it’s nice and fun. Obviously the Castle aesthetic works with Kamoshida. It makes a lot of sense seeing how he lords his power over everyone in the school. Even Principal Eggman gives in to him. So an idea of him lording over everyone obviously makes a lot of sense. And a bit of a fun fact, the guards in his Palace have the same voices as the other teachers. And the big Castle is actually pretty creative. For a first Palace it really sets a tone, and standard for other Palaces to follow. It’s grand, absurd, and completely disgusting. Makes sense for something formed from distorted desires. There are also some really cool areas like the chandelier hopping, and the crazy, distorted upper floors. Now for gimmicks. They’re kind of simple. The two present are the book ones, where you need to place the proper book in the proper section, and the one where you need to kill enemies to get the eyes for the statue. Neither are particularly hard, or particularly inspired. They aren’t bad though. And they aren’t overly-long. They’re standard RPG trope puzzles. Now the atmosphere is kind of… strange. Honestly, I find it hard to take this Palace seriously. The BGM sounds like something out of a 70’s porno, and the Palace itself honestly feels like 70’s porn meets Dungeons and Dragons. It doesn’t really fit the story content of the outside world. It doesn’t reflect Kamoshida’s abuse or Shiho’s suicide. It feels a little too silly. I still like the aesthetic, but I don’t think it really fits with the plot. It needed to be more serious. And this Palace, unfortunately, does start to drag. By the time you reach the messed up, hyper distorted floors where the floor tiles are floating around, the Palace is getting a bit old. Though this could be due to the fact that you don’t really get to make any progress during your first like… four visits. Overall, it’s a solid Palace, and a great starting point. #5 - Madarame’s Museum (I couldn’t think of a creative name for this one. I’m sorry.) I really like this one. It’s fantastic. And I realize saying that for the 5th ranked Palace is kind of weird, but honestly I think that’s just a testament to how great the next four are. Starting off like normal, this Palace makes a lot of sense… but I always found it odd that his distortion is a Museum. Because like… that isn’t exactly unusual. He’s a renowned artist with a ton of very famous works. I feel like he has art in museums. I mean, we’re introduced to him at an exhibit. I dunno. It’s a nitpicky issue that I don’t want to press. Regardless, it obviously makes sense. And I love how all the paintings in here are sort of distorted in their own way to show how Madarame has to change his own cognition to accept his art as his own. And uh… yeah. This Palace is creative as hell. Sure, at first it feels like a normal museum. But stuff like the weird golden staircase abyss, the awesome courtyard, and the painting puzzles are so cool. Speaking of the painting puzzles. There are two major puzzles here. The painting ones where you enter paintings Mario 64 style, and the Sayuri puzzle. The one where you enter the paintings is kind of cool, because ultimately it’s about remembering the path that works, while also unlocking other paths to take and figuring out which path will let you escape. It’s cool, and brief, but a little TOO easy. Then there’s the Sayuri puzzle which I love. Basically you are presented with a few different paintings. All the Sayuri, but with slightly different modifications. And you need to pick the “real” one. I like this because it tests how well you were paying attention. They start off obvious, but the differences get more and more subtle as it goes on. It’s a great gimmick. As far as the atmosphere goes, this place is great. Not only does it match the overall feeling of an art museum, but it honestly has this sort of tenseness to it. I can’t really describe it, but it almost feels ominous. And I think that fits given that Madarame himself is a rather ominous figure. We know he’s bad, but we can’t really prove it for most of the arc. And I think this Palace has a perfect length. It doesn’t feel rushed or like it’s dragging, and I think that’s more because of the physical length. It isn’t an overly long Palace as far as playtime goes. So yeah. This one is pretty damn good. I like it. #4 - Sae’s Controversial Casino Yeah. This one is going to piss people off. I know that a LOT of people have this as their favorite Palace. And I can understand why. But it has a few issues that sort of drag it down for me. They don’t drag it down MUCH, but they keep it from getting any higher on my list. Obviously, the Palace makes sense as far as the story is concerned. Sae sees her job as essentially rigged gambling. Anyone outside “the system” thinks they can win, but in reality it’s not possible. As such, everything in her Palace is rigged to make it unwinnable. Or it SHOULD be. But we have a Futaba. So we get to cheat too. “Mwehehe”. Honestly, the casino and premise is very creative. The concept of a Casino full of rigged games that you need to unrig is awesome, and the layout and mission is great. Also, I love how they have it set up so Sae actively wants you to try to reach her. It’s incredibly unique as far as that goes. Now for gimmicks. There’s really only one, because most of the time you’re either walking around or killing things. And this gimmick… kind of sucks to be honest. I’m talking about the House of Darkness. It’s the only part that is more than a cutscene, standard area, or standart fight. But all it is is a standard area you can’t see. And it sort of sucks. It’s really… boring. And kind of lengthy. It’s pretty bad. As far as the atmosphere goes it uh… well, it certainly feels like a Casino. And Sae’s presence throughout makes it feel much like how the plot does outside. Sae and the SIU are closing in, rigging the game and challenging you to take the fight to them. It’s great, and I love the plot elements here. And now onto my major gripe. The length. This is definitely the shortest Palace. And it feels short half of the time. The problem is that the parts that DON’T feel short are painfully bad, and feel painfully long. I’m talking mostly about the Dice Game, and the House of Darkness. As I just said, the House of Darkness is little more than some dark corridors. And unfortunately, the Dice Game is the same, but without the darkness. There’s no real “Game” to this Casino. It’s just a bunch of drab, grey hallways that feel like a nuisance to traverse. It sucks when what you WANT is to get to the good Casino shenanigans (like the Arena) but instead have… this stuff. It makes the Palace feel like it drags, even though it’s probably the shortest one. So yeah. I still love this Palace but it has some glaring issues that I can’t overlook. #3 - Lil Sister’s Big Pyramid God I love this Palace. Much like with my Showtime list, I honestly think I could lump my top 3 all in as my “Favorite Palace” but for the sake of this I did want to try to dive into this on a deeper level. I’ll admit, too, that from here on a lot of these placements are more on gut feeling. Anyway, to start off, this one works incredibly well as far as story. Throughout the entire Palace we see Futaba go back and forth between wanting help and rejecting help. Her shadow knows we’re busting in from day one and follows us around just like Sae does. But due to her desire to push people away, we are constantly fighting an uphill battle against her to save her, even though she wants us to save her. And the fact that her Palace is a pyramid out in the middle of the desert is awesome symbolism for how Futaba’s position is. She hates the idea of being near other people, so she locks herself away. Now, I personally think this Palace is super creative. It has a nice blend of ancient Egypt with the pyramid, but also ultra-modern tech stuff. Random flecks of data appearing all around, mechanical traps, and the room before the boss which is basically a massive data stream with floating hunks of pyramid floor in it. It’s just so cool. It’s a combination of ancient and modern that shouldn’t work, but does. As for gimmicks, there are three major ones here and I think they’re all great. Firstly are the Anubis puzzles. These are pretty simple, but the gist is you grab an orb from one statue and need to put it in another. However taking them blocks off certain paths. It’s not super hard. But I like it. Next, there is the binary puzzle. Again, fairly simple. There’s a red column and a blue one, and you need to put in certain binary codes in these columns to unlock certain doors. Finally, there’re the picture puzzles. And honestly I love these. You come to a mural of something important to Futaba’s life and you need to rearrange them to make the picture “correct”. I love it because the scrambled appearance is symbolic of Futaba’s distorted view of these events. And they get harder as you do more, but never overly hard. It’s just a quick, fun mini-game. As for atmosphere, I think it does a great job of showing the isolation, desperation, and mistrust Futaba feels. The music score (my 3rd favorite Palace theme) is absolutely amazing and the wailing guitar helps to show the pain in Futaba’s heart. And while this one is lengthy, it never feels overly long or overly short. It changes up the pace enough to feel fresh, and doesn’t overuse the elements it has. So as you can see, I have no problems with this Palace. Only things I like. Which is why Placing these top three was so hard for me. But I think the things I like in the other two I happen to like more. #2 - The Public’s Prison. Memes and Mentos. Now, Mementos itself is kinda bleh. We all know this. But the Depths of Mementos, the Prison of Regression, is absolutely incredible. And I KNOW this one is going to be controversial as hell. But I can’t help it. I love this Palace. It’s so good. To start with, obviously this one works with the story outside because… well… it’s the one most linked to the outside plot. This is about every single person in the world being unwilling to commit and plot their own lives. And this place thematically matches. It’s a prison, because every person sees themselves as a prisoner. And the creativeness levels are off the charts. Sure, they could have gone with a stereotypical “hell” level but they didn’t. It’s a prison of almost alien design. It’s the kind of weird, off the wall evil that I’d expect to see in Mass Effect. Like I could see the Reapers living in the Prison of Regression while they wait for the next cycle. It’s just so damn cool looking. I love this place. It’s so menacingly malevolent without beating you over the head with the horror it holds. Plus the post-fusion part in the second half is so wild and insane looking. It looks like something I’d expect to see in Doom. The Gimmicks are also great. While there’s only one real Gimmick, it’s a fun one. A puzzle where you need to light up tiles on the floor. The first one is a gimme. But they increase in difficulty to hilariously easy, to you actually needing to complete other puzzles first in order to do the one necessary to progress. I already sort of touched on this with the creative part, but the atmosphere of just existential dread this place holds is immense. And the BGM, Freedom and Security (my personal favorite Palace theme) really hammers that home. It has an eerie, ominous feeling to it that really works well in tandem with the rest of the level. And as I mentioned above, tt flips from being dreadful and terrifying, to having our heroes triumphantly running up a staircase of bones, destroying Yaldy’s minions as they march on to kick his ass like Doom Guy sprinting through Hell to kill a big boss demon. Finally, it’s a perfect length. Not overly long, but not short either. And the plot elements halfway through give a nice breather and tone shift before thrusting you into the awesome second half as you climb up to the Grail’s chamber. If I had to give a reason why this one is in second place, it’s that the second half is a little too focused on being cinematically badass that it foregoes exploration in exchange for a linear path. And while it works well, I still prefer the first half of the Palace. #1 - Dr. Snack’s Hospital of Happiness Here it is folks. My Number one. I don’t think this one will be as controversial as some of the others. But even so. Here we are! So to start, obviously this Palace makes a ton of sense for Maruki. He was intended to get a research lab built in the spot where this Palace forms, and the Palace IS a research lab. So obviously that works. And the whole concept was about using cognition to change people’s lives for the better. We can see this in the Palace during the quiz section where we see how Maruki guides patients to his happiness. Which is thematically nice because it shows that while Maruki claims he wants everyone to be happy with their desires, he actually wants them happy with his. Anyway, I’m rambling. The Palace is great as far as story and makes sense for the character. And yeah. This place is creative as hell. It’s not just a research lab. It’s a massive spire with rainbow bridges, massive telescopes, and a dome on top meant to represent heaven since Maruki sees himself as God. It’s the most grandiose, over the top thing in this game. And I’ll remind you, in this game you shoot a God in the face with a sword gun. *ahem* anyway. The gimmicks here are really damn good. The first thing is the awesome Quiz section. I do think it’s a little bogged down by the whole “The team must meet and discuss” part, but I love how this whole thing is just “How well do you know Maruki?”. If you know him well, you get a reward. If you don’t, you get punished. Then there’s the color bridge section which is just “If the Okumura space tunnels didn’t suck”. It’s so good because it requires a lot more strategy and a lot less luck than the Okumura port. And if you make a mistake it’s a much easier fix. The atmosphere is amazing too. The sterile but obviously corrupted first bit when you’re in the main building feels very clinical. But the strange bits of oddities really gives off an other-worldly vibe. Remember how I said the Prison of Regression felt like it had Mass Effect vibes? This part has like… Resident Evil vibes. It’s like a modern hospital tainted by an otherworldly monstrosity and it’s awesome (and, actually, not far from the truth. Much love, Azathoth.) Oh, and the BGM is my 2nd favorite. I fucking adore Gentle Madman. As for the length, I do think it’s probably the longest Palace. It definitely comes close with Okumura. The difference is you’re actually forced out about a third of the way through and, if you’re playing “optimally”, you won’t be back for a bit. So it never feels like it gets old or tired. And it changes up often enough, and with drastic enough changes that it never drags on like the bottom three Palaces on this list. So it’s great. GOD DAMN I LOVE THIS PALACE. Aaaaanyway. That’s my list. I’m thinking I’ll do bosses next, but I dunno. What would you guys want a massive rank essay on? Bosses? Awakenings? Phantom Thief members? Party Personas? And what are your thoughts on this here list? How would you rank the Palaces? I hope you all enjoyed this, and I look forward to hearing your opinions in the comments!
efficiency costs of purchase vs awakenings ideal ranks and their use in winning tournaments
https://preview.redd.it/govc8j6lwaw41.jpg?width=720&format=pjpg&auto=webp&s=b53ae8c35f697ea53d6d292ec05f434f29578784 blue = gem cost of initial purchase of a hero at that starting rank, vs. red = gem cost of the awakenings needed to get them to R6 (800*each rank) - together being 100% of their total cost. The "box"-looking effect is the proportion that each rank takes up irt its' relative cost - e.g., the blue boxes are always larger b/c they offer less efficiency at 1500/rank instead of the 800/rank for each awakening; and they are different sizes b/c the heroes have different total costs (i.e., so the awakenings take up a smaller or larger relative proportion of it). The black line is then the % of tokens that can be skipped when starting off with a hero at that starting rank, and the green dashed lines represent each successive rank above that, which are always the same regardless of a hero's starting rank: so a R0 hero starts off with none, but then at R1 is 3% of the way through, then at R2, R3, R4, R5, and R6 is 9, 18, 29, 53, and 1005 of the way through. Speaking of, I did not make another one for R7 though I could if there is interest - still, this should help get across the main points. And yes, I realize that there are no heroes that start at R3, or R6 (yet!), but it was easier to leave those in than to take them out. Also an accompanying table of other helpful numbers.
