March 07, 2017submitted by CuteBananaMuffin to conspiracy [link] [comments]
from Wikileaks Website
Today, Tuesday 7 March 2017, WikiLeaks begins its new series of leaks on the U.S. Central Intelligence Agency.
Code-named "Vault 7" by WikiLeaks, it is the largest ever publication of confidential documents on the agency.
The first full part of the series, "Year Zero", comprises 8,761 documents and files from an isolated, high-security network situated inside the CIA's Center for Cyber Intelligence (below image) in Langley, Virgina.
It follows an introductory disclosure last month of CIA targeting French political parties and candidates in the lead up to the 2012 presidential election.
Recently, the CIA lost control of the majority of its hacking arsenal including,
...and associated documentation.
This extraordinary collection, which amounts to more than several hundred million lines of code, gives its possessor the entire hacking capacity of the CIA.
The archive appears to have been circulated among former U.S. government hackers and contractors in an unauthorized manner, one of whom has provided WikiLeaks with portions of the archive.
"Year Zero" introduces the scope and direction of the CIA's global covert hacking program, its malware arsenal and dozens of "zero day" weaponized exploits against a wide range of U.S. and European company products, include,
...which are turned into covert microphones.
Since 2001 the CIA has gained political and budgetary preeminence over the U.S. National Security Agency (NSA).
The CIA found itself building not just its now infamous drone fleet, but a very different type of covert, globe-spanning force - its own substantial fleet of hackers.
The agency's hacking division freed it from having to disclose its often controversial operations to the NSA (its primary bureaucratic rival) in order to draw on the NSA's hacking capacities.
By the end of 2016, the CIA's hacking division, which formally falls under the agency's Center for Cyber Intelligence (CCI - below image), had over 5000 registered users and had produced more than a thousand,
hacking systems trojans viruses,...and other "weaponized" malware.
Such is the scale of the CIA's undertaking that by 2016, its hackers had utilized more codes than those used to run Facebook.
The CIA had created, in effect, its "own NSA" with even less accountability and without publicly answering the question as to whether such a massive budgetary spend on duplicating the capacities of a rival agency could be justified.
In a statement to WikiLeaks the source details policy questions that they say urgently need to be debated in public, including whether the CIA's hacking capabilities exceed its mandated powers and the problem of public oversight of the agency.
The source wishes to initiate a public debate about the security, creation, use, proliferation and democratic control of cyberweapons.
Once a single cyber 'weapon' is 'loose' it can spread around the world in seconds, to be used by rival states, cyber mafia and teenage hackers alike.
Julian Assange, WikiLeaks editor stated that,
"There is an extreme proliferation risk in the development of cyber 'weapons'.Comparisons can be drawn between the uncontrolled proliferation of such 'weapons', which results from the inability to contain them combined with their high market value, and the global arms trade.
But the significance of 'Year Zero' goes well beyond the choice between cyberwar and cyberpeace. The disclosure is also exceptional from a political, legal and forensic perspective."
Wikileaks has carefully reviewed the "Year Zero" disclosure and published substantive CIA documentation while avoiding the distribution of 'armed' cyberweapons until a consensus emerges on the technical and political nature of the CIA's program and how such 'weapons' should analyzed, disarmed and published.
Wikileaks has also decided to Redact (see far below) and Anonymize some identifying information in "Year Zero" for in depth analysis. These redactions include ten of thousands of CIA targets and attack machines throughout,
Latin America Europe the United States
While we are aware of the imperfect results of any approach chosen, we remain committed to our publishing model and note that the quantity of published pages in "Vault 7" part one ("Year Zero") already eclipses the total number of pages published over the first three years of the Edward Snowden NSA leaks.
AnalysisCIA malware targets iPhone, Android, smart TVs
CIA malware and hacking tools are built by EDG (Engineering Development Group), a software development group within CCI (Center for Cyber Intelligence), a department belonging to the CIA's DDI (Directorate for Digital Innovation).
The DDI is one of the five major directorates of the CIA (see above image of the CIA for more details).
The EDG is responsible for the development, testing and operational support of all backdoors, exploits, malicious payloads, trojans, viruses and any other kind of malware used by the CIA in its covert operations world-wide.
The increasing sophistication of surveillance techniques has drawn comparisons with George Orwell's 1984, but "Weeping Angel", developed by the CIA's Embedded Devices Branch (EDB), which infests smart TVs, transforming them into covert microphones, is surely its most emblematic realization.
The attack against Samsung smart TVs was developed in cooperation with the United Kingdom's MI5/BTSS.
After infestation, Weeping Angel places the target TV in a 'Fake-Off' mode, so that the owner falsely believes the TV is off when it is on. In 'Fake-Off' mode the TV operates as a bug, recording conversations in the room and sending them over the Internet to a covert CIA server.
As of October 2014 the CIA was also looking at infecting the vehicle control systems used by modern cars and trucks. The purpose of such control is not specified, but it would permit the CIA to engage in nearly undetectable assassinations.
The CIA's Mobile Devices Branch (MDB) developed numerous attacks to remotely hack and control popular smart phones. Infected phones can be instructed to send the CIA the user's geolocation, audio and text communications as well as covertly activate the phone's camera and microphone.
