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Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

[Rant] I hate a lot of champions.

Just doing a huge rant on champs that I hate. Let me know if you have any nice tips for playing against them. Champs in each category are generally in order from most hated to least hated.
EDIT: Just a disclaimer: I'm just venting. I didn't mean for anyone to actually take this that seriously. I enjoy the game perfectly fine even if some of these champs end up showing, otherwise I wouldn't be playing. But yeah. Chill out people. I am fully aware there are more than 70 champions on this list, which makes up more than half the roster.
EDIT 2: People are still commenting about how it's ridiculous that I hate "all the champions." Read my disclaimer, peeps. Thanks. I just think they're annoying, and I hate them, not that they're OP. I didn't expect anyone to agree with me or to get any upvotes. Just wrote this because I was bored and wanted to vent.
Edit 3: I’m done replying to people who are taking this post at anything more than face value. Peace.
Edit 4: Also, yes, Jinx is overpowered with all her resets and attack range, but she's by far not the most annoying ADC to play against. Her minuscule banrate reflects that. Maybe I can complain about her ult because you think you've just barely made it out alive but she snipes you last second and you're like "Oh." Overpowered ≠ annoying, and annoying ≠ overpowered. I keep explaining this over and over, lol.
Edit 5: I'm gonna put a checkmark next to champs that I have played before in norms at a decent level just so people aren't like "durrr just play them so you know how to counterplay them!!11one"
Edit 6: I've determined that the League community is just as toxic as ever. Keep ragging on me for being hardstuck silver for 6 years and doxxing me. I don't really care. Also, I've augmented my list with an annoyingness score out of 10, with 5 being average, just so you guys realize it's not binary hatred, but more of a spectrum. I essentially only have champs that have a score of greater than 5 on here, so you can expect with 5 being the average, and annoyingness being on a sort of bellcurve that around half the champions that exist are going to be on this list. That's what people aren't understanding, I guess. I probably should've done that from the start, tbh. My mistake. Also keep in mind that some of the champs on this list are "half" hated, so like only specific build on that champion will I hate, such as AP Shyv, lethality J4, AP Malphite, etc. etc., so those champions on the list should only count as half a champion, which should bring the total down to around 60.
Mages:
√ Veigar. That cage is huge, and the only way to counterplay it is to either be faster than the animation, sidestep his W if you end up not being able to do so, or flashing out. All of which is extremely difficult. He's especially annoying in lane when he can zone you off minions and also make it 10 times easier for the ADC to land a skillshot. Still have nightmares about Ezreal Veigar. Late in the game, if you end up getting stunned, you're basically dead for sure because of his 1000 AP. It's a race against time. 8.5/10.
√ Xerath. So. Much. Damage. Honestly, I think he's just Brand but with just harder to avoid abilities and even more damage (before the Brand passive anyway). Ugh. 8/10.
Karma. Level 1 empowered Q does 25% of your HP and slows. It's so, so, so unbelievably stupid. The MS boost and insane shielding is even more ridiculous. It's impossible to dodge her stuff too. 8/10.
√ Vel'Koz. Another Brand/Xerath-like support. Just insane damage and CC. The Q is especially annoying because you have to think in two dimensions rather than just one, and it slows and chunks a quarter of your HP. 8/10.
√ Full AP Malphite. Ult is basically just an instant kill with no real counterplay besides flashing. You can build MR, but ADCs only have Maw, PD, and QSS for that. Wit's End is a waste 99% of the time. 8/10.
√ Lux, a good one at least. That Q is easy to dodge, but when she does land it, she can do a full combo for your entire HP bar. It was even more annoying when Aftershock shield support Lux was better. Used to be my permaban for that patch. 7.5/10
√ Brand. So much raw damage and he doesn't even need to build items for it. His W just chunks out half your HP, and then his passive burns you for the other half. Just really painful to play against. 7.5/10.
√ Zilean. His ult essentially adds a sixth player to the game and I really hate it when he cucks me from a kill because of it. At least I can E the reviving person, but it's not always feasible. His bombs also do an insane amount of damage in lane if he's good and can land them. His speed boost makes his allies go 1 million miles per hour, which makes it extremely hard to do anything. 7.5/10.