R3 (though no hero starts here)
R6 (doesn't exist - yet!?)
total gem cost:
remaining tokens to R6:
People keep asking questions about the "efficiency" of ranking up heroes for tournament usage, so I thought I would share this graph, in case it helps. For instance, did you realize that once you buy a hero that comes pre-awakened to R2, you've already spent nearly *half* of their total gem cost to fully awaken them to R6? (4 more awakenings*800 each=3200, vs. their 3000 price-tag) Although you start off only skipping 9% of the total tokens needed to get them there ((5+10)/(5+10+15+20+40+80)). Especially for newer players considering which heroes to buy and rank up to unlock worlds, these heroes offer fantastic utility for the campaign, Endless mode, and higher-difficulty RS situations. And then once bought, they offer the same efficiency as any other hero to finish off to their R6 for use in tournaments. It's a matter of preference to get one or several of them early and enjoy their use in the campaign, or to avoid their high cost and just awaken more inexpensive ones for faster, though more difficult progress. In contrast, the heroes that come pre-awakened to R5 are more expensive - but their purchase price represents 90% of their total gem costs, and they already have more than half the total tokens that would be needed to unlock their R6. In short, if you have the gems, it's way more efficient to purchase Yan or Narlax and then finish them off to their R6 than it is to start a new hero at R1 (although if you would have to save up the gems first, read this post instead: https://www.reddit.com/RealmDefenseTD/comments/g1mmg5/advice_about_awakening_existing_heroes_vs_buying/). (Also, do not buy Leif, at least not for the sake of tournaments, although he's great for campaign, and the #1 hero for RS, so especially good for getting a new event hero to higher rank.) As far as it pertains to "ideal" ranks (those below R6 that are worth pausing at, to win during a hero's week), that is something that many newer players want to know about, but don't quite realize that it's not necessarily for them just yet. But for those that are keen to know, read https://realm-defense-hero-legends-td.fandom.com/wiki/Meta#Season_11_Meta.2FAnalysis for the utility of heroes in Tournament settings, and https://realm-defense-hero-legends-td.fandom.com/wiki/Awakening_Tokens#Most_powerful_Ranks for the utility of each awakening, plus https://realm-defense-hero-legends-td.fandom.com/wiki/Heroes_overview for some additional commentary on hero ideal ranks. For instance, Smoulder has 2 of them, for different purposes: R4 for anti-flier stun situational effect, R5 for his own week that adds stun & a reduced cooldown, although really for his own week he's mostly R6-or-bust, but that depends heavily on the league & the lateness of the season. I should perhaps add that I've never had much luck with ideal ranks. They seem mostly to be useful in Diamond League, and then by Masters already they are no longer useful. That said, you should give each one careful thought, individually for each hero, b/c it can save you a TON of time from getting a hero's R6 when you didn't need it (yet). Perhaps the most (in-)famous example is Yan's R6, which she doesn't need on her own week (I've literally seen Gold- rather than Purple-outlined Yans among the *very* top scores of a league), probably b/c she doesn't have great skills to help turn her blessed stat boost into actual DAMAGE (being mainly a "support" hero, which she is good at), and especially if you don't even have Efrigid or Bolton yet to receive the synergy that her R6 talent would offer, then it is fairly useless. Though these things do tend to change over time - like Narlax's R6 also used to be unnecessary, until this past season (11) when on his own blessed week it became mandatory to pull several strong bosses. Also one of Hogan's ideal ranks used to be R3 iirc (when his R5 decreased rather than increased his attack speed, before it was switched), then last season it became R5 to keep him alive (also against a strong boss), and now this season it looks like his blessed week is strongly pushing even his R6? Oh yes, some heroes can't/shouldn't really be paused at all, like Lancelot who prior to R6 is flat-out replaceable even when blessed, but at R6 gains a STRONG anti-air utility that is absolutely mandatory to win that week (as in, if ANYONE else in your group has it, who isn't terribly unskilled, then you have little chance to get a higher score than them). Where the concept of "ideal ranks" is most helpful then, is when you already have (most of) the Meta, and are looking to win more reliably each week. Having a hero at an ideal rank may not be required to win in Gold League for instance, but it can be helpful to use that along the way while you work on other things too (like a second hero's ideal rank, or their R6, or even continuing on with the same hero, just holding back on the actual gem cost - btw strong shout-out thanks to lanclos for sharing with me most of what I know about ideal ranks:-). I suppose it may be like identifying potential resting spots while climbing a mountain - once you identify them you can either pause and rest at them, or else of course skip them and keep going, but either way they may be nice to at least plan to pass by during your ascent, just in case you find that you need them. SPEAKING OF, here are some additional thoughts on tournaments that might help in that regard, though first I'll have to cover some basics: a) there is an effect I call the "leading edge" whereby the earlier weeks in the season are the hardest. e.g., *this week* in Gold League is literally the hardest week that it will ever be in this season, b/c *this* is the week that it contains the most senior players (like former GMs). Then, next week, Platinum League will be created, and will be populated by the top 3 players from each group that managed to get promoted - which lets face it tends to be the most senior players, with the deepest hero investments and also the most experience & skill; and thus *that week* will be the hardest that Platinum will ever see, and so on in Diamond, and Masters, and...actually Legendary is special, b/c once a player reaches GM, they remain there. But the other leagues get easier the further the season goes, b/c of all the more senior players getting promoted each week. So therefore the last week of each season (prior to Legendary) is literally the easiest to get promoted in. There are some important modifiers to this, b/c it may be easy or hard in general but not for you b/c of the heroes you have, and also an effect where campers used to try to not get promoted so quickly, but then towards the end of the season get nervous and want to move upwards, but anyway, this is generally true. So when I say "in lower leagues, later in the season", what I mean is "further away from the leading edge". IN OTHER WORDS, the difficulty of Gold League on week #1 is nowhere NEAR the same difficulty as Gold League on week #15. On the other hand, Platinum League on week #2 is quite similar actually to the difficulty of Legendary League, anytime, b/c that is the league where at that time all the veterans are (with anything above Platinum not yet having been created). See what I mean? But b/c of this effect, any talk about "Gold League" or "Platinum League" must be merely an average of how difficult it is to win, which basically means mid-way away from the leading edge, although be aware of these variations where earlier means *much*-harder-than-average, and later means much easier. b) Gold League further is special in its' being so small, and in having players that haven't finished the campaign yet, which (vastly) increases the number of total players, and has the effect of "diluting" / spreading the veteran players out between/among the various groups. Therefore, even on week #1, its' difficulty is nowhere near as hard as Legendary League, b/c of being mitigated by this effect. Platinum on week #2 also isn't *quite* as hard as Legendary for similar reasons (the group size being 30 instead of 50; and effects like even former GMs lacking Hogan and not being promoted while others who have Hogan's R6 can do even better), but...Gold is truly special in being the easiest league to win in (aside from the non-repeatable Bronze and Silver of course). Though again, for people having trouble getting promoted from Gold League, take heart: as the season progresses it WILL get easier!:-) c) in Gold League, with Koi & Raida you can pretty much win by accident even w/o meteors (though this particular week requires Narlax too, and might even need meteors - though I have never used any to get out of Gold myself). This is b/c those heroes provide so much higher utility, compared to so MANY players that lack them, that you definitely have a good chance. And that chance keeps repeating every week, as it gets easier and easier later and later into the season, so if you don't get promoted one week, keep trying the next. The advice for players lacking Koi & Raida is the same: keep trying, and eventually you'll get into a group that lacks Koi, or perhaps someone who doesn't know how to use them yet, and you CAN win! And if you truly want to prioritize this aspect of the game, before you finish the campaign, get a hero to an ideal rank or even R6, and on their blessed week, if it's late enough, you'll have a VERY good shot (though perhaps also needing good generic heroes like Narlax and Leif, unless you get VERY lucky with your group placement, or outright R6 a few heroes for this purpose). d) in Platinum, it gets a bit harder. Though, if you have the Meta, not by that much. For those who have Raida & Koi, also pick up Yan, necro-Connie, Narlax, and Smoulder's R4 and you'll do fine in Platinum, even without the blessed hero (though of course, earlier in the season you may need them, while later you can get by without them, having strong generic+situational replacements). e) in Diamond, it gets harder still, where you start to need the blessed hero more often. Though not every week, and not necessarily at an "ideal"/pausing rank. Two seasons ago (while I was still R6ing Koi) I got promoted by having Obsidian, not at his ideal rank of R4 but just about level 20 and rank R2 - & even then he was replaceable with Efri's R6 (which I did not have) - though that was week #13 out of 15, so very late. Many other similar stories told by veteran players abound: Mabyn's R2, Helios's R4, and if you have Yan's R6, then also Efri's R4 & Bolton's R3, etc. f) in Masters, it is pretty much R6-or-bust, and so you are already past the stage where ideal ranks can help you for the most part (I mean Yan's R5 would probably still work, and Helios's R4 b/c towers don't add much to tournament situations, but...not much else). *If* you use the blessed hero at all, you probably need them all the way to R6. Though there are a few situations where a hero is outright replaceable - chiefly Sethos, Leif, and Masamune (possibly needing to be quite late in the season for that one), all of whom lack anti-air capabilities (though Masamune's R7 is going to change that!). g) that said, Masters League is still nowhere near as difficult as Legendary. Scores that would get you promoted out of Masters won't even get you a reward in Legendary (although THIS season looks to be changing that - thus encouraging promotion and concurrently discouraging camping in lower leagues - definitely a plus for both veteran and more junior players alike!). Also, for the most part you can get by without the whole entire cast of "situational" heroes that are needed in Legendary, to win a GM. What I mean is: when veteran players have ALL the heroes to choose from, and they are all at R6, they can find the absolute BEST one for any given week - which could be Efri, Mabyn, Azura, Caldera, Connie, Helios, Shamiko, Narlax, Smoulder, etc., and if you want to get a GM, you need to have whatever it is that week that is among the BEST. While in Masters, you most often don't - so actually, R6-or-bust isn't that hard to do, at least compared to Legendary where you need both the blessed hero that week AND one of a large(-ish?) cast of situational heroes, and of course their R6 as well. h) an argument against ideal ranks is that it may spread out your hero investments too thin to let you win many weeks. On the other hand, an argument for it is that even having a hero's R6 doesn't guarantee a win (e.g., at first I was absolutely terrible at using Narlax - and still I have yet to ever win a week where he is blessed). Also aiming for ideal ranks lets you maximize your elixir income (https://realm-defense-hero-legends-td.fandom.com/wiki/Realm_Siege_Strategies). Though an R6 hero also offers the option to use that hero even when not blessed (and yet this works better for some heroes and not so well for others - e.g., Mabyn can perhaps win at R2 in Diamond, but as a situational hero needs her 5th meteor talent gained at R6 to truly be effective; while Bolton + Obsidian are mostly only used when blessed, and never outside of that - although this week may again be revealing that the devs may change that in the future!). Therefore there are many benefits to either using, or not using, ideal ranks. Ultimately whether you want to pause at an ideal rank, or keep going all the way to R6 for every hero that you own, seems to be a matter of personal preference: how EXTREME of a personality are you? Do you want to work on increasing your MAXIMUM power, to possibly win a GM title sooner - but also maybe fail to even reach Legendary League at all, as a more junior player, and also have little chance at all on weeks that you lack the blessed hero (at least in Diamond League, or others earlier in the season, closer to the seasonal reset - i.e., take a risk, and maybe be #1 on the weeks you've prepared heavily for, but then score very low on (many of) those you've invested literally nothing into? Or do you prefer to aim for a more AVERAGE level of power, which may leave you unable to be promoted on a given week (maybe several of them), but yet still maybe get some rewards, not being the best but neither being the worst, and yet still get practice either way, and maybe win sooner with less of a hero investment needed into a particular week, leaving you free to focus your efforts elsewhere? Like most things in life, the ideal path is probably somewhere between the most extreme of R6ing one hero before moving on to the next, vs. having all heroes at ideal ranks but none at R6. Though there are people who have pursued each of those strategies! (and I can tell you some of their names if you want:-) Ultimately you need 4 wins to get to Legendary League, and then at least 1 more if you want a GM title that season. So pick a few heroes to get to R6, another few to get to ideal ranks, and with that collection you'll do well. Another hint: do you want your strongest hero investments to be earlier in the season, in your lowest