Despite iPhone's minority share (14.5%) of the global smart phone market in 2016, a specialized unit in the CIA's Mobile Development Branch produces malware to infest, control and exfiltrate data from iPhones and other Apple products running iOS, such as iPads.
CIA's arsenal includes numerous local and remote "zero days" developed by CIA or obtained from GCHQ, NSA, FBI or purchased from cyber arms contractors such as Baitshop.
The disproportionate focus on iOS may be explained by the popularity of the iPhone among social, political, diplomatic and business elites.
A similar unit targets Google's Android which is used to run the majority of the world's smart phones (~85%) including Samsung, HTC and Sony. 1.15 billion Android powered phones were sold last year.
"Year Zero" shows that as of 2016 the CIA had 24 "weaponized" Android "zero days" which it has developed itself and obtained from GCHQ, NSA and cyber arms contractors.
These techniques permit the CIA to bypass the encryption of, WhatsApp
CIA malware targets Windows, OSx, Linux, routers
The CIA also runs a very substantial effort to infect and control Microsoft Windows users with its malware.
This includes multiple local and remote weaponized "zero days", air gap jumping viruses such as "Hammer Drill" which infects software distributed on CD/DVDs, infectors for removable media such as USBs, systems to hide data in images or in covert disk areas ("Brutal Kangaroo") and to keep its malware infestations going.
Many of these infection efforts are pulled together by the CIA's Automated Implant Branch (AIB), which has developed several attack systems for automated infestation and control of CIA malware, such as "Assassin" and "Medusa".
Attacks against Internet infrastructure and webservers are developed by the CIA's Network Devices Branch (NDB).
The CIA has developed automated multi-platform malware attack and control systems covering Windows, Mac OS X, Solaris, Linux and more, such as EDB's "HIVE" and the related "Cutthroat" and "Swindle" tools, which are described in the examples section far below.
CIA 'hoarded' vulnerabilities ("zero days")
In the wake of Edward Snowden's leaks about the NSA, the U.S. technology industry secured a commitment from the Obama administration that the executive would disclose on an ongoing basis - rather than hoard - serious vulnerabilities, exploits, bugs or "zero days" to Apple, Google, Microsoft, and other US-based manufacturers.
Serious vulnerabilities not disclosed to the manufacturers places huge swathes of the population and critical infrastructure at risk to foreign intelligence or cyber criminals who independently discover or hear rumors of the vulnerability.
If the CIA can discover such vulnerabilities so can others.
The U.S. government's commitment to the Vulnerabilities Equities Process came after significant lobbying by US technology companies, who risk losing their share of the global market over real and perceived hidden vulnerabilities.
The government stated that it would disclose all pervasive vulnerabilities discovered after 2010 on an ongoing basis.
"Year Zero" documents show that the CIA breached the Obama administration's commitments. Many of the vulnerabilities used in the CIA's cyber arsenal are pervasive and some may already have been found by rival intelligence agencies or cyber criminals.
As an example, specific CIA malware revealed in "Year Zero" is able to penetrate, infest and control both the Android phone and iPhone software that runs or has run presidential Twitter accounts.
The CIA attacks this software by using undisclosed security vulnerabilities ("zero days") possessed by the CIA but if the CIA can hack these phones then so can everyone else who has obtained or discovered the vulnerability.
As long as the CIA keeps these vulnerabilities concealed from Apple and Google (who make the phones) they will not be fixed, and the phones will remain hackable.
The same vulnerabilities exist for the population at large, including the U.S. Cabinet, Congress, top CEOs, system administrators, security officers and engineers.
By hiding these security flaws from manufacturers like Apple and Google the CIA ensures that it can hack everyone at the expense of leaving everyone hackable.
'Cyberwar' programs are a serious proliferation risk
Cyber 'weapons' are not possible to keep under effective control.
While nuclear proliferation has been restrained by the enormous costs and visible infrastructure involved in assembling enough fissile material to produce a critical nuclear mass, cyber 'weapons', once developed, are very hard to retain.
Cyber 'weapons' are in fact just computer programs which can be pirated like any other. Since they are entirely comprised of information they can be copied quickly with no marginal cost.
Securing such 'weapons' is particularly difficult since the same people who develop and use them have the skills to exfiltrate copies without leaving traces - sometimes by using the very same 'weapons' against the organizations that contain them.
There are substantial price incentives for government hackers and consultants to obtain copies since there is a global "vulnerability market" that will pay hundreds of thousands to millions of dollars for copies of such 'weapons'.
Similarly, contractors and companies who obtain such 'weapons' sometimes use them for their own purposes, obtaining advantage over their competitors in selling 'hacking' services.
Over the last three years the United States intelligence sector, which consists of government agencies such as the CIA and NSA and their contractors, such as Booz Allan Hamilton, has been subject to unprecedented series of data exfiltrations by its own workers.
A number of intelligence community members not yet publicly named have been arrested or subject to federal criminal investigations in separate incidents.
Most visibly, on February 8, 2017 a U.S. federal grand jury indicted Harold T. Martin III with 20 counts of mishandling classified information.
The Department of Justice alleged that it seized some 50,000 gigabytes of information from Harold T. Martin III that he had obtained from classified programs at NSA and CIA, including the source code for numerous hacking tools.