Vladimir. I don't understand his kit at all. All I know is that he has insane innate healing, insane burst, and a stupid blood pool that negates literally everything. I can't stand the guy. His late game is also insanely strong. 7/10.
AP Shyvana. Those dragon form Es HURT A LOT. There isn't much counterplay to being oneshotted. 7/10.
Kennen. He's insanely fast, and literally the only counterplay to his ult is flashing or QSS. Even with QSS, if he's too close to you, the damage is still gonna affect you and you're gonna die to it regardless. 7/10.
√ Fiddle. The silence is really annoying, obviously. Especially as support. The ult is also really annoying because if you don't have a bush warded, he can pop out of nowhere and you're basically dead. Still mostly manageable, but just REALLY annoying. 7/10.
√ Swain. I can't dodge his root thing no matter how hard I try. It's so weird and unnatural. Probably needs some practice, but regardless, it's insanely annoying. I also hate his insane lifesteal during his ult. He's basically unkillable before you have grievous wounds. The recent changes have made him nigh overpowered. Edit: I just did some target practice with a Swain main friend, so that helped a little. I still don't like it. 6.5/10.
√ Kassadin. Ever since that insane buff from a while ago, he's able to carry games singlehandedly once he reaches late game. And I don't like playing him either. Just another race-against-time champ. 6/10.
√ Zyra. Has a lot of free damage with her plants, and you can't do much about it because if you auto the plants, then it detracts from csing. It's really annoying, but the damage still is somewhat manageable, and her stuff is dodgeable. 6/10.
√ Twisted Fate. He can just TP to anywhere on the map with a gold card up, and you die because it's a point and click guaranteed stun. So irritating. But definitely not that overpowered. 6/10.
Malzahar. Space aids and voidlings do way too much free damage. The silence is annoying. The ult is obviously the worst part, but at least that's counterable with QSS. Ugh. 6/10.
√ Kayle. She's basically not a champion until level 11, and then she just ends up carrying the game no matter what. I know she's getting a miniature rework on PBE, so hopefully that makes her better, but honestly it's just basically a race against time and statchecking. 5/10.
√ Ahri. She can be annoying her with charm. It's a big game changer because it basically lasts forever and she gets bonus damage as well, so you basically insta-die. 5/10.
√ Heimerdinger. Why are his turrets so hard to kill? They literally take like 4 autos. Why. He also ends up having 150 armor naturally for some reason. Just annoying. 5/10.
Teemo. Classic hatred. He's very anti-ADC with his blind, and random shrooms that chunk out 40% of your HP. Plus, his ability to just go invisible after like a millisecond of being in bush makes it even harder to kill him. Thankfully, he doesn't provide must value to the team other than just serving as a tilt mechanism. 5/10.
Enchanters:
√ Lulu. Polymorph is annoying, but it doesn't last that long. My real gripe is with shields. I hate shields. About to kill someone? Nope, he has a 300 HP shield suddenly. So annoying. 6/10.
√ A good Soraka. Her Q slows so much and heals her for such a ridiculous amount. I don't know how some people are able to land it so well. 5/10.
Assassins:
√ Shadow Assassin Kayn. My God. Even when he's not transformed, he can gank from wherever he wants, and you can't even ward against him because the spots are too far away and you can get caught, and even if you do it and then see him, it doesn't even matter because he walks through the wall and gets +100 MS, which you can't possibly outrun. And if you get camped? It's basically over. He gets transformation and you're basically permanently erased from the game because +200 MS from walls and then the W slow + his ability to move during it. Jesus. Current permaban. 11/10.
Rengar. Inevitably, he'll get to a point where he can hop from a bush, press Q, and insta-kill anyone. He can just come out of nowhere, too. His ult gives free armor pen so building armor means absolutely nothing. Gray health is aids too. He ALWAYS gets fed too with like a 20+ KDA. I'll say that based off some complaints that he requires a little more timing and skill than I'd previously thought, but I'll have to determine that myself later. 10/10.
√ Hecarim. Really, really annoying. At least he got somewhat nerfed, but man, he can just camp a lane and instakill over and over because of his insane movement speed and his ult which has an