league, or later, in the highest? Watch the https://realm-defense-hero-legends-td.fandom.com/wiki/Blessed_Heroes_-_Tournament page to see how early a hero is blessed in the last few seasons, and pick one that will likely be blessed later rather than earlier, and then aim to buy that hero and work on increasing their power. e.g., Yan and Narlax are both in the Meta, and blessed mid-to-late-season. Also there are a TON of other helpful tips - about towers, heroes and synergies and combo moves, and many other tournament topics on https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Basic_Info and https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Detailed_Strategy. So now all that's left is for me to wish you good luck!:-) Edit: while I thought about adding these couple of thoughts before, they didn't specifically touch on ideal ranks, so I left them out. But so many are asking so I'll put them in after all... i) there are 3 hero roles to fulfill each week: generic, situational, and blessed. If you want to think about it harder it's "really" 2 situational and 1 blessed, but since right now one of those slots is nearly ALWAYS Koi, the former formula is at least a nice way to think about/remember it. generic: especially if you lack blessed heroes and/or Koi, this is about all you've got - so use it! When you get to W3, Helios or Sethos can work, to help get you promoted from Gold - though you shouldn't get them just for this purpose (it is terribly inefficient to buy new heroes all the time when you can awaken earlier ones for nearly half the cost, though that takes TIME so this is a strategy mainly for P2W players). In W4, Yan and especially Narlax can get you promoted in Platinum (though again, don't buy JUST for this short-term purpose), and in W5, Leif/Caldera can get you promoted even as high as Diamond (later in the season). I doubt that any of these can get you promoted in Masters, and if anyone ever actuall DID that, they should count their lucky stars, but it's not something that you should "expect" to happen. Once you get Raida and Koi though, you'll never use these other heroes for their "generic" utility again. situational: usually there is some hero / class of heroes that will work best for a given week. Otherwise, for example, if the only powerful heroes you have are Koi & Leif, then every week you'll always bring them, for their *generic* power. But Leif hardly does anything against fliers - merely blessing towers which, while that work GREAT in RS on blessed tower spots, is virtually useless in tournament situations. Instead, if you brought Smoulder, especially with his R4 anti-flier slow-down talent, then you have a *much* better defense & offense against fliers, even though Smoulder seems to offer FAR less "generic" power than Leif - but even thoug it is "less", it is "more" appropriate to the *situation* - see? So for a level lacking fliers entirely, Leif would be better, although for a sitaution where fliers are the ones ending your tournament play, Smoulder can be a huge boon. Also, sometimes situational utility can (nearly or even completely) win out over generic or blessed heroes! An example is where on Sethos or Leif's blessed week, a team of strong anti-flier utility can relatively easily get scores as good as or better than a team including the blessed hero at R6 (though skill also plays a role of course). Lancelot prior to his R5 is also replaceable, and Masamune even at his R6 is *somewhat* so (if it's not a binary yes/no, but rather a continuum, where his R6 provides *one* route to win, but a strong anti-air team is *another* way, which even though offers less power, and so can't win a GM, is offered at much greater efficiency and may let you get high rewards or even promoted with from Masters League). -) anti-fliers: Raida, Smoulder, Connie are enough to get you started, then later you'll want to add Helios & Azura. Each offers something different - like Smoulder slows them down, Raida stuns them, Connie does both, Azura can charm up to 4 (good for when there are more rare but tanky ones like W3 crows), and others can be good too like Efrigid also slows them, Narlax pulls them back, etc. The Narlax+Raida pull+charge/stun combo is ESPECIALLY powerful (read more at https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Detailed_Strategy#Narlax_.2B_CC_combo). Note that while Fee is tremendous for fliers in campaign, she can't really keep up in this mode, except when she's blessed. -) bosses: Koi & even Raida (& Leif if you got him for other reasons) can tank fairly well at first. Connie's bunny mamma does even better, and her little bunnies help slow it down. Narlax at his R6 can pull them back. Later, you'll want Azura who can help charm an enemy to use as a tank against the boss, and then there is Caldera who is immune to all physical damage, but extremely vulnerable to magic. Although the latter two are rarely blessed themselves, and often aren't as worth bringing as the blessed hero. If you are just getting started, Fee (at any rank) may actually work surprisingly well, as her wolves can delay a boss somewhat as it pauses to kill them. -) delay: Connie, Raida to stun, Narlax to pull back, Efrigid to slow/freeze; or for just a few enemies that get past a checkpoint, Yan to teleport, or Mabyn for fear. -) worlds: Mabyn works REALLY well for W3, to send enemies back whereupon the archer-bots can regain control of the situation after being broken through. Azura works really well for W4 since she is immune to the slow effect, can heal to help counteract all the ranged damage being thrown at you, and can charm strong enemies - like an armored tank to use against a boss, or a strong flier to use against other strong or weak ones, etc. Caldera isn't good in W3 (poison) or W4 (magic), but is very effective in W1,2,&5. -) synergies: these can be stronger than anything else (yes even than Koi - in fact this is the ONLY reason why you might not want to use Koi if you have him) - basically you either have the synergy partners or you lose that week (except *maybe* in Gold?). Efri & Bolton need both Yan & Koi's R6, Bolton & Obsidian need each other, Fee needs at least 1-2 of her synergy partners, and Smoulder needs his R6 + Narlax to in. Read the wiki for more comprehensive details. Note that every one of Leif's synergies is absolutely useless and *never* worth bringing him along, unless you are a more junior player and lack anything better to do (hint: it might help once or twice, but it's REALLY not worth getting those 80 tokens and spending 800 gems to get his R6 - that should be one of it not literally THE last thing you do in the game; unless the devs change that soon? I personally would LOVE to see that!:-). -) special mention 1: Yan hastes Koi, and is thus used more often than any other hero, after Koi himself. She can do this at her R5 though - no need to get her R6 until you are ready to take advantage of her 2 synergies. -) special mention 2: Raida's extremely high generic utility (2nd only to Koi), AND his high situational utility (for fliers, stunning & damaging bosses, large CC, etc.) makes him the top #1 all-around utility / situational hero...though only providing a very "average" level whenever you lack some other hero who can provide a higher MAXIMUM power. When you have literally every other hero in the game, and to their R6, then you may never use Raida again (though even that's not quite true - players often use him in their first try at a level, to be ready for anything, even though he is always replaced with someone better to get the final maximum score), but until you invest that deeply (which will take YEARS of your life), Raida can provide a great deal of help. *Especially* on the days where you lack the blessed hero, though that is more of a generic functionality, and yet also when you lack the top situational hero for that week (Azura?). Use him as a stepping-stone. blessed heroes: there is no getting around the fact that you need the blessed heroes to have the best chance to win on a given week. Especially by Masters League, though of course they still help a LOT to win more often in Gold, Platinum, and Diamond. Until then, strong generic+situational utility can help fill in - some heroes are more replaceable than others as mentioned above - but after you get the Meta (Koi, Raida, Connie, Yan, Narlax), then you need to decide whether to prioritize more situational heroes, or more blessed heroes. Both ways work, and you probably want to split your efforts b/t the two. Often heroes work for both: e.g. Narlax is blessed every season, usually fairly late, and then last season (11) was also used another 4 times. In contrast, heroes like Fee, Lancelot, and Masamune are only ever used once, on their blessed week. But still, you only need 4 wins to get to Legendary, and especially if you already had these heroes at a high rank to help you unlock worlds in campaign, they can be a GREAT way to win, certainly much easier than trying to win with purely generic+situational utility that doesn't match what is needed on a given hero's blessed week. One tip: pick a hero that you like to work with, and get them to R6 - you'll likely do better with them than you would with some other hero that you don't enjoy as much. j) R7 heroes and future predictions: many people, myself included, think that R7 will mostly be necessary for winning GMs. Thus, R6 becomes another ideal/pausing rank, though this one useful to win Masters League with. Many people want to know whether they "should" get an additional hero to R6, or focus that time instead to continue on to R7, though again this is up to your personal preference - do you want to win more often, though possibly not at the #1 spot and maybe not get promoted but do get rewards, so aiming for a higher "average" utility, or do you want to take a risk for a chance to get a GM, and aim for "maximum" utility instead (at the cost of being farther behind in terms of having fewer heroes to use whenever they are blessed)? It's a GAME, so go for what YOU want!:-) TLDR: use ideal/pausing ranks for heroes blessed earlier in the season, and instead put your highest investments into heroes blessed later, where you'll need their power the most.
This is the current approach for most companies in our industry. This strategy is about helping people onboard & learn about how to use crypto and blockchain technology. It’s about bringing them into our wonderful, yet strange world. It’s about trying to get more people to drink that delicious crypto Kool-aid. When so much of the application development in our industry is focused on non-custodial products, it’s essential that users understand the basics of crypto. The consequences of not taking this educational approach can be devastating — the user could lose all their money. For non-custodial applications like MetaMask or Ledger, proper onboarding and education isn’t just a choice, but a requirement. But even for centralized applications — where this approach is totally optional— this is still the prevailing strategy. The most popular crypto applications work hard to educate n00bs on what crypto is. Coinbase has its earn to learn portal. Binance has its blockchain academy. Gemini has their Learn page. Those are all great resources for people who want to learn. https://preview.redd.it/a855akcqfo651.png?width=1060&format=png&auto=webp&s=32157f4a6d8a022e36fa8f57bd9d4c66761be50b I totally understand the desire to want to bring people into our crypto world. We’ve discovered something special. We want others to touch it, feel it, experience it. We want others to go down that crypto rabbit hole just like we have. So, this is the first approach. It requires a lot of education, evangelization, and perhaps most importantly, patience. This is where most of our industry is today: trying to bring people into the world of crypto. --- https://preview.redd.it/s982dhpafo651.png?width=800&format=png&auto=webp&s=103ef3768a1626c324c9a38a60c8aed78b6d7e16
Option 2: Take crypto to the outside world
Though this second option is a lot less popular among the crypto community, this is how I believe we ultimately achieve broader crypto adoption. And it’s exactly how we think about it at Genesis Block. This approach is about taking crypto to the outside world — to the billions of people around the world. And doing it in a way where they don’t need to learn about the underlying protocols. No crypto education or blockchain knowledge is required.
This strategy is about abstracting away the protocol complexities and delivering a product experience that is shaped for their use-cases.
This is about meeting people where they already are. It’s about delivering an experience in a way that they expect — an app on a phone. It’s about using concepts and frameworks that they already understand — a bank —an institution that’s been around for centuries. It’s about providing financial services that they’ve needed their entire lives — like getting a loan, buying groceries, saving for a vacation, or investing. https://preview.redd.it/43vm7q9cfo651.png?width=800&format=png&auto=webp&s=c555ea804474185f654a0930c78fbed3852785a2 This second approach is about shaping, molding, and adapting crypto for the real-world problems that exist outside of our crypto bubble. ---
What Our Industry Has Wrong
The key distinction between the two approaches is whether crypto knowledge is required to start getting value from the app. Does a user need to be onboarded, educated, and schooled about seed phrases, public & private keys, gas limits, and other crypto-related terminology? Or can the user immediately jump in and receive value? This is yet another area where I believe our industry is making a terrible mistake. At Genesis Block, we simply don’t think the masses will care to know (or need to know) about how crypto or blockchain works. It’s unnecessary friction.
We don’t make our children learn about TCP/IP before they can browse the web. It seems strange we would consider this strategy with crypto.
While at Mainframe we produced a number of entertaining videos. We’ve already discussed Dawn of the Dapps which poked fun at how complicated it is to interact with crypto today. Another video we produced was Rosella Node — it was a Rosetta Stone parody product for people to learn the language of blockchain — all the terminology, phrases, acronyms, and lingo of our industry. That video highlights just how foreign and bizarre our crypto bubble is. There is a lot for normies to learn and absorb when they step foot in our industry. If we want our crypto applications to go mainstream, then we need to stop forcing people to come into our weird world. It’s overwhelming. It’s intimidating. We need to stop making people learn about blockchain. We need to stop making users backup their seed phrase. Say that out loud — it sounds ridiculous.
The winning strategy is to take this incredible technology, package it up in a world-class application, and introduce it to the world in a way that they understand.