Once a single cyber 'weapon' is 'loose' it can spread around the world in seconds, to be used by peer states, cyber mafia and teenage hackers alike.
U.S. Consulate in Frankfurt is a covert CIA hacker base
In addition to its operations in Langley, Virginia the CIA also uses the U.S. consulate in Frankfurt as a covert base for its hackers covering Europe, the Middle East and Africa.
CIA hackers operating out of the Frankfurt consulate ("Center for Cyber Intelligence Europe" or CCIE) are given diplomatic ("black") passports and State Department cover.
The instructions for incoming CIA hackers make Germany's counter-intelligence efforts appear inconsequential: "Breeze through German Customs because you have your cover-for-action story down pat, and all they did was stamp your passport" Your Cover Story (for this trip) Q: Why are you here? A: Supporting technical consultations at the Consulate. Two earlier WikiLeaks publications give further detail on CIA approaches to customs and secondary screening procedures.
Once in Frankfurt CIA hackers can travel without further border checks to the 25 European countries that are part of the Shengen open border area - including France, Italy and Switzerland.
A number of the CIA's electronic attack methods are designed for physical proximity.
These attack methods are able to penetrate high security networks that are disconnected from the internet, such as police record database. In these cases, a CIA officer, agent or allied intelligence officer acting under instructions, physically infiltrates the targeted workplace.
The attacker is provided with a USB containing malware developed for the CIA for this purpose, which is inserted into the targeted computer. The attacker then infects and exfiltrates data to removable media.
For example, the CIA attack system Fine Dining, provides 24 decoy applications for CIA spies to use.
To witnesses, the spy appears to be running a program showing videos (e.g VLC), presenting slides (Prezi), playing a computer game (Breakout2, 2048) or even running a fake virus scanner (Kaspersky, McAfee, Sophos).
But while the decoy application is on the screen, the underlying system is automatically infected and ransacked.
How the CIA dramatically increased proliferation risks
In what is surely one of the most astounding intelligence own goals in living memory, the CIA structured its classification regime such that for the most market valuable part of "Vault 7", the CIA's, weaponized malware (implants + zero days) Listening Posts (LP) Command and Control (C2) systems, ...the agency has little legal recourse.
The CIA made these systems unclassified.
Why the CIA chose to make its cyber-arsenal unclassified reveals how concepts developed for military use do not easily crossover to the 'battlefield' of cyber 'war'.
To attack its targets, the CIA usually requires that its implants communicate with their control programs over the internet.
If CIA implants, Command & Control and Listening Post software were classified, then CIA officers could be prosecuted or dismissed for violating rules that prohibit placing classified information onto the Internet.
Consequently the CIA has secretly made most of its cyber spying/war code unclassified. The U.S. government is not able to assert copyright either, due to restrictions in the U.S. Constitution.
This means that cyber 'arms' manufactures and computer hackers can freely "pirate" these 'weapons' if they are obtained. The CIA has primarily had to rely on obfuscation to protect its malware secrets.
Conventional weapons such as missiles may be fired at the enemy (i.e. into an unsecured area). Proximity to or impact with the target detonates the ordnance including its classified parts. Hence military personnel do not violate classification rules by firing ordnance with classified parts.
Ordnance will likely explode. If it does not, that is not the operator's intent.
Over the last decade U.S. hacking operations have been increasingly dressed up in military jargon to tap into Department of Defense funding streams.
For instance, attempted "malware injections" (commercial jargon) or "implant drops" (NSA jargon) are being called "fires" as if a weapon was being fired.
However the analogy is questionable.
Unlike bullets, bombs or missiles, most CIA malware is designed to live for days or even years after it has reached its 'target'. CIA malware does not "explode on impact" but rather permanently infests its target. In order to infect target's device, copies of the malware must be placed on the target's devices, giving physical possession of the malware to the target.
To exfiltrate data back to the CIA or to await further instructions the malware must communicate with CIA Command & Control (C2) systems placed on internet connected servers.
But such servers are typically not approved to hold classified information, so CIA command and control systems are also made unclassified.
A successful 'attack' on a target's computer system is more like a series of complex stock maneuvers in a hostile take-over bid or the careful planting of rumors in order to gain control over an organization's leadership rather than the firing of a weapons system.
If there is a military analogy to be made, the infestation of a target is perhaps akin to the execution of a whole series of military maneuvers against the target's territory including observation, infiltration, occupation and exploitation.
Evading forensics and anti-virus
A series of standards lay out CIA malware infestation patterns which are likely to assist forensic crime scene investigators as well as, Apple
"Tradecraft DO's and DON'Ts" contains CIA rules on how its malware should be written to avoid fingerprints implicating the "CIA, US government, or its witting partner companies" in "forensic review".
Similar secret standards cover the, use of encryption to hide CIA hacker and malware communication (pdf) describing targets & exfiltrated data (pdf) executing payloads (pdf) persisting (pdf), ...in the target's machines over time.
CIA hackers developed successful attacks against most well known anti-virus programs.
These are documented in, AV defeats Personal Security Products Detecting and defeating PSPs PSP/DebuggeRE Avoidance For example, Comodo was defeated by CIA malware placing itself in the Window's "Recycle Bin". While Comodo 6.x has a "Gaping Hole of DOOM".