Most “normal” users don’t care what’s under the hood. They just want to know that the application can solve their problems and meet their needs. While the technology is incredibly disruptive, the product experience should feel simple and convenient. No extra friction. No steep learning curve. It needs to fit nicely within their existing workflows. We need to make our applications approachable, accessible, and available to every user. From day one. Regardless of how much they know about blockchain. This is how we take crypto mainstream. This is how blockchain technology will be adopted by billions of people around the world. And this is why Genesis Block will play an important role in that effort. --- Other Ways to Consume This Content:
We have a lot more content coming. Be sure to follow our channels: https://genesisblock.com/follow/ Have you already downloaded the app? We're Genesis Block, a new digital bank that's powered by crypto & decentralized protocols. The app is live in the App Store (iOS & Android). Get the link to download at https://genesisblock.com/download
Perspective on the State of Destiny and What it can do to Improve, written with care by a longtime hardcore fan of the games
This post ended up being pretty long-winded but I feel I made my thoughts as clear as I could for what it is. I see a lot of disconnect between what popular content creators, whose careers it is to make content for destiny, and what average players have to say regarding a few things. I feel like I can at least attempt to make a somewhat decent middle of the aisle argument, since I have been somewhat active in the streaming community on twitch with a small audience, but its not my career, and most everyone I know that plays Destiny has done it merely on the side of other games, or as their main game, with gaming being simply a hobby for them. I have tried to compile takes I've seen from streamers and youtubers, as well as from average players, as well as my own thoughts. Take this post as that: my own thoughts. I am by no means saying these are 100% the only problems or solutions to this game's issues, but this is what I've seen firsthand with it and what I think could be done to fix it. Im gonna reference another similar game, Warframe, a bit due to my experience with it as well and compare it to Destiny. I'm gonna start off by saying, I am not trying to bash bungie with this post, nor am I trying to defend their every action with it, and even though this post is gonna probably die in new, here's some food for thought. Destiny 1 Launched in a fairly rough state in terms of content quantity, but theres a good reason that many of the core playerbase, myself included, chose to stick around. Why was Destiny 1, which was at the time devoid of much in the way of content, stick around and build a fanbase, while games such as Anthem, which had similar issues, were unable to? (I'm aware that Anthem had other issues as well, but even then I would expect it to build a following of people who just love the game for one reason or another, like Destiny did). I think the answer to this question lies in the fact that Destiny 1 had some potentially very engaging content that the playerbase latched on to, and as far as I am aware, no other shooter games at the time outside of the Borderlands franchise and potentially Warframe provided similar experiences, but Destiny, which plays very different from both of those games, naturally attracted people who became fans of it. When I mention potentially engaging experiences, I am talking things such as the Vault of Glass Raid, as well as the nightfall strikes which rotated weekly with some potentially very crazy modifiers on it. In addition, there were reasons to chase these activities, even in D1 Year 1. Nightfalls were generally seen as the best way to get most of the game's exotics, as well as being strikes but cranked up to 11. Raids were the ultimate thing to chase however, with many of the Raid weapons competing for the title of "Best in Slot" (Such as Fatebringer, Black Hammer, and Hunger of Crota, if we are leaving exotics out of the question. Sorry Gjallarhorn and Ice Breaker) for their respective slots during the time of their release. Much of this can be seen in how many of the legendary raid weapons are remembered fondly by the Veteran players still playing Destiny 2. In my opinion, this factor, combined with both the fact that the game's max level could not be reached without raid armor, and the fairly chill community of PvE players at launch, made it fairly easy for me to find a team for these aspirational activities that I could never have run. I even ended up joining a raid team back on Xbox One with the LFG group that helped me finish VoG for the first time, and I made friends that I still play games with 6 years later. Basically, Destiny 1 Year 1 was, for me at least, some of the most fun times to have been playing Destiny. (Small note, I think its not a good thing for the Raid armor to be the only way to reach the max light level but its part of what fueled engagement in Year 1 raiding compared to So what makes me see Destiny 1 Year 1 as a much more competent time in the game's lifespan than Destiny 2 Year 3, which has far and away more content, but little player interest in that content? I would start with the Core Activities. Bungie considers the Core Activities to be the Crucible, Strikes, and Gambit. Oddly enough, I would argue that Destiny 2 has more engaging strikes than Destiny 1, with more complex bossfight mechanics and arenas designed to create a more engaging experience for the player, while most Destiny 1 strike bosses were essentially "Big Captain/ServitoHydra/Colossus/Ogre with tons of health." So why do so many people I know argue that Destiny 1 had better strikes? I believe the reason lies in the fact that strikes actually gave good rewards in Destiny 1, even in Year 1. Heroic Strikes in Year 1 were the game's primary source of Strange Coins, which were the only currency which Xur accepted. Therefore, when you logged in and played 3 Heroic strikes to get your 27 weekly coins per character, you would, upon Xur's visit that weekend, feel the reward of your work in those strikes. Even if Xur came and didn't have something you wanted, you could save your Coins and visit Xur again the next week and purchase both a Weapon and an Armor piece, since you didn't spend last week's coins. It also incentivized playing on multiple characters, as the coin drops were not account based, but character based. In my opinion, part of when Exotics stopped feeling "Exotic" was when Destiny 2 launched and streamlined Xur's currency into legendary shards, which most players have a large enough number of that they can spend them like they're monopoly money. (As a small side note on strikes, with the addition of the Taken King expansion at the start of Year 2, a lot of strike specific loot was added to the game which further incentivized running playlist strikes compared to their seemingly small incentive to play in Destiny 2). I feel it is helpful to take a step back and look at a big picture of the game and how it is played. In Destiny as a whole, there is not an overwhelming amount of loot, just a few pages of each type of gun. Compare this to a game like Borderlands, where there are tons of different guns and there are a much larger variety of weapons when you take into account the unique foundries. When comparing it to Warframe, which has a much bigger focus on Abilities and Stats, you will find that the Armor in this game provides a different angle for how the game is played and therefore more of a diversity in how the game can be played. In Warframe, I can choose to be a tanky juggernaut, or a support, or a stealthy assassin. The classes in Destiny, by comparison, do not provide as big of a difference in gameplay (this isn't a bad thing, but it IS a part of how the game is played and how it feels to play the game.) Combine this with the fact that the Guardian arsenal is much more limited in scope than games like Warframe, where the different types of weapons and even the individual weapons in one type vary extremely wildly from one another. Now that we've established the fact that Destiny provides its players with less tools than similar games in the genre, (again, not a bad thing, but a fact of the game that must be addressed in its design process) we can look at what makes the current state of the game and its content feel less engaging. Guardians, with their limited arsenal, must have engaging playgrounds in which to push these limited arsenals to the test. Destiny 1 had only one raid at launch, but many of the encounters in the raid could be tackled in a few different ways, allowing for players to have tested their potential with different loadouts. A potential counterargument to this is the idea that the optimum loadout was not set in stone like it has been in the past few seasons, but even in D1Y1, there was the "god tier" loadout of fatebringer, black hammer, and gjallarhorn that destroyed encounters, but people still raided every week because there was good loot to chase that could be used in the strikes that they had to run in order to buy their weekly exotic from Xur. Currently, the only raid that is viewed as worth completing is Garden of Salvation, and the guns from that raid have no chance at being "Best in Slot", due to the fact that many other guns, namely the pinnacle weapons, have taken over those titles. This creates little incentive for the average player to run Garden of Salvation again aside from getting Pinnacle Gear to use as Infusion Fodder, but this can be acquired much easier from other sources. From the looks of it, Bungie SEEMS to think that sunsetting gear will fix this problem, but if the loot simply isn't good, people won't chase it due to the fact that the raid itself isn't incredibly popular, unlike the Destiny 1 raids, which provided compelling environments for the player to use their weapons in. Basically, games like Warframe can afford to have repetitive content with little compelling loot in the content, due to the massive variety of tools the player is given to complete that content, since the content itself simply exists to push the limits of the player's equipment. However, games like Destiny cannot afford to have repetitive content or uncompelling loot, since the player's tools are limited much more, and are merely tools for completing the content, with the content itself being the main attraction. A good explanation of this difference can be found in the fact that in games such as Warframe, as the player grinds with their equipment in order to hone its stats and make it able to slot more mods, therefore making individual pieces of equipment, be them weapons or armor, stronger through the grind. Destiny does not have this (another obligatory "Not a bad thing, just the nature of Destiny as a game") as I can grind a million strikes with the same loadout equipped, but aside from the overall power level of my character, those weapons have not improved at all in terms of strength. Basically, Destiny's power level system does not actually make the players STRONGER, but instead tweaks the damage that you will deal in content close to your power level. This is fine if it is handled correctly, but recently, it has felt as though Bungie has looked at boss design the wrong way, and therefore it feels as though the fights are less challenging, aside from whatever mechanics the encounter may employ. In the Vault of Glass, not only are the trash mobs and exploding harpies threatening, but so is Atheon as well. Atheon provides a threatening presence in the arena that players cannot easily go near for danger of getting killed. Even during damage phase, Atheon continues firing splash damage blasts at the players, and while this can be counteracted by using the Aegis relic's bubble shield mode, that strategy causes players to lose potential DPS with the trade off being increased safety, since the Shieldbearer could easily use the super of the shield on repeat to add damage to Atheon. Contrast this to Garden of Salvation, which provides a similar fight as well as a boss that fires at the team. However, during what should be the most tense part of the fight, Damage Phase, the boss sits still and floats into the air for no obvious reason. This makes the fight simply a sequence of Complete Mechanic, followed by a DPS check, and then repeat if you didn't kill the boss. Crown of Sorrow is another example, as Gahlran simply sits still during DPS, but ends up being worse than the Sanctified Mind in that he also is never the primary threat on the field. The primary threat is always a yellow bar enemy or his deception, but this doesn't make the players feel like they're fighting a massive boss that's been possessed by Hive magic, but rather makes them feel like they're clearing trash mobs, waiting for a bather(which is a mechanic from a different raid might I add) to spawn, then punching it to clear it, all while playing a minigame of the Witch's Blessing and crystals, only to then get to shoot a big boss that they aren't really fighting against, but rather waiting to shoot. Granted Gahlran shoots fireballs but those fireballs do very little damage and are extremely slow. Compare this to Atheon or Oryx, who are actively fighting the player during all parts of the raid. Even in the Oryx encounter, he will keep shooting despite the players having their immortality buff. This at least makes the player feel as if Oryx is fighting back at the player fireteam instead of simply channeling an attack before getting stunned. Essentially, the raid bosses need to fight back against the player somehow so that they are forced to stay on their toes even in damage phase. If strike bosses can shoot at me while I'm trying to damage them, then I would expect raid bosses to attempt to do so as well. Calus is the last example of this kind of design I can think of in a main raid (The raid lair bosses do shoot rockets at the players so they get credit but I don't count those as full raids with a comprehensive loot pool, rather as additions to the Leviathan's loot set, they do not count in terms of "main" raids. Sorry Argos and Val Ca'Uor). Calus will occasionally detonate an explosive on the plates required for damage. This at least allows the players to make a decision between staying on the plate longer for maximum DPS, and bailing to the next plate earlier for maximum safety, similar to the decision in the Atheon fight between shielding with the Aegis or attacking with it. This kind of boss design is important to making raids feel like the apex of our work in PvE, rather than the odd state they seem to find themselves in now. Furthermore, Bungie seems to be trying to shift the PvE sandbox around with certain changes that they have made in order to force diversity into the raid encounters. This becomes problematic as it simply makes the DPS check stage of bossfights harder instead of encouraging the players to find their optimal method of strategy. If the boss is going to sit still 20 feet in the air while exposing his crit spot, and also being in the middle of a damaging pool of Vex fluid makes Izanagi's Burden, a high damage, long range precision weapon, should be a natural choice for players, similar to how Touch of Malice was the optimal choice for fighting Oryx due to the immortality buff during damage phase. This is the reason that the data for Garden of Salvation showed an overwhelming use of Izanagi's Burden in the boss encounters. It made sense to use such a precise, but powerful, weapon. Nerfing snipers due to their overwhelming use in Garden caused such outrage not due to snipers being overpowered, but due to the fact that they were the most viable option in this encounter. If snipers were truly overtuned then they would have been the weapon of choice for encounters such as Shuro Chi, another stationary boss, but they weren't, since this fight can be tackled more easily with a shotgun. Shotguns are simply more viable for fighting Shuro Chi, and so they are used for this. I will point now to Aksis, the final boss of Wrath of the Machine's raid. I remember when swords were first added to Destiny in The Taken King, and they were considered something of a neat novelty, but not all that viable. The reason for this was due to the fact that the raid encounters of the time usually demanded something along the lines of a rocket launcher or machine gun in the heavy slot, which provided similar potential stopping power to a sword while also being able to hit bosses in a pinch for big damage compared to other primaries, partly due to the fact that the special slot was usually taken up by a sniper rifle. This changed when Rise of Iron and Wrath of the Machine dropped. Now, swords, specifically the Dark Drinker, were the optimum choice for parts of this raid. Why? The encounter fit the sword well. A tool in our arsenal, which had previously not had a use, was now the top tier. This won't happen if bungie continues their trend of boss designs, since making long range, precision based encounters will only push us towards snipers. Gutting them back to their pre-Shadowkeep values only hurts the number of people that will be willing to attempt these encounters since now they take much longer and require much more of the same loadout instead of pushing players to try new weapons, even if they're still sniper rifles. After these nerfs, Whisper of the Worm is now far and away the best sniper for fighting the Sanctified and Consecrated minds, but Izanagi's Burden has been left to rot after having very limited time to shine. Before, we had a true decision to make in terms of which toys we wanted to play with, but now, Whisper is the best and everything else feels much worse. On another note, I didn't want to talk about Sunsetting, seeing as its a very controversial topic, but I guess I will since it seems like its relevant to my thoughts on the content and engaging. I do not want to defend sunsetting, as I am very much a believer of the "play your own way" style (if you want to call the versions of the game "sandboxes" then give us the freedom of a sandbox and don't make us play the way you want us to Bungie). However, I agree with certain aspects of sunsetting while disagreeing with others. Currently, certain guns like the Recluse are just simply put the optimal options for much of this game's content. This is nothing new, however, as I previously mentioned the Fatebringer, Black Hammer, and Gjallarhorn, all of which dominated Year 1 Destiny 1. However, these weapons were all sunset when the Taken King came out. But don't people love the Taken King? Yes, they do, myself included, but there is a VERY good reason that we do. The content was engaging. Essentially having to start from the beginning didn't feel bad since I was excited to do the content. Replacing my Fatebringer with a Doom of Chelchis scout rifle from King's Fall felt good, since I loved that scout. I loved Fatebringer too, but it was fine to put it down and chase new guns, as long as chasing those guns was fun. Kind of a "its the journey not the destination that matters" feeling. The problem with sunsetting as Bungie has proposed us is this: they haven't shown us (recently) that they can make compelling content to get those weapons from. I have no problem retiring my Recluse, or my Luna's Howl, as long as whatever I have to do to get my next great gun is engaging content. This, like Bungie has stated, also avoids power creep, while also giving the players an opportunity to continue playing the game they love in new ways. The biggest problem with that, however, comes from two factors. The seasonal model of content, and the lack of new things being added into the game at a rate that players can explore what new items they like. Seasonal style content has given us thus far: one ok season(undying) one pretty good season(dawn) and one pretty bad season(worthy). Part of the problem is that each season adds a few guns, and to get them, players must grind a horde mode or some similar event to get the new gear. This is boring and repetitive for a game like Destiny, which has such a limited amount of gear to play with, and the enjoyment is in the gameplay. For a game like Warframe, horde modes are fine since players are trying to push the limits of their gear, whereas in Destiny, I want the gameplay to push the limits of my ability to play the game, given that much of the gear is at least decent at conquering what the game throws my way. The second problem combines the issues with the seasonal model and the issues of gear not being added at a good enough rate. Every season, guns are added, and at the end of that season, will be removed from being obtainable. This pushes players with a fear of missing out to play, but it will NOT make them enjoy the content provided. Players will enjoy good content because it is good and engaging, not because they got to play the same horde mode again to get a new round of good weapons. Sunsetting becomes an issue in this context. Bungie, with their transition to a la carte seasons, have stated "don't pay for any content you don't want, you can play whatever interests you" but if they decide to sunset mass amounts of good gear people like to use, then they create a problem should players set the game down for a season or two, then come back later and find they have nothing to work with, and a very limited number of available options to obtain at the time of their return. In truth, weapon sunsetting would be fine if Bungie gave us a large enough loot pool every season that we could enjoy, but if you only like a small variety of weapons, and then sunsetting takes away the old guns you liked, yet the new seasons don't provide good replacements of the same type, you're out of luck. If the loot pool was much deeper, this issue wouldn't be as big due to the fact that each season players are given the opportunity to try several different things, but currently this simply is not the case. A deeper loot pool, combined with good content each season, would make a much better experience. I understand that Bungie has stated that D2Y2 took a lot out of their team, and I wholeheartedly believe that they are trying to give us at least some content we like. The hard truth is, they no longer have the resources that Activision provided to them in order to make content and keep it coming out. In the off chance Bungie ever sees this post, my number one piece of advice to the team is to just slow down. When it comes to games, quality over quantity is important. I don't care if there's a new season every 90 days if the seasons themselves provide little engagement. The point of an interactive experience is that the player should be able to be engaged in the experience, not feel like they are simply doing chores (like 9 million seraph towers). The game's technical state has also declined quite a bit. This game worked on my old PC before I built a new one, and I was impressed since that thing never ran well on most games. However, I have noticed, in addition to the server and bug related issues, the game just doesn't run as well anymore(at least on PC). I truly love Destiny, it's honestly my favorite game that I have played in recent years, and the Destiny community has provided me with many of my closest friends from gaming, and if you guys at Bungie are struggling to make content at the pace you think you should, just slow it down. You guys can make some truly amazing things from your game. I know you can, I've seen and played it for myself. I am willing to wait longer for more engaging content drops. For more of the old days looking for secrets in the Vault of Glass, for more attempts at decoding binary since I was the only programmer amongst my old Raid team on Xbox One. Even Destiny 2 has shown it can shine. Forsaken was fantastic, but the game has flaws that need some addressing, and I feel that this post is already long enough, so I'd like to just say to Bungie if they somehow see any of these points: learn from your old content what people like and do not like about Destiny. Stop attempting to make Destiny something that it is not with all of the MMORPG style mechanics. Just make Destiny like it has been before. I know it'll never be perfect, but it will always be improving, and that's what's important in evolving a game. TLDR: Current content is too bland and repetitive and Bungie keeps trying to make the game into something it isn't, but it isn't working and the game should go back to doing what it does well EDIT: added TLDR
With the potential of earning big money, binary options trading has removed in a big way all around the globe. From a number of binary options brokers in 2008, we have about hundreds of these available currently. You will be entrusting your cash to a broker to keep on the trade. Hence, it is very important that you identify the best binary options brokers from the other small and unreliable ones. The trading of Binary Options first commenced in 2008 at the Chicago Board of Exchange. Such as the name suggests, Binary Options, are derivative contracts with only two possible outcomes at the expiry of the contract i.e. you receive cash/ asset if the contract is'in the amount of money'or nothing otherwise. For instance, suppose you buy a phone option of ABC Ltd.' s share at a strike price of $30 and a binary payoff of $300 binary options brokers. If the stock price is above $30, your contract is'in the amount of money '. By'in the amount of money'contract, we mean that you are in a gain situation as you can buy the stock for the strike price of $30 and sell it at an increased price (the current price) and produce a profit. In this scenario, in a binary option contract, you receive a fixed binary payoff of $300. In most other scenario, you receive nothing and lose the purchase price of the contract. The underlying asset can be stocks, indices, commodities and currencies. Making consistent profits out of trading in binary options depends upon the accuracy with which you may predict asset movements over the word of the contract. Following are some important strategies for narrowing down your search to the best binary options brokers: • Choose a controlled broker: A regulated broker is the one which has obtained a license and is governed by the concerned regulatory authority. Picking a regulated binary options broker will benefit you in many ways such as, payment protection in case of the broker's insolvency, proper usage of funds and authenticity of the contracts. • Access: There are some brokers who prohibit US investors from trading in binary option contracts. If you should be a US investor, you would want to check this first before proceeding to evaluate the broker on other parameters. • Track Record: Pick a broker with a minumum of one year of reputable dealings. Avoid deciding on new brokers. The more experienced the broker, the higher will be its credibility as it has had the oppertunity to survive in this industry. • Reputation: Before selecting any broker, ensure that you check the user reviews/ complaints which will give a fair idea of the trustworthiness of the broker. Find the broker who has good reviews and fewer complaints. • User Interface: Since your entire transactions will be online, become familiar with the interface of the broker's website. User friendly and navigate interface will simplify things and assist you to take investment decisions easily. • Number of Options: You can find a number of option variants including 60 seconds options by which the option expires after very one minute or One Touch binary option in that you simply need certainly to predict whether the asset price will at least one time cross a pre-determined price during the life span of the option. Brokers supplying a higher number of option variants are beneficial as it opens up more earning opportunities. • High Payouts: Higher payout means lower commission to the brokers and obviously higher share of profits to you. Most brokers generally offer 80-85% payout in case the option is'in the amount of money '. Some brokers offer 10-15% payout even when the option is out from the money. Choose brokers with favorable payouts. • Banking options: Since derivative contracts are about'timing'it is essential that the broker offers you fast and a range of deposit and withdrawal options. • Customer Service: Fast and prompt customer support is just a big advantage for a newcomer trader. Test the broker's customer care with certain pre-account opening queries. Also, a demonstration account made available from a broker reflects its emphasis on superior customer experience. • Terms and Conditions: More frequently than not, unfavorable terms such as higher withdrawal limit are hidden in the fine print of the terms and conditions. Read them in more detail before commencing trading with the broker. It's important that you spend time in choosing your broker. The above checklist will help you choose the best binary options brokers in the market currently.
https://preview.redd.it/kkhj7agzz5251.png?width=875&format=png&auto=webp&s=f47007e7923d8f40d98e3ba7d08a31c3729a0bd3 Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows: 1. TokenClub Events 1)TokenClub & 499Block reached strategic cooperation in live broadcasting On May 28th, TokenClub and 499Block reached a strategic cooperation to jointly build a live broadcast ecosystem in the vertical field of blockchain. 2)520e events When 520 comes, TokenClub launches live interactive interaction. During the event, participate in interactive questions in the live broadcast room or forward the live poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract 520, 1314 red envelope rewards https://preview.redd.it/apyee28406251.png?width=1080&format=png&auto=webp&s=9c9798db931ad6611d6c258907120610ae11ff11 3)Text version of live content is abailable on Medium In order to better understand the live broadcast of TokenClub by overseas communities, we translated the live broadcast content into English and uploaded it to TokenClub’s Medium official account, so that the community’s small partners can view it. https://preview.redd.it/hhmu3pl506251.png?width=1080&format=png&auto=webp&s=fae9d42dcdee9d079219d1ffe612fc573bad01e8 4)Preview: TokenClub’s self-media grandma is invited to participate in the golden financial theme live event From May 29th to June 4th, Golden Finance will hold a five-day live broadcast of the theme of “Finding Double Coins”. Grandpa Coin will express his views on June 3, welcome to pay attention. 2.TokenClub Live 1) Summary Recently, Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao , Huarai Group / Vice President, Global Market and Business Leader Ciara, Guosheng Securities Blockchain Research Institute Sun Shuang, Tongtongtong Research Institute CEO Song Shuangjie, Jin Tiancheng Law Firm Senior Partner Yu Bingguang, Binance China Jiang Jinze, principal researcher of Blockchain Research Institute, Meng Yan, vice president of Digital Asset Research Institute, co-founder of Primitive Ventures & director of Coindesk advisory board-Dovey Wan, founding partner of Genesis Capital & co-founder of Kushen Wallet Ocean Liao Yangyang, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny, Harbin Institute of Technology Blockchain Research Executive Deputy Director Xu Zhifeng, dForce founder Yang Mindao, Mars Finance co-founder Shang Silin, Cobo & Yuchi co-founder Shenyu, well-known investor Xu Zhe, CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Chairman of Rock Tree Omer Ozden, Nova Club incubation team leader & Waterdrop Capital partner Zheng Yushan, Rolling Stone miner founder Alex Lam, BitUniverse coin founder Chen Yong, Odaily Planet Daily founder and CEO Mandy Wang Mengdie, Binance stablecoin BUSD project responsible Helen Tu and senior expert of TokenClub blockchain and cryptocurrency investment strategy-Zao Shen talks with you about blockchain things ~ On May 18, Block 101 Binance Key Account Manager Luna talked to Primitive Ventures co-founder, non-profit bitcoin development fund Hardcore Fund executive director, and Coindesk advisory board director-Dovey Wan, to understand “C and C How is the Goddess of Crypto Assets made? “Dovey Wan shared with us on asset allocation, investment judgment, entrepreneurship, DCEP, etc. https://preview.redd.it/0dsry36906251.png?width=1080&format=png&auto=webp&s=a7f6f4b852547d2e43114f81a981f7aa6ea10f61 On May 19, Block 101 Yingge talked with Sun Zeyu, the founding partner of Genesis Capital and co-founder of Kushen Wallet, to share the theme of “Blockchain Investment Experience”. This investor, who is rated as “reliable” by insiders, recommends that novices try not to touch contracts, do not stay overnight even when making contracts, be alert to risks, refuse gambling, and rationally analyze investments. On May 20th, 499Block ’s two-year birthday carnival “Global Hot Chain, Keeping Together for Every Year” celebration was held in the TokenClub Live Room. The cross-border AMA Solitaire + popular day group anchor live video sharing, including Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao, Huobi Group / Vice President Global Markets and Dozens of blockchain leaders from home and abroad, such as Ciara, the business leader, all appeared on the scene, and 499Block became a popular beauty angel group to help the interactive host. https://preview.redd.it/ga6ey51b06251.png?width=1280&format=png&auto=webp&s=d94cc1a03640538ec1e99443c8cbb7a5e77596de On May 20, Sun Shuang, senior researcher of Guosheng Securities Blockchain Research Institute, Song Shuangjie, Jin Tong, CEO of Tongzhengtong Research Institute were jointly invited by Lingang Xinyefang, Lingang Innovation Management School, and Binance China Blockchain Research Institute. Tian Bingguang Senior Partner Yu Bingguang, Binance China Blockchain Research Institute Chief Researcher Jiang Jinze, Vice President of Digital Assets Research Institute Meng Yan, and many experts talked about the “Critical Digital RMB DCEP” in the live broadcast, one A feast of intertwined thoughts is worth watching again! On May 21st, Ocean Liao Yangyang, the founder of Block 101 Seven Seven Dialogue Force Field, focused on the “big enlightenment era of digital assets”, Ocean shared with us his entrepreneurial experience, the first pot of gold, public chain, currency circle and Analysis of the current market. Regarding the future of Bitcoin, Ocean feels that he can work hard towards the direction of digital gold and become a substitute or supplement for gold. He is determined to see more, because the ceiling of the entire industry is very high, and he still cannot see its end point. The index level is rising, far from being over. On May 22, “In the name of the Pizza Festival, we came to a different live broadcast” Bringing Goods “”, which was organized by the girls in the 101-day group of the block: June 6, July 7, Sisi, Yingge, Qianjiangyue , Dialogue: Binance First Sister, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny. We have explained to us one by one about C2C, OTC, contract options, etc. If you are interested, please move to the live room. https://preview.redd.it/a9am0j5e06251.png?width=1080&format=png&auto=webp&s=7f8d0e80492027a000d4e719ec727b56cc27d94f On May 22, Block 101 Sisi Dialogue Xu Zhifeng, executive deputy director of the Blockchain Research Center of Harbin Institute of Technology, shared the theme: “Strategy of Great Powers: Seizing New Highlands of Blockchain Technology”. He expressed his views on his own currency circle experience, entrepreneurship, blockchain technology, DECP, etc. Xu Zhifeng is very optimistic about the future development of blockchain. He said: “Ten years later, blockchain will become a very common industry. We are the Internet industry and have never changed.” On May 23, the old Chinese doctor Zao Shen from the coin circle went online ~ The theme of this issue: If you want to be short, you must be able to sing first, and if you want to be long, you must be patient. If the meal is not fragrant, the game is not good, and the happiness of the past has drifted into the distance, just because the daily reading is still a loss, and the head is hurt. Don’t panic, the old Chinese doctor Zao Shen of the currency circle will adopt the Trinity Interventional Therapy and precise care to regenerate life. Don’t move quickly to the live room to see what “therapy” is. On May 25, Block 101, July 7th conversation with dForce founder Yang Mindao, talked about “DeFi opportunities and challenges.” Yang Mindao believes that the four biggest benefits of DeFi are: programmability; non-custodial nature; non-licensing; composability. He believes that the current public chain market is seriously homogenized, and the most promising public chain is Ethereum. Ethereum is the best and largest in terms of developer group, ecology, and technological evolution, and can absorb the advantages of each public chain. At the same time, he is also extremely optimistic about DeFi, “DeFi application value is gradually verified, and the value of this type of token will gradually become more prominent.” On May 26th, Mars Finance co-founder Shang Silin Hardcore Dialogue Cobo & Yuchi co-founder Shenyu and well-known investor Xu Zhe. The trend of “financialization” in the digital asset industry is becoming more and more obvious, and the friends of miners need to master more and more skills. Unveiling the mystery of hedging for everyone. On May 26th, Nova Superstar Dialogue Phase 13 focused on the Silicon Valley star project CasperLabs, specially invited CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Rock Tree chairman Omer Ozden, and Nova Club incubation team leader Water Capital Partners Zheng Yushan, discuss CasperLbs together. On May 26, Block 101 Sisi talked with the founder of the Rolling Stone Miner, Alex Lam, and took us into the “post-worker life” of a PhD in finance. Alex shared the reasons for entering the coin circle, the first pot of gold, mining, pitted pits, investment experience and opportunities in the digital currency industry. Alex said: Bitcoin exceeds US $ 100,000, and it will be in the second half of next year or the year after. On May 27th, Block 101 Yingge talked with BitUniverse founder Chen Yong and shared the theme: “Who” needs grid trading. Chen Yong mainly introduced the currency trading tool of Bitcoin. In his view, grid trading has changed an investor’s concept-from stud into a batch of positions and positions. Regarding the price of Bitcoin, Chen Yong believes that the price of Bitcoin may reach one hundred thousand dollars around 2030. On May 28, Block 101 Binance Mining Pool Wu Di talked to Mandai Wang Mengdie, founder of Planet Daily Odaily, to learn more about the process of “media entrepreneurs marching into the blockchain from venture capital circles”. Mandy believes that the core competence in the media industry is high-quality original content, which is the most basic but difficult to stick to. The initial focus of entering the mixed media industry of the dragon and dragon is to focus and amplify value. On May 29th, Block 101 Qianjiangyue Dialogue Hellen Tu, the project leader of Binance Stablecoin BUSD project, talked with everyone about the stablecoin “Life and Death”, Hellen shared the stablecoin in detail, and published his own the opinion of. For details, please move to the live room. On May 30th, Zaoshen came to share the theme: Dongfeng blowing, bullets flying, unlimited chase? In this issue, Zao Shen shared with you the recent international financial situation and various major events in the United States in the past week, which extended to the impact on the currency circle and answered various questions about investment strategies. Friends who want to know more details can move to the live room of Zao Shen. 3.TokenClub operation data -Live data: 13 live broadcasts in the past two weeks, with over 800,000 views. TokenClub hosted a total of 870 live broadcasts with a total of 45.06 million views. -Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1268 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 498 million TCT. -Chat data: In the past two weeks, a total of 19271 messages have been generated. A total of 4.85 milliom messages have been launched since the function was launched. -Mini-game data: The mini-game has participated in a total of 4212 times in the past two weeks. A total of 1,66 million self-functions have been online. -Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 962612 TCT total consumption was 6,27 million gift certificate total consumption was 15,95million and TCT mining output was 161496. -TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people. -Social media data: At present, the number of Weibo official accounts is 18033 and the number of Twitter followers is 1332 and we have opened the official Medium account this week, welcome to follow. -Telegram official group data: In the past 2 weeks, there were 238 chats in the group, and the total number of Telegram official groups is currently 2906. -Medium data: Medium official account u/TokenClub has published 5 excellent articles, official announcements and updates are published in English, welcome to follow. 4.Communities 1)Overseas Community TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group. https://preview.redd.it/2nrknnyo06251.png?width=1080&format=png&auto=webp&s=fb98b385c0caf7e65c7b3b2bb1edd782ec126905 2)Domestic community Sweet Orange Club Weekly News Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community. Hundred-day scheduled investment event (Phase II) The fourth week of the second 100-day fixed investment plan held this week has been awarded, and everyone is still very active in this event. This week, the Bitcoin halving market was also opened in advance. The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone. Sign in the lottery. On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market. The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on! TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners. Volunteer community: Change to the currency circle consultation and pass the analysis of Grandma Coin and Panda analysts, support TokenClub in action, and continue to vote for TCT. In the last month, we have worked hard to learn the rain god’s strategy. We have doubled the coins in our hands. The community WeChat group has recently injected fresh students. We look forward to more people joining! Volunteer community, will continue to work hard for TokenClub TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc. TokenClub website: www.tokenclub.com Telegram：https://t.me/token\_club
Wall Street Week Ahead for the trading week beginning December 9th, 2019
Good Saturday morning to all of you here on wallstreetbets. I hope everyone on this sub made out pretty nicely in the market this past week, and is ready for the new trading week ahead. Here is everything you need to know to get you ready for the trading week beginning December 9th, 2019.