CIA hackers discussed what the NSA's "Equation Group" hackers did wrong and how the CIA's malware makers could avoid similar exposure.
ExamplesThe CIA's Engineering Development Group (EDG) management system contains around 500 different projects (only some of which are documented by "Year Zero") each with their own sub-projects, malware and hacker tools.
The majority of these projects relate to tools that are used for,
penetration infestation ("implanting") control exfiltrationAnother branch of development focuses on the development and operation of Listening Posts (LP) and Command and Control (C2) systems used to communicate with and control CIA implants.
Special projects are used to target specific hardware from routers to smart TVs.
Some example projects are described below, but see the table of contents for the full list of projects described by WikiLeaks' "Year Zero".
The CIA's hand crafted hacking techniques pose a problem for the agency.
Each technique it has created forms a "fingerprint" that can be used by forensic investigators to attribute multiple different attacks to the same entity.
This is analogous to finding the same distinctive knife wound on multiple separate murder victims. The unique wounding style creates suspicion that a single murderer is responsible.
As soon one murder in the set is solved then the other murders also find likely attribution.
The CIA's Remote Devices Branch's UMBRAGE group collects and maintains a substantial library of attack techniques 'stolen' from malware produced in other states including the Russian Federation.
With UMBRAGE and related projects the CIA cannot only increase its total number of attack types but also misdirect attribution by leaving behind the "fingerprints" of the groups that the attack techniques were stolen from.
UMBRAGE components cover,
Fine Dining comes with a standardized questionnaire i.e menu that CIA case officers fill out.
The questionnaire is used by the agency's OSB (Operational Support Branch) to transform the requests of case officers into technical requirements for hacking attacks (typically "exfiltrating" information from computer systems) for specific operations.
The questionnaire allows the OSB to identify how to adapt existing tools for the operation, and communicate this to CIA malware configuration staff.
The OSB functions as the interface between CIA operational staff and the relevant technical support staff.
Among the list of possible targets of the collection are,
The 'menu' also asks for information if recurring access to the target is possible and how long unobserved access to the computer can be maintained.
This information is used by the CIA's 'JQJIMPROVISE' software (see below) to configure a set of CIA malware suited to the specific needs of an operation.
HIVE is a multi-platform CIA malware suite and its associated control software.
The project provides customizable implants for Windows, Solaris, MikroTik (used in internet routers) and Linux platforms and a Listening Post (LP)/Command and Control (C2) infrastructure to communicate with these implants.
The implants are configured to communicate via HTTPS with the webserver of a cover domain; each operation utilizing these implants has a separate cover domain and the infrastructure can handle any number of cover domains.
Each cover domain resolves to an IP address that is located at a commercial VPS (Virtual Private Server) provider.
The public-facing server forwards all incoming traffic via a VPN to a 'Blot' server that handles actual connection requests from clients.
It is setup for optional SSL client authentication: if a client sends a valid client certificate (only implants can do that), the connection is forwarded to the 'Honeycomb' toolserver that communicates with the implant.
If a valid certificate is missing (which is the case if someone tries to open the cover domain website by accident), the traffic is forwarded to a cover server that delivers an unsuspicious looking website.
The Honeycomb toolserver receives exfiltrated information from the implant; an operator can also task the implant to execute jobs on the target computer, so the toolserver acts as a C2 (command and control) server for the implant.
Similar functionality (though limited to Windows) is provided by the RickBobby project.
See the classified user and developer guides for HIVE.
Frequently Asked Questions
Why now?WikiLeaks published as soon as its verification and analysis were ready. In February the Trump administration has issued an Executive Order calling for a "Cyberwar" review to be prepared within 30 days.
While the review increases the timeliness and relevance of the publication it did not play a role in setting the publication date.
Names, email addresses and external IP addresses have been redacted in the released pages (70,875 redactions in total) until further analysis is complete. Over-redaction: Some items may have been redacted that are not employees, contractors, targets or otherwise related to the agency, but are, for example, authors of documentation for otherwise public projects that are used by the agency.
Identity vs. person: the redacted names are replaced by user IDs (numbers) to allow readers to assign multiple pages to a single author. Given the redaction process used a single person may be represented by more than one assigned identifier but no identifier refers to more than one real person.
Archive attachments (zip, tar.gz, ...), are replaced with a PDF listing all the file names in the archive. As the archive content is assessed it may be made available; until then the archive is redacted.
Attachments with other binary content, are replaced by a hex dump of the content to prevent accidental invocation of binaries that may have been infected with weaponized CIA malware. As the content is assessed it may be made available; until then the content is redacted.
Tens of thousands of routable IP addresses references, (including more than 22 thousand within the United States) that correspond to possible targets, CIA covert listening post servers, intermediary and test systems, are redacted for further exclusive investigation.
Binary files of non-public origin, are only available as dumps to prevent accidental invocation of CIA malware infected binaries.
The organizational chart (far above image) corresponds to the material published by WikiLeaks so far.
Since the organizational structure of the CIA below the level of Directorates is not public, the placement of the EDG and its branches within the org chart of the agency is reconstructed from information contained in the documents released so far.