What Trump does before trade deadline is the ‘wild card’ that will drive markets in the week ahead - (Source)
The Trump administration’s Dec. 15 deadline for new tariffs on China looms large, and while most strategists expect them to be delayed while talks continue, they don’t rule out the unexpected. “That’s the biggest thing in the room next week. I don’t think he’s going to raise them. I think they’ll find a reason,” said James Pauslen, chief investment strategist at Leuthold Group. But Paulsen said President Donald Trump’s unpredictable nature makes it really impossible to tell what will happen as the deadline nears. “He’s the one off you’re never sure about. It’s not just tariffs. It could be damn near anything,” Paulsen said. “I think he goes out of his way to be a wild card.” Just in the past week, Trump said he would put new tariffs on Brazil, Argentina and France. He rattled markets when he said he could wait until after the election for a trade deal with China. Once dubbing himself “tariff man,” Trump reminded markets that he sees tariffs as a way of getting what he wants from an opponent, and traders were reminded tariffs may be around for a long time. Trade certainly could be the most important event for markets in the week ahead, which also includes a Fed interest rate decision Wednesday and the U.K.’s election that could set the course for Brexit. If there’s no China deal, that could beat up stocks, send Treasury yields lower and send investors into other safe havens. When Fed officials meet this week, they are not expected to change interest rates, but they are likely to discuss whether they believe their repo operations to drive liquidity in the short-term funding market are running smoothly, ahead of year end. Economic reports in the coming week include CPI inflation Wednesday, which could be an important input for the Fed. Punt, but no deal As of Friday, the White House did not appear any closer to striking a deal with China, though officials say talks are going fine. Back in August, Trump said if there is no deal, Dec. 15 is the date for a new wave of tariffs on $156 billion in Chinese goods, including cell phones, toys and lap top computers. Dan Clifton, head of policy research at Strategas, said it seems like a low probability there will be a deal in the coming week. “What the market is focused on right now is whether there’s going to be tariffs that to into effect on Dec. 15, or not. It’s being rated pretty binary,” said Clifton. “I think what’s happening here and the actions by China overnight looks like we’re setting up for a kick.” China removed some tariffs from U.S. agricultural products Friday, and administration officials have been talking about discussions going fine. Clifton said if tariffs are put on hold, it’s unclear for how long. “Those are going to be larger questions that have to be answered. This is really now about politics. Is it a better idea for the president to cut a deal without major structural reforms, or should he walk away? That’s the larger debate that has to happen after Dec. 15,” Clifton said. “I’m getting worried that some in the administration... they’re leaning toward no deal category.” Clifton said Trump’s approval rating falls when the trade wars heat up, so that may motivate him to complete the deal with China even if he doesn’t get everything he wants. Michael Schumacher, director of rates strategy at Wells Fargo, said his base case is for a trade deal to be signed in the next couple of months, but even so, he said he can’t entirely rule out another outcome. It would make sense for tariffs to be put on hold while talks continue. “The tweeter-in-chief controls that one, ” said Schumacher. “That’s anybody’s guess...I wouldn’t be at all surprised if he suspends it for a few weeks. If he doesn’t, that’s a pretty unpleasant result. That’s risk off. That’s pretty clear.” Because the next group of tariffs would be on consumer goods, economists fear they could hit the economy through the consumer, the strongest and largest engine behind economic growth. Fed ahead The Fed has moved to the sidelines and says it is monitoring economic data before deciding its next move. Friday’s strong November jobs report, with 266,000 jobs added, reinforces the Fed’s decision to move to neutral for now. So the most important headlines from its meeting this week could be about the repo market, basically the plumbing for the financial system where financial institutions fund themselves. Interest rates in that somewhat obscure market spiked in September. Market pros said the issue was a cash crunch in the short term lending market, made better when the Fed started repo operations. The Fed now has multiple operations running over year end, and Schumacher said it has latitude to do more. Strategists expect there to be more pressure on the repo market as banks rein in operations to spruce up their balance sheets at year end. “No one is going to come to the Fed and say you did too much in the year-end funding,” said Schumacher. “If repo happens to spike somewhat on one day, the Fed is going to hammer it the next day.” Paulsen said the markets will be attuned to this week’s inflation numbers. Consumer inflation, the CPI is reported on Wednesday and producer prices are Thursday. A pickup in inflation of any significance is one thing that could pull the Fed from the sidelines, and prod it to consider a rate hike. “I think the inflation reports might start to get a little attention. Given the jobs numbers, the employment rate, growth picking up a little bit and a better tone in manufacturing. I do think if you get some hot CPI number, I don’t know if the Fed can ignore it,” he said. “Core CPI is 2.3%.” He said it would get noticed if it jumped to 2.5% or better. The Fed’s inflation target is 2% but its preferred measure is the PCE inflation, and that remains under 2%. Stocks were sharply higher Friday but ended the past week flattish. The S&P 500 was slightly higher, up 0.2% at 3,145, and the Dow was down 0.1% at 28,015. The Nasdaq was 0.1% lower, ending the week at 8,656.
This past week saw the following moves in the S&P:
It has been a rough start to the most wonderful month of them all, with the S&P 500 Index down each of the first two days of December. Don’t stop believing just yet, though. Everyone knows December has usually been a good month for stocks, but what happened last year is still fresh in the minds of many investors. The S&P 500 fell 9.1% in December 2018 for the worst December since 1931. That sounds really bad, until you realize stocks fell 30% in September 1931, but we digress. One major difference between now and last year is how well the global equities have been performing. Heading into December 2018, the S&P 500 was up 3.2% year to date, but markets outside of the United States were already firmly in the red, with many down double digits. “We don’t think stocks are on the verge of another massive December sell off,” said LPL Financial Senior Market Strategist Ryan Detrick. “If my Cincinnati Bengals can win a game, anything is possible. However, we are quite encouraged by the overall participation we are seeing from various global stock markets this year versus last year, when the United States was about the only market in the green heading into December.” Stocks have also overcome volatile starts to December recently. The S&P 500 was down four days in a row to start 2013 and 2017, but the gauge still managed to gain 2.4% and 1%, respectively, in those years. As the LPL Chart of the Day shows, December has been the second-best month of the year for stocks going back to 1950. It is worth noting that it was the best month of the year before last year’s massive drop. Stocks have historically been strong in pre-election years as well, and December has never been lower two times in a row during a pre-election year. Given stocks fell in December 2015, bulls could be smiling when this month is wrapped up.
Impeaching a President with the possibility of removal from office is by no means great for the country. However, it may not be so horrible for the stock market or investors if history is any guide. We first touched on this over two years ago here on the blog and now that much has transpired and the US House of Representatives is now proceeding with drafting articles of impeachment we figured it was a good time to revisit the history (albeit limited) of market behavior during presidential impeachment proceedings. The three charts below really tell the story. During the Watergate scandal of Nixon’s second term the market suffered a major bear market from January 1973 to OctobeDecember 1974 with the Dow down 45.1%, S&P 500 down 48.2% and NASDAQ down 59.9%. Sure there were other factors that contributed to the bear market such as the Oil Embargo, Arab-Israeli War, collapse of the Bretton Woods system, high inflation and Watergate. However, shortly after Nixon resigned on August 9, 1974 the market reached the secular bear market low on October 3 for S&P and NASDAQ and December 6 for the Dow. Leading up to the Clinton investigations and through his subsequent impeachment and the acquittal by the Senate the market was on a tear as one of the biggest bull markets in history raged on. After the 1994 midterm elections when the Republicans took back control of both houses of Congress the market remained on a 45 degree upward trajectory except for a few blips and the shortest bear market on record that lasted 45 days and bottomed on August 31, 1998. Clinton was impeached in December 1998 and acquitted in February 1999 as the market continued higher throughout his second term. Sure there were other factors that contributed to the late-1990s bull-run such as the Dotcom Boom, the Information Revolution, millennial fervor and a booming global economy, but Clinton’s personal scandal had little negative impact on markets. It remains to be seen of course what will happen with President Trump’s impeachment proceeding and how the world and markets react, but the market continues to march on. If the limited history of impeachment proceedings of a US President in modern times (no offense to our 17th President Andrew Johnson) is any guide, the market has bounced back after the last two impeachment proceedings and was higher a year later. Perhaps it will be better to buy any impeachment dip rather than sell it.
Typical December Trading: Modest Strength Early, Choppy Middle and Solid Gains Late
Historically, the first trading day of December, today, has a slightly bearish bias with S&P 500 advancing 34 times over the last 69 years (since 1950) with an average loss of 0.02%. Tomorrow, the second trading day of December however, has been stronger, up 52.2% of the time since 1950 with an average gain of 0.08% and the third day is better still, up 59.4% of the time. Over the more recent 21-year period, December has opened with strength and gains over its first seven trading days before beginning to drift. By mid-month all five indices have surrendered any early-month gains, but shortly thereafter Santa usually visits sending the market higher until the last day of the month and the year when last minute selling, most likely for tax reasons, briefly interrupts the market’s rally.
Odds Still Favor A Gain for Rest of December Despite Rough Start
Just when it was beginning to look like trade was heading in a positive direction, the wind changed direction again. Yesterday it was steel and aluminum tariffs on Brazil and Argentina and today a deal with China may not happen as soon as previously anticipated. The result was the worst first two trading days of December since last year and the sixth worst start since 1950 for S&P 500. DJIA and NASDAQ are eighth worst since 1950 and 1971, respectively. However, historically past weakness in early December (losses over the first two trading days combined) were still followed by average gains for the remainder of the month the majority of the time. DJIA has advanced 74.19% of the time following losses over the first two trading days with an average gain for the remainder of December of 1.39%. S&P 500 was up 67.65% of the time with an average rest of month gain of 0.84%. NASDAQ is modestly softer advancing 61.11% of the time during the remainder of December with an average advance of 0.30%.
([CLICK HERE FOR FRIDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!]())
Friday 12.13.19 After Market Close:
([CLICK HERE FOR FRIDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!]())
lululemon athletica inc. $229.38
lululemon athletica inc. (LULU) is confirmed to report earnings at approximately 4:05 PM ET on Wednesday, December 11, 2019. The consensus earnings estimate is $0.93 per share on revenue of $896.50 million and the Earnings Whisper ® number is $0.98 per share. Investor sentiment going into the company's earnings release has 73% expecting an earnings beat The company's guidance was for earnings of $0.90 to $0.92 per share on revenue of $880.00 million to $890.00 million. Consensus estimates are for year-over-year earnings growth of 24.00% with revenue increasing by 19.91%. Short interest has increased by 9.8% since the company's last earnings release while the stock has drifted higher by 16.0% from its open following the earnings release to be 26.0% above its 200 day moving average of $182.08. Overall earnings estimates have been revised higher since the company's last earnings release. On Friday, December 6, 2019 there was some notable buying of 927 contracts of the $260.00 call expiring on Friday, December 13, 2019. Option traders are pricing in a 8.3% move on earnings and the stock has averaged a 11.1% move in recent quarters.
Costco Wholesale Corp. (COST) is confirmed to report earnings at approximately 4:15 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $1.70 per share on revenue of $37.43 billion and the Earnings Whisper ® number is $1.74 per share. Investor sentiment going into the company's earnings release has 78% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 5.59% with revenue increasing by 6.73%. Short interest has increased by 19.3% since the company's last earnings release while the stock has drifted higher by 2.5% from its open following the earnings release to be 10.3% above its 200 day moving average of $267.50. Overall earnings estimates have been revised higher since the company's last earnings release. On Tuesday, November 19, 2019 there was some notable buying of 916 contracts of the $265.00 put expiring on Friday, December 27, 2019. Option traders are pricing in a 3.7% move on earnings and the stock has averaged a 3.6% move in recent quarters.