It is intended to be used as a rough outline of the internal organization; please be aware that the reconstructed org chart is incomplete and that internal reorganizations occur frequently.
"Year Zero" contains 7818 web pages with 943 attachments from the internal development groupware. The software used for this purpose is called Confluence, a proprietary software from Atlassian.
Webpages in this system (like in Wikipedia) have a version history that can provide interesting insights on how a document evolved over time; the 7818 documents include these page histories for 1136 latest versions.
The order of named pages within each level is determined by date (oldest first). Page content is not present if it was originally dynamically created by the Confluence software (as indicated on the re-constructed page).
What time period is covered?
The years 2013 to 2016. The sort order of the pages within each level is determined by date (oldest first).
WikiLeaks has obtained the CIA's creation/last modification date for each page but these do not yet appear for technical reasons. Usually the date can be discerned or approximated from the content and the page order.
If it is critical to know the exact time/date contact WikiLeaks.
What is "Vault 7"
"Vault 7" is a substantial collection of material about CIA activities obtained by WikiLeaks.
When was each part of "Vault 7" obtained?
Part one was obtained recently and covers through 2016. Details on the other parts will be available at the time of publication.
Is each part of "Vault 7" from a different source?
Details on the other parts will be available at the time of publication.
What is the total size of "Vault 7"?
The series is the largest intelligence publication in history.
How did WikiLeaks obtain each part of "Vault 7"?
Sources trust WikiLeaks to not reveal information that might help identify them.
Isn't WikiLeaks worried that the CIA will act against its staff to stop the series?
No. That would be certainly counter-productive.
Has WikiLeaks already 'mined' all the best stories?
No. WikiLeaks has intentionally not written up hundreds of impactful stories to encourage others to find them and so create expertise in the area for subsequent parts in the series. They're there.
Look. Those who demonstrate journalistic excellence may be considered for early access to future parts.
Won't other journalists find all the best stories before me?
Unlikely. There are very considerably more stories than there are journalists or academics who are in a position to write them.
https://preview.redd.it/qyhuuex3xyk41.jpg?width=1400&format=pjpg&auto=webp&s=99485b7247443c5c57f17cf01a1c2747e83107d1submitted by BacklinksSeo73 to u/BacklinksSeo73 [link] [comments]
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|Entry||Score Platform, Year, # of Critics|
|Remember Me||70 X360, 2013, 42 critics|
|Life Is Strange||85 PS4, 2015, 23 critics|
|Website/Author||Aggregates' Score ~ Critic's Score||Quote||Platform|
|AngryCentaurGaming - Jeremy Penter||Buy ~ Buy||This is absolutely a 'Buy', it is well worth it at full price on the consoles and for the 45 it is available on Steam for. The game does betray its "double-A" budget at times, but to me, Vampyr is a great example of a title doing something different that I'm not sure a AAA company company would do. A lot of the safeguards that we see, even in some other AA games, when it comes to society's impacts and the social decisions you can make are gone here. Those consequences hard-felt and they are instant, and the inevitable character death of somebody that you actually like is gonna hit you even more. Combat's fun and not perfect, but it works to keep you engaged as well. At 25 hours without doing everything with so many different ways and situations this can play out, I would assume two playthroughs at minimum is what I'll do with this title, and it really does show that a game can be far more than the sum of its parts, and certainly not reflect just the budget.||PS4, XB1, PC|
|Player2.net.au - Matt Hewson||Unscored ~ Unscored||A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.||PS4, XB1, PC|
|Eurogamer - Aoife Wilson||Unscored ~ Not Recommended||Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.||PS4|
|VG247 - Marshall Lemon||Unscored ~ Unscored||Vampyr is an ambitious masterpiece with forgivable flaws|
|Rock, Paper, Shotgun - Alec Meer||Unscored ~ Unscored||I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.||PC|
|Polygon - Charlie Hall||Review-in-Progress ~ Review-In-Progress||The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice|
|Nerd Much? - Rhys Pugatschew||90 ~ 9 / 10||Victorian vampires have never been so intriguing and exciting as they are in Vampyr.||PS4|
|GameSkinny - Autumn Fish||90 ~ 9 / 10 stars||Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.||PC|
|COGconnected - Garrett Drake||88 ~ 88 / 100||Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.||PS4|
|Hobby Consolas - Álvaro Alonso - Spanish||88 ~ 88 / 100||Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.||PS4|
|Cerealkillerz - Gabriel Bogdan - German||87 ~ 8.7 / 10||Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.||PS4|
|DualShockers - Tanner Pierce||85 ~ 8.5 / 10||While a couple of technical issues stop it from being a masterpiece, Vampyr is still a fantastic title that will keep you entertained for hours.||PS4|
|GameSpace - Brandedwolf||85 ~ 8.5 / 10||If you enjoy your story a bit on the darker side and making choices that matter, then give Vampyr a try.||PC|
|GamingTrend - Ron Burke||85 ~ 85 / 100||Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.||PC|
|PlayStation Universe - Neil Bolt||80 ~ 8 / 10||There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London. The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.||PS4|
|Twinfinite - Alex Gibson||80 ~ 4 / 5||Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.||PS4|
|Total Gaming Network - Shawn Zipay||80 ~ 4 / 5 stars||Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.||PC|