Thor Industries, Inc. (THO) is confirmed to report earnings at approximately 6:45 AM ET on Monday, December 9, 2019. The consensus earnings estimate is $1.23 per share on revenue of $2.30 billion and the Earnings Whisper ® number is $1.30 per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 16.89% with revenue increasing by 30.98%. Short interest has increased by 48.1% since the company's last earnings release while the stock has drifted higher by 25.5% from its open following the earnings release to be 16.0% above its 200 day moving average of $58.44. Overall earnings estimates have been revised lower since the company's last earnings release. On Tuesday, December 3, 2019 there was some notable buying of 838 contracts of the $60.00 put expiring on Friday, December 20, 2019. Option traders are pricing in a 10.0% move on earnings and the stock has averaged a 7.6% move in recent quarters.
AutoZone, Inc. (AZO) is confirmed to report earnings at approximately 6:55 AM ET on Tuesday, December 10, 2019. The consensus earnings estimate is $13.69 per share on revenue of $2.76 billion and the Earnings Whisper ® number is $14.02 per share. Investor sentiment going into the company's earnings release has 76% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 1.63% with revenue increasing by 4.48%. Short interest has decreased by 13.7% since the company's last earnings release while the stock has drifted higher by 1.1% from its open following the earnings release to be 8.9% above its 200 day moving average of $1,077.00. Overall earnings estimates have been revised lower since the company's last earnings release. Option traders are pricing in a 5.5% move on earnings and the stock has averaged a 5.6% move in recent quarters.
Adobe Inc. (ADBE) is confirmed to report earnings at approximately 4:05 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $2.26 per share on revenue of $2.97 billion and the Earnings Whisper ® number is $2.30 per share. Investor sentiment going into the company's earnings release has 74% expecting an earnings beat The company's guidance was for earnings of approximately $2.25 per share. Consensus estimates are for year-over-year earnings growth of 23.50% with revenue increasing by 20.51%. Short interest has increased by 44.6% since the company's last earnings release while the stock has drifted higher by 11.2% from its open following the earnings release to be 9.1% above its 200 day moving average of $280.60. Overall earnings estimates have been revised higher since the company's last earnings release. On Monday, November 25, 2019 there was some notable buying of 505 contracts of the $340.00 call expiring on Friday, December 20, 2019. Option traders are pricing in a 3.9% move on earnings and the stock has averaged a 3.8% move in recent quarters.
Broadcom Limited (AVGO) is confirmed to report earnings at approximately 4:15 PM ET on Thursday, December 12, 2019. The consensus earnings estimate is $5.36 per share on revenue of $5.76 billion and the Earnings Whisper ® number is $5.47 per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 7.27% with revenue increasing by 5.80%. Short interest has increased by 22.8% since the company's last earnings release while the stock has drifted higher by 6.2% from its open following the earnings release to be 9.7% above its 200 day moving average of $288.21. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, December 5, 2019 there was some notable buying of 625 contracts of the $135.00 call expiring on Friday, January 15, 2021. Option traders are pricing in a 5.2% move on earnings and the stock has averaged a 4.7% move in recent quarters.
Ciena Corporation (CIEN) is confirmed to report earnings at approximately 7:00 AM ET on Thursday, December 12, 2019. The consensus earnings estimate is $0.66 per share on revenue of $964.80 million and the Earnings Whisper ® number is $0.67 per share. Investor sentiment going into the company's earnings release has 72% expecting an earnings beat The company's guidance was for revenue of $945.00 million to $975.00 million. Consensus estimates are for year-over-year earnings growth of 26.92% with revenue increasing by 7.28%. Short interest has increased by 66.6% since the company's last earnings release while the stock has drifted lower by 9.5% from its open following the earnings release to be 11.0% below its 200 day moving average of $39.32. Overall earnings estimates have been revised higher since the company's last earnings release. On Friday, December 6, 2019 there was some notable buying of 1,156 contracts of the $36.00 put expiring on Friday, December 13, 2019. Option traders are pricing in a 9.0% move on earnings and the stock has averaged a 10.1% move in recent quarters.
MongoDB, Inc. (MDB) is confirmed to report earnings at approximately 4:05 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.28 per share on revenue of $99.73 million and the Earnings Whisper ® number is ($0.26) per share. Investor sentiment going into the company's earnings release has 63% expecting an earnings beat The company's guidance was for a loss of $0.29 to $0.27 per share on revenue of $98.00 million to $100.00 million. Consensus estimates are for year-over-year earnings growth of 15.15% with revenue increasing by 53.47%. Short interest has increased by 15.2% since the company's last earnings release while the stock has drifted lower by 16.3% from its open following the earnings release to be 5.1% below its 200 day moving average of $138.19. Overall earnings estimates have been revised lower since the company's last earnings release. On Tuesday, November 19, 2019 there was some notable buying of 970 contracts of the $210.00 call expiring on Friday, December 20, 2019. Option traders are pricing in a 10.1% move on earnings and the stock has averaged a 8.7% move in recent quarters.
Chewy, Inc. (CHWY) is confirmed to report earnings at approximately 4:10 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.16 per share on revenue of $1.21 billion and the Earnings Whisper ® number is ($0.15) per share. Investor sentiment going into the company's earnings release has 57% expecting an earnings beat. Short interest has increased by 40.7% since the company's last earnings release while the stock has drifted lower by 14.6% from its open following the earnings release. Overall earnings estimates have been revised lower since the company's last earnings release. The stock has averaged a 6.4% move on earnings in recent quarters.
Stitch Fix, Inc. (SFIX) is confirmed to report earnings at approximately 4:05 PM ET on Monday, December 9, 2019. The consensus estimate is for a loss of $0.06 per share on revenue of $441.04 million and the Earnings Whisper ® number is ($0.04) per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat The company's guidance was for revenue of $438.00 million to $442.00 million. Consensus estimates are for earnings to decline year-over-year by 160.00% with revenue increasing by 20.43%. Short interest has increased by 30.9% since the company's last earnings release while the stock has drifted higher by 41.7% from its open following the earnings release to be 2.4% below its 200 day moving average of $24.69. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, November 21, 2019 there was some notable buying of 1,000 contracts of the $13.00 put expiring on Friday, January 17, 2020. Option traders are pricing in a 20.0% move on earnings and the stock has averaged a 18.9% move in recent quarters.
平和主義なる故に必ずしも正義人道に叶ふに非ず 軍国主義なるが故に必ずしも正義人道に反するに非ず。 Hello and Welcome to the Twenty-Second Diary of The New Order. Today we’ll be covering the ever elusive Home Islands of Japan. For this diary, I, Morriña, your humble writer and team lead of Japan, and the members of the Sphere’s development team will be covering everything from the beginning of the Sino-Japanese War, 1937, up to 1968. I hope you enjoy the vast amount of content we’re attempting to bring to Japan as one of the three main superpowers in the world by 1962. PART I: 1937-1947 If you start taking pleasure in nonsensical masculinity and make violence a goal in and of itself, the world will finally start to hate you and will look upon you like it would wild beasts. One ought to remember that. --Meiji, Emperor of Japan to his soldiers, 4 I 1882 It was supposed to be only a border incident, soon to be resolved. Instead it turned out to be the beginning of total war for the Empire of Japan and the start to a full scale invasion of China. The Marco Polo bridge has become an infamous symbol of the bloodiest conflict in the history of Asia since the Taiping Rebellion. Chiang’s Republic of China was severely disadvantaged. Even with a seemingly unending pool of manpower, a lack of commitment to the war effort and political infighting doomed the young republic to a slow and excruciating death. Japan’s vastly superior armed forces, armed with modern guns, sailing on battleships, and riding on soaring planes tore through division after division, surprising foreign observers with their unparalleled dominance. The Soviet Union was busy with its own internal conflicts and crises, while Joseph Kennedy was turning his nation to the beast it had fallen to a million times before; isolationism. The Kuomintang, once a home for idealistic revolutionaries and republicans, despaired. They just kept on losing land, no matter the sacrifices they made. The boys they sent out, never to return, the cities they burned, the people they conscripted into non-existence. In the opening year of the war alone, the ROC lost the vast majority of its cities, crucial to the continuation of the conflict. Not even a second United Front between the KMT and Mao’s CPC, deemed the last possible option, could halt the Japanese onslaught. However, Japan did not emerge unscathed. No nation may emerge unscathed from the total transformation of its spirit towards total war. Old political, social, and economic structures were entirely replaced in favor of new, more efficient ways of life. The social fabric that had defined much of Japanese life was ripped apart. In its place, the Taisei Yokusankai was built from the ground up. The tattered remains of democracy, or at least the facade that remained, were finally put to rest. A new state emerged, one built for war, one not seen anytime before. A new word would arise to define these states - totalitarian. None of it would have been this way, if all had gone to plan. Chiang was to surrender and, in his place, Wang Jingwei’s Reorganized Government of China would have been founded in occupied Nanjing. Chiang Kai-Shek refused to surrender, even as his people floundered and his nation was dying. The armed forces sputtered meekly, and shortages began to plague the nation. The war settled into a grueling slog as both sides hunkered down for the long fight. Japan sat on the cusp of victory, within reach of the great chalice. And yet, they could not reach it. Prince Konoe, the head of the Taisei Yokusankai, struggled to continue to prove himself a capable leader in these times. His cabinet came to an end after public criticism by the fierce militant nationalist Yosuke Matsuoka. Even as Konoe sought to preserve recent precious gains in China while carefully balancing relations with the spectre across the ocean, America, Matsuoka believed war was inevitable. A third cabinet was formed by Konoe, in one final attempt to oust Matsuoka of his high diplomatic posts. In the end, the pressures of criticism, demands for resignation ended Konoe. The gears of history, unknowable in their ways, brought upon the world a conflict so horrific, so awful, that the word strikes a sense of dread into so many who were born in those years. War had arrived in the Pacific. Many of Japan’s top military brass thought that an attack on the United States would spell an end to the empire. Yet, Matsuoka relented, and when the first torpedoes blasted into and sank the USS Enterprise, the world held its breath. Even such a devastating attack could not stop the overwhelming the American advantage in industry. It seemed, for the first time, that the tides of war might finally shift into the Allies’ favour. Instead, beginning from the complete shock of victory at Pearl Harbor, the Imperial Japanese Navy moved from victory to victory, including the surprising outcome of the Battle of Midway in 1942. Japanese offensives took the Philippines, Burma, Malaya, Indonesia, Singapore and some key Pacfic islands, all in the first months of war. Yet, even after victories that no weaker nation could survive, the US retained the industrial advantage it had held for years, with the untouched contiguous mainland still distant from the hell of fire and death happening across the sea to the west. US ships churned out of harbors continuously, faster and faster, until a ship could be made in a matter of months. The Japanese could not continue to win the numbers game, and for the first time in the brutal naval war, they were on the backfoot. In the hope of forcing Japan out of the war, the United States adopted a strategy of leapfrogging in 1943, which put Japanese forces at a massive disadvantage. With each month and year, the United States was able to steadily increase its superiority over Pacific, while Japan’s leadership adopted a strategy of defense, attempting to retain the bulk of their naval force by avoiding any pitched battles until the conditions for it would almost guarantee absolute victory. This time had finally come during the battle of Iwo Jima in 1945, when Japanese military leadership decided that this was the decisive moment they were seeking. During the next 87 days a stubborn defense by general Tadamichi Kuribayashi forced the United States to overcommit their forces, which was subsequently exploited by Combined Fleet in a brilliant maneuver. The US fleet was decimated and all American Marines division on that damned island were either destroyed or forced to surrender. While Japanese casualties were enormous and would never be replaced, the battle stopped the United States from overrunning the Pacific theatre and prevented a possible invasion of the Home Islands. Iwo Jima proved to be the largest naval battle in history, surpassing even the Battle of Jutland. The two maritime powerhouses of the modern world slugged it out on the high seas, and the result was thousands upon thousands of dead bodies, and a cemetery of metal, miles in length, buried under the ocean that would never quite disappear. Japan would never recover, not in full, but the United States had the sheer manpower and dockyards to do it. Most within the navy looked forward to an eventual Japanese surrender, regardless of how long it took. America would survive. America always survived. Then, the bomb hit Pearl Harbor. A wave of atomic terror reverberated through continental America, and the United States was forced to resign itself to a humiliating defeat, the first in its history. Finally, Japan could focus on crushing its final threat, and the final bastion of liberty in the world. China. There was one strategy left to turn to, to gain the upper hand against China. It was uncertain, and not even guaranteed to work, but it was the only one left; attrition. Japan would attempt to starve the United Front and render them unable to resist further Japanese offensives. This strategy came to fruition once again with the Battle of Kohima. The Mad General Masanobu Tsuji finally deprived Chiang and Mao of the US air units and supply that was acting as a lifeline to the United Front, the final nail in a coffin that refused to die. With any possibility of supplying China by land or air essentially gone Joseph Stilwell made the decision to pull out of the region and stop supplying the Chinese. Famines across the remaining free Chinese territory and a lack of arms meant that there was little resistance put up against the Ichi Go Offensive of 1944. Despite China fighting with one foot in the grave of their proud nation, their fanatical defenses declared in the name of preserving China racked up further unsustainable casualty counts. Japan’s victory was inevitable, it was only a matter of time. Chiang Kai-Shek turned down pleas for peace, and the war continued. It took two years for the Japanese to finally reach Chongqing in a ruthless, cruel military operation that made Sherman’s March to the Sea look like a peace delegation. In the last battle of the Second World War Chongqing was turned into little more than a gargantuan pile of ashes and crushed stones. On the ruins of Baidi Fortress, the triumphant Japanese proclaimed “peace in Asia and peace in the world”. In their shadows stood their chosen puppet - Chen Gongbo, horrified at the carnage and destruction of the United Front’s last true stronghold. With no hope of any resistance he could only smile, while holding sorrowful tears in his eyes. However, Japan’s political and economic system was now geared towards sustaining an ever expanding war machine; with the Taisei Yokusankai as its political body and Hideki Tojo as its prime minister the current government proved to be a burden. It survived ten years of total war, yet it could not survive the peace that followed. PART II: 1947 - 1962 We have awoken the giant and through valiant effort we survived his onslaught. Let us hope that in future we will remain at peace, for we may not survive another victory like this one. --Isoroku Yamamoto, 1947 While the war was with China over, peace was only the beginning of a series of new problems. The