|IGN Spain - Jose A. Rodríguez - Spanish||80 ~ 8 / 10||An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.||PS4|
|SelectButton - Kevin Mitchell||80 ~ 8 / 10||Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.||PC|
|Hardcore Gamer - Jordan Helm||80 ~ 4 / 5||It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.||PC|
|Tech Advisor - Lewis Painter||80 ~ 4 / 5 stars||If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.|
|EGM - Emma Schaefer||80 ~ 8 / 10||Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.||PC|
|Wccftech - Rosh Kelly||80 ~ 8 / 10||Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.||PS4|
|TrustedReviews - Andi Hamilton||80 ~ 4 / 5 stars||Vampyr might not be what many wanted after Life Is Strange, but it’s still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It’s a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you’re looking for something to plug the gap in your life in this post- Witcher 3 world.||PS4|
|GamesBeat - Anthony John Agnello||75 ~ 75 / 100||At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.||PS4|
|WellPlayed - Kieran Stockton||75 ~ 7.5 / 10||If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time||PS4|
|Just Push Start - Grant E. Gaines||73 ~ 7.3 / 10||Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It’s just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it’s easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.||PS4|
|Heavy - Collin MacGregor||75 ~ 7.5 / 10||Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues. Hitting a game-breaking bug certainly soured my experience, but the wonderfully written characters kept me going until the credits rolled. This may not be a perfect RPG, but Vampyr is still a fun time for those wanting something a bit darker in their games.||PC|
|VideoGamer - Alice Bell||70 ~ 7 / 10||Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.||PS4|
|Rocket Chainsaw - Adam Ghiggino||70 ~ 3.5 / 5 stars||Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.||PS4|
|GamesRadar+ - Leon Hurley||70 ~ 3.5 / 5 stars||As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.|
|GameSpot - Justin Clark||70 ~ 7 / 10||Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.||PS4, PC|
|IGN - Brandin Tyrrel||70 ~ 7 / 10||Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.||PS4|
|Metro GameCentral - GameCentral||70 ~ 7 / 10||An inspired use of the usual vampire clichés with some fascinating moral decisions to make, that always impact the game world and its combat in unexpected ways.||PS4|
|PC Gamer - Andy Kelly||68 ~ 68 / 100||There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.||PC|
|GameMAG - ACE - Russian||60 ~ 6 / 10||Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.||PC|
|Destructoid - Kevin Mersereau||60 ~ 6 / 10||The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.||PS4|
|TheSixthAxis - Aran Suddi||60 ~ 6 / 10||Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.||PS4|
|RPG Site - Kyle Campbell||60 ~ 6 / 10||Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.||PC|
|Cubed3 - Renan Fontes||60 ~ 6 / 10||Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.||PS4|
|Push Square - Glen Fox||60 ~ 6 / 10||Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.||PS4|
|USgamer - Hirun Cryer||60 ~ 3 / 5 stars||Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.||PS4|
|TechRaptor - Robert Grosso||60 ~ 6 / 10||Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.||PS4|
|Game Revolution - Matt Utley||50 ~ 2.5 / 5 stars||Vampyr feels like a dug-up PlayStation 2 game. It wears its ambition on its sleeve, even if it looks at times to be wearing a tank top. The underlying game mechanics require a certain amount of suspension of disbelief, but those that can will find an entertaining penny dreadful.||PS4|
|Slant Magazine - Steven Scaife||50 ~ 2.5 / 5 stars||Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.||PC|
|We Got This Covered - David Morgan||50 ~ 2.5 / 5 stars||Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.||PS4|
Welcome to the /Bitcoin Sticky FAQYou've probably been hearing a lot about Bitcoin recently and are wondering what's the big deal? Most of your questions should be answered by the resources below but if you have additional questions feel free to ask them in the comments.
The following videos are a good starting point for understanding how bitcoin works and a little about its long term potential:
For lots of additional video resources check out the videos wiki page or /BitcoinTV.
- Video 1: What Is Bitcoin & Why Should You Care?
- Video 2: The real value of bitcoin and crypto currency technology
- Video 3: Bitcoin Is Independent Money
- Video 4: Bitcoin 101 - Balaji Srinivasan
Key properties of bitcoin
Some excellent writing on Bitcoin's value proposition and future can be found here. Bitcoin statistics can be found here, here and here. Developer resources can be found here and here. Peer-reviewed research papers can be found here. The number of times Bitcoin was declared dead by the media can be found here. Scaling resources here, and of course the whitepaper that started it all.
- Limited Supply - There will only ever be 21,000,000 bitcoins created and they are issued in a predictable fashion, you can view the inflation schedule here. Once they are all issued Bitcoin will be truly deflationary.
- Open source - Bitcoin code is fully auditable. You can read the source code yourself here.
- Accountable - The public ledger is transparent, all transactions are seen by everyone.
- Decentralized - Bitcoin is globally distributed across thousands of nodes with no single point of failure and as such can't be shut down similar to how Bittorrent works.
- Censorship resistant - No one can prevent you from interacting with the bitcoin network and no one can censor, alter or block transactions that they disagree with, see Operation Chokepoint.
- Push system - There are no chargebacks in bitcoin because only the person who owns the address where the bitcoins reside has the authority to move them.