Japanese empire was now enormous. It stretched from cold Siberia to humid New Guinea, from the heart of China to distant Hawaii. With their new lands in hand, Japan set about reorganising these territories into a more manageable empire. In some cases, local collaborators were given the most power. In others, Japanese military figures took control. The Co-Prosperity Sphere became a patchwork of directly ruled territories, military governorates and puppet states. Each one churning out their spoils to be harvested by Japan itself. Whether the Army, Navy or Diet got their hands on them was another matter - the resources would flow nevertheless. Hideki Tojo had been Prime Minister for six years now, overseeing both Japan’s favourable peace treaty with the United States and the victory over the Chinese. However, as the conflict was coming to a close, it became clear that he was starting to slip. His supporters were fully aware that a fall from grace would be disastrous. To prevent this, the man who had recommended Tojo for his post had to act. Kōichi Kido arranged to have himself made Prime Minister with Imperial permission, having served as the closest advisor to the Emperor for almost a decade. He then appointed a loyal privy council member to his old post as Lord Keeper of the Privy Seal, ensuring his close connection to the Emperor. With Kido now Prime Minister, he quickly set about the task of managing the now enormous Japanese Empire, as well as trying to handle the various factions within Japanese politics. He proved to be an ambitious prime minister, with grand designs for Japan. Kido was well aware of the faults of the Japanese government. Kido sought to make the ruling Yokusankai party into a tool for his reformist agenda. He attempted to transform it from a mere big tent for the bureaucracy into a powerful body against the army and navy factions. His fatal mistake, however, was the attempted strong-arming of the military as part of his plan to wrest power away from them. Having already become unpopular due to his reformist tendencies, this move against the armed forces proved to be the last straw. One Hiroya Ino replaced him. In order to keep hold of power, Ino was forced to make a bargain. The new Prime Minister agreed to surrender control of Japan’s colonies to the army so that they could be used as strongholds and resource depots. In return, Ino gained some feeble scraps of power for the government. For his actions, the Prime Minister came across as incredibly weak, having made the deal even as the army was steadily losing influence, as had been the case ever since the war had ended. What could the Prime Minister have done? The army was still powerful enough to topple cabinets should it benefit them, something Ino was very much aware of. He had little choice but to comply, even if it would ultimately harm the party. When the elections rolled around, the Yokusankai suffered terribly from their capitulation to the army, with independent candidates (mostly Yokusankai rebels and expelled party members) gaining more power. Under Ino’s tenure, the issue of corruption would become more prevalent and out of control. Bribery would become a de facto method of getting anything done, with seemingly every government official involved in some capacity. Ino’s inability to handle the ever growing corruption within his own cabinet was starting to cost him what little faith anyone still had in his capabilities. Whether he was simply failing to handle the issue properly or perhaps ignoring it, his strategy was utterly failing. Prime Minister Hiroya Ino had not built himself a great legacy to be remembered by. Instead, he had built up a house of cards, upon which he sat. Such a house can hold for a while if one is careful, but it is fated to fall apart eventually. Such a fate cannot be avoided, only delayed and never for long. Interludium: Mechanics Democratic institutions are quarantine mechanisms for that old pestilence, tyrannic lust. As such they are very useful and very boring. --Friedrich Nietzsche Before we continue, we would like to offer some explanations behind the unique gameplay that Japan has to offer, centering on domestic policy. Screenshot of Japan GUI Despite the power held by the military, the Empire of Japan is still legally a democracy as established by the Meiji Constitution, proclaimed in 1889. You are responsible for the civilian government. The Prime Minister of Japan is the closest character to “The Player”. The Imperial diet, as the main parliamentary body, is completely democratic, but deeply overshadowed by the Second Great War. During the war, all political parties were merged into the Yokusankai (YSK) in order for Japan to function as a totalitarian, one party state. As mentioned, however, Ino’s capitulation to the Army was a great sign of weakness coming from the Yokusankai. Factions of “Independents” who had been rendered irrelevant in 1942 by the Yokusankai’s supermajority used the population’s growing disillusionment towards the ruling in order to swell the amount of seats in parliament outside the party’s control. The rising number of independent politicians was not the only problem for the Yokusankai; despite theoretically being a single party, it is in reality a de facto collection of cliques and factions that have rather different approaches to government and policies. This means that any potential Prime Minister may have a large problem with keeping a majority of support in the chamber. So how exactly does a Prime Minister keep their majority? Let’s examine it! The Imperial Diet consists of seats distributed per territorial district. The Dai Nippon Teikoku (Empire of Great Japan) consists of the Nihon Rettō (Home Islands, or simply Japanese archipelago), the provinces of Chōsen (Korean peninsula), Taiwan and Karafuto (the island of Sakhalin). Those constitute an integral part of the Japanese state, and as such - elections are organized at the local level. Depending on the YSK’s popularity in a single province, the one party will receive an appropriate amount of deputies (if the popularity of the YSK in the province is 70%, it will receive 70% of seats from this area). As such, the YSK needs to maintain its popularity and power, to put an end to the loss of seats to independents. But even if the Yokusankai is successful in upcoming elections, there is still a problem. Deputies of the YSK are divided between different cliques. In the example shown above, Prime Minister Ino is supported by his own clique in its entirety, by 5 deputies of Kido clique and by more than half of deputies from Kaya’s and Takagi’s factions respectively. With the Independents being completely unsupportive, it means that Ino in our example, despite the YSK holding 75% of total seats, barely holds on to a majority. The lesson we learn here is obvious - as a Prime Minister of Japan you need not only to win elections as the YSK, but also to have strong clique of your and have the support of other factions within the party itself. Have you secured a super majority of deputies? I’m sorry, you are still not done. In the Japanese parliamentary system, the House of Peers has the ability to reject bills and initiatives. If the House of Peers does not support you, it will effectively create a deadlock and block all reforms, guaranteeing an end to the career of the current Prime Minister. In general the absolute heart of parliamentary game in Japan is securing a majority, and the most important part of securing a majority is interacting with the four main cliques of the YSK, either by gaining their support or by reducing their power and popularity. You need to be very careful about implementing different policies. The Yokusankai remains a party that somehow manages to contain Reform Bureaucrats, Liberals, Kidoites and Conservatives in a single bloc. It may be too much to manage. If other factions find your cooperation or policies unsatisfactory, Party Unity may drop and deputies from other cliques may be even less inclined to support you. Such a scenario may spell doom for any Prime Minister. You might think this is already too much, and that holding onto power in the Empire of Japan is a fool’s errand. To this we bring two pieces of bad news. The first one is that negotiating with the Diet and house of Peers is the only way to advance one’s political career. Second - there are still more ways to lose power as Prime Minister, as the overbearing influence of Japan’s armed forces starts to impact the political class’ games. When it comes to Army (IJA) and Navy (IJN) Influence - one will find that understanding the military's politics is essential to grasping Japan’s internal situation. While interservice rivalry exists, it is not as much of a relevant factor as it was during the 30s and 40s. With peace and an ongoing focus on the stabilization of a vast empire, the IJA and IJN do not interfere much in the Home Islands’ political process. Both branches of the military forces have also developed a sense of restraint in foreign policy. Gone are the heady days where the Kwantung Army could invade China without notifying Tokyo. Instead, the IJA and IJN are mostly focused on keeping their monopolies and influence in their countries in the Sphere. They are no longer a force of change, pushing for more wars and acts of aggression - instead, with the establishment of the Co-Prosperity Sphere they are now a force of the Status Quo. Army and Navy support does not represent “the entire army” and “the entire navy”. The IJA and IJN are as riddled with factions as the Diet is. The influence meters instead represent the higher echelons of powers, ministers, chief of staff, leading commanders, governors and the like. What does this actually mean? For a start, even with high support from Army, it may not guarantee complete compliance of the IJA in different countries in Sphere. Army divisions in Indonesia might not obey orders from a new government just because the officers in Tokyo have received a hefty amount of bribes. On the other hand, even small support from the IJA for your government, causing the War Ministry to wish to see your cabinet ousted will not necessarily affect IJA commanders in the Sphere, who might still actually follow the civilian government’s instruction in their particular sectors. To reaffirm the point about a decline in interservice rivalry, IJA and IJN support are not contradictory to each other. Often times events or choices might lead to increasing support from both, or sometimes it may decrease support from both. The problem is, that the IJA and IJN influence is very peculiar in comparison to for example “House of Peers Opinion”. The reason for that is that both very low and very high influence of army branch will have negative consequences. Very low influence with the Army or Navy will force current Prime Minister to resign, as he was clearly not paying attention to demands from armed forces. Very high influence on the other hand will start firing rather peculiar events that will most likely greatly decrease standards of life in other countries of the Sphere, destabilizing it and damaging the position of the civilian government in Tokyo. This represents the army running roughshod over the Sphere, assuming they have a free hand from their buddies in the diet. Now…Tension. What does this even mean? As you may already guess from previous paragraphs, it is not actually about interservice rivalry. As I mentioned previously, Army and Navy are mostly now forces of status quo, that achieved everything they ever desired in the Second World War and now they simply wish to retain their benefits, advantages and of course - their glorious colonial empire. Tension represents not friction between army branches, not even friction between armed forces and civilian government, but rather a subtle change of mind - that actually Japan is in a dire state, and it requires immediate, heroic actions to save it from traitors, subversion, foreign agents and conspirators. This is a reflection of Japanese culture - disobedience is justified by the great patriotism and pure, good nature of a servant that wishes to save their overlord, even if they themselves do not want it. In comparison to Army/Navy Influence, it does not reflect the view of elites, but of every single soldier, sailor and minor commander. As such it is absolutely possible to have great relations with Army and Navy, and still have massive Tension build-up, threatening the stability of the Empire of the Rising Sun. It is a slow, ticking bomb that requires care and tact to contain and defuse. At the beginning of the game, due to massive prosperity, stability and power of Japanese Empire Tension starts at 0% in 1962. However it may slowly rise until reaching 100%. As to what happens when Tension reaches such high value and what events may have led to this… hmm… this will be a story for another time. This concludes the unique gameplay designed for the Empire of Japan in TNO. With no further delay, let’s move on to 1962 - the very beginning of the game. PART III: 1962-1963 I’m sorry to say this to you, Prime Minister, but Empires rise and Empires fall, and the vast, corrupt future that you once had is shedding away like cherry blossoms in the winter. With any luck, you’ll be out of here by next month. How does a nation crumble? An assassin eating on a crowded thoroughfare sees his target ride in on a conveniently open car and takes his chance. A cavalry charge outside the gates of a besieged city breaks the high-tide of conquest. Some less graceful than others, but it’s all the same. Or perhaps it can start with the finding of a body. Yes, let’s go with that. Because deaths don’t just end lives - they smother truths. Yet, the truth shines through. Truth has a manner of bubbling out into the world. For now, it’s just another body, in an impossible place and under improbable circumstances. Another problem for the Police, but nothing the Metropolitan can’t handle - and with all the mysterious nonsense popping up in the murder scene it looks like their expertise will be needed. Thankfully our crack detective is on the case - and looking for evidence! Whoops. Well, tragedy happens all the time in the Sphere, it was probably just a one off, let’s keep looking - oh. Oh dear. If the Japanese Army is involved, then all bets are off. We should warn our detective he’s in over his head - oh shit. Well, the new team assigned to the case might not have any living witnesses, but every detective worth their salt knows how to investigate a case. There are a few angles that can be examined, aligned along the central axis of any investigation: look through the crime scene or examine the victim? After all, a man with’ silence’ carved into his chest probably has it there for a reason. But the fish plant doesn’t seem like a terribly convincing commercial operation either - and why on earth would the murder victim be allowed access to the grounds of the factory? Then again, the labyrinth of Japanese bureaucracy will present challenges from the get go, and the man who killed the victim was in the Army, so perhaps focusing on this will let us push deeper into the facts of the case. (Full disclaimer: there are many paths available to be taken in this series of events, and I highly recommend you try different choices on each run-through.) A basic profile will help us, as will determining the victim’s connections. The Army records will surely help us find the truth - oh dear. Well, it’s time to pull out the Audit Gun to shoot at the Army so they’ll change their minds and wow it’s not working. The pit of snakes that is the Japanese Government has taken an interest, and oh boy it is angry. So, to recap: a body, a grenade, a factory that shouldn’t be running, a killer who shouldn’t have been there and an army that isn’t letting on. What the hell is going on? Bureaucratic wrangling aside, we could always exploit the one unchangeable binary of Japanese politics, the Army-Navy rivalry, and - uh - what the hell? They’re working with each other? How can the whole of Japanese politics be upended for the sake of a single dead body? ...They’re all in on this, aren’t they? Well, if the Navy insists on sticking its nose into affairs, that’s where we’ll continue searching. And it looks like it’s tied into everything that’s been going on, including a suspicious series of shipments and a preponderance of outdated military currency. All we have to do is hit them with in force with an audit they won’t see coming, and we’ll find out just how deep the rabbitholegoes - Oh my god. Where does this end? We have to keep looking, maybe the trail will end in a tidy bunch of suspects we can arrest to make the problem go away. People like - uh - The Army?The Government? It’s getting out of hand, already has in fact, but I’m certain if we just keep going we’ll stabilise the situation, so long as we don’t touch - The banks, like Yasuda and Minezaka? The ones we found with mud on their faces and Army money in their pockets? Oh no. Oh no no no. How far will the heavens fall before Japan itself is tugged into the abyss with them all? And if a pillar of the Japanese Economy crumbles, what happens to the others? Japan plummets, but perhaps in those long steep drops it will find its soul. For was it not written: falling is the essence of a flower? Link to Section II Link to Section III Link to Section IV Link to Section V Link to Section VI Link to Section VII
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