- Low fee - Transactions fees can vary between a few cents and a few dollars depending on network demand and how much priority you wish to assign to the transaction. Most wallets calculate the fee automatically but you can view current fees here.
- Borderless - No country can stop it from going in/out, even in areas currently unserved by traditional banking as the ledger is globally distributed.
- Trustless - Bitcoin solved the Byzantine's Generals Problem which means nobody needs to trust anybody for it to work.
- Pseudonymous - No need to expose personal information when purchasing with cash or transacting.
- Secure - Encrypted cryptographically and can’t be brute forced or confiscated with proper key management such as hardware wallets.
- Programmable - Individual units of bitcoin can be programmed to transfer based on certain criteria being met
- Nearly instant - From a few seconds to a few minutes depending on need for confirmations. After a few confirmations transactions are irreversible.
- Peer-to-peer - No intermediaries with a cut, no need for trusted third parties.
- Portable - Bitcoins are digital so they are easier to move than cash or gold. They can even be transported by simply remembering a string of words for wallet recovery.
- Scalable - Each bitcoin is divisible down to 8 decimals allowing it to grow in value while still accommodating micro-transactions.
- Designed Money - Bitcoin was created to fit all the fundamental properties of money better than gold or fiat
Where can I buy bitcoins?BuyBitcoinWorldwide.com and Howtobuybitcoin.io are helpful sites for beginners. You can buy or sell any amount of bitcoin and there are several easy methods to purchase bitcoin with cash, credit card or bank transfer. Some of the more popular resources are below, also, check out the bitcoinity exchange resources for a larger list of options for purchases.
Here is a listing of local ATMs. If you would like your paycheck automatically converted to bitcoin use Cashila or Bitwage.
Bank Transfer Credit / Debit card Cash Coinbase Coinbase LocalBitcoins Gemini Bitstamp LibertyX GDAX Bitit Mycelium LocalTrader Bitstamp Cex.io BitQuick Kraken CoinMama WallofCoins Xapo BitcoinOTC Cex.io itBit Bitit Bitsquare
Note: Bitcoins are valued at whatever market price people are willing to pay for them in balancing act of supply vs demand. Unlike traditional markets, bitcoin markets operate 24 hours per day, 365 days per year. Preev is a useful site that that shows how much various denominations of bitcoin are worth in different currencies. Alternatively you can just Google "1 bitcoin in (your local currency)".
Securing your bitcoinsWith bitcoin you can "Be your own bank" and personally secure your bitcoins OR you can use third party companies aka "Bitcoin banks" which will hold the bitcoins for you.
- If you prefer to "Be your own bank" and have direct control over your coins without having to use a trusted third party, there are many software wallet options here. If you want easy and secure storage without having to learn computer security best practices, then a hardware wallet such as the Trezor or Ledger is recommended. A more advanced option is to secure them yourself using paper wallets generated offline. Some popular mobile and desktop options are listed below and most are cross platform.
Android iOs Desktop Mycelium BreadWallet Electrum CoPay AirBitz Armory
Another interesting use case for physical storage/transfer is the Opendime. Opendime is a small USB stick that allows you to spend Bitcoin by physically passing it along so it's anonymous and tangible like cash.
- If you prefer to let third party "Bitcoin banks" manage your coins, try Coinbase or Xapo but be aware you may not be in control of your private keys in which case you would have to ask permission to access your funds and be exposed to third party risk.
Note: For increased security, use Two Factor Authentication (2FA) everywhere it is offered, including email!
2FA requires a second confirmation code to access your account, usually from a text message or app, making it much harder for thieves to gain access. Google Authenticator and Authy are the two most popular 2FA services, download links are below. Make sure you create backups of your 2FA codes.
Google Auth Authy Android Android iOS iOS
Where can I spend bitcoins?A more comprehensive list can be found at the Trade FAQ but some more commons ones are below.
Coinmap, 99Bitcoins and AirBitz are helpful to find local businesses accepting bitcoins. A good resource for UK residents is at wheretospendbitcoins.co.uk.
Store Product Gyft Gift cards for hundreds of retailers including Amazon, Target, Walmart, Starbucks, Whole Foods, CVS, Lowes, Home Depot, iTunes, Best Buy, Sears, Kohls, eBay, GameStop, etc. Steam, HumbleBundle, Games Planet, itch.io, g2g and kinguin For when you need to get your game on Microsoft Xbox games, phone apps and software Spendabit, The Bitcoin Shop, Overstock, Rakuten, DuoSearch, The Bitcoin Directory and BazaarBay Retail shopping with millions of results ShakePay Generate one time use Visa cards in seconds NewEgg, TigerDirect and Dell For all your electronics needs Cashila, Bitwa.la, Coinbills, Piixpay, Bitbill.eu, Bylls, Coins.ph, Bitrefill, Pey.de, LivingRoomofSatoshi, Hyphen.to, Coinsfer, GetPaidinBitcoin, Coins.co.th, More #1, #2 Bill payment Foodler, Menufy, Takeaway, Thuisbezorgd NL, Pizza For Coins Takeout delivered to your door! Expedia, Cheapair, Lot, Destinia, BTCTrip, Abitsky, SkyTours, Fluege the Travel category on Gyft and 9flats For when you need to get away BoltVM, BitHost VPS service Cryptostorm, Mullvad, and PIA VPN services Namecheap For new domain name registration Stampnik and GetUSPS Discounted USPS Priority, Express, First-Class mail postage Reddit Gold Premium membership which can be gifted to others
There are also lots of charities which accept bitcoin donations, such as Wikipedia, Red Cross, Amnesty International, United Way, ACLU and the EFF. You can find a longer list here.
Merchant ResourcesThere are several benefits to accepting bitcoin as a payment option if you are a merchant;
If you are interested in accepting bitcoin as a payment method, there are several options available;
- 1-3% savings over credit cards or PayPal.
- No chargebacks (final settlement in 10 minutes as opposed to 3+ months).
- Accept business from a global customer base.
- Increased privacy.
- Convert 100% of the sale to the currency of your choice for deposit to your account, or choose to keep a percentage of the sale in bitcoin if you wish to begin accumulating it.
- Mycelium Gear (direct to your wallet)
- Blockonomics (direct to your wallet)
Can I mine bitcoin?Mining bitcoins can be a fun learning experience, but be aware that you will most likely operate at a loss. Newcomers are often advised to stay away from mining unless they are only interested in it as a hobby similar to folding at home. If you want to learn more about mining you can read more here. Still have mining questions? The crew at /BitcoinMining would be happy to help you out.
If you want to contribute to the bitcoin network by hosting the blockchain and propagating transactions you can run a full node using this setup guide. Bitseed is an easy option for getting set up. You can view the global node distribution here.
Earning bitcoinsJust like any other form of money, you can also earn bitcoins by being paid to do a job.
You can also earn bitcoins by participating as a market maker on JoinMarket by allowing users to perform CoinJoin transactions with your bitcoins for a small fee (requires you to already have some bitcoins)
Site Description WorkingForBitcoins, Bitwage, XBTfreelancer, Cryptogrind, Bitlancerr, Coinality, Bitgigs, /Jobs4Bitcoins, Rein Project Freelancing OpenBazaar, Purse.io, Bitify, /Bitmarket, 21 Market Marketplaces Watchmybit, Streamium.io, OTika.tv, XOtika.tv NSFW, /GirlsGoneBitcoin NSFW Video Streaming Bitasker, BitforTip, WillPayCoin Tasks Supload.com, SatoshiBox, JoyStream, File Army File/Image Sharing CoinAd, A-ads, Coinzilla.io Advertising
Bitcoin ProjectsThe following is a short list of ongoing projects that might be worth taking a look at if you are interested in current development in the bitcoin space.
Bitcoin UnitsOne Bitcoin is quite large (hundreds of £/$/€) so people often deal in smaller units. The most common subunits are listed below:
For example, assuming an arbitrary exchange rate of $500 for one Bitcoin, a $10 meal would equal:
Unit Symbol Value Info millibitcoin mBTC 1,000 per bitcoin SI unit for milli i.e. millilitre (mL) or millimetre (mm) microbitcoin ?BTC 1,000,000 per bitcoin SI unit for micro i.e microlitre (?L) or micrometre (?m) bit bit 1,000,000 per bitcoin Colloquial "slang" term for microbitcoin satoshi sat 100,000,000 per bitcoin Smallest unit in bitcoin, named after the inventor
For more information check out the Bitcoin units wiki.
- 0.02 BTC
- 20 mBTC
- 20,000 bits
Still have questions? Feel free to ask in the comments below or stick around for our weekly Mentor Monday thread. If you decide to post a question in /Bitcoin, please use the search bar to see if it has been answered before, and remember to follow the community rules outlined on the sidebar to receive a better response. The mods are busy helping manage our community so please do not message them unless you notice problems with the functionality of the subreddit. A complete list of bitcoin related subreddits can be found here
Note: This is a community created FAQ. If you notice anything missing from the FAQ or that requires clarification you can edit it here and it will be included in the next revision pending approval.
Welcome to the Bitcoin community and the new decentralized economy!
Pocket Option is a binary options brokerage that provides online trading of more than 100 different underlying assets. Pocket Option is one of the only sites that accept new traders from the United States and Europe. Established in 2017, Pocket Option is based in the Marshall Islands and is licensed by the IFMRRC (International Financial Market Relations Regulation Center). The best binary options trading platform. However, it is expensive to adapt and maintain it for Binary Options brokers. Let’s the best binary options trading platform take a look at statistics and probability Binoption is best binary options trading platform for binary traders, learn how to succeed and trade binary options online.. Supported trading platform: proprietary, web, Android and iPhone; 8. 99Binary. 99Binary operates from Anguilla, a British overseas territory in the Caribbean. Started operations in 2013, this binary options trading company serves clients in the US and worldwide. Of all the three widely adopted trading engines, SpotOption is the most used and highly preferred trading platform Jul 22, 2019 · The 1-minute binary options or the 60-seconds time frame is the best chart for trading binary options. The broker should be the friend of the binary options investor. These companies offer a means for the trader to get involved with this form of trading and supply both the trading platform and contracts that are used to allow binary trades to be placed in the markets. The trading platform that is supplied is usually web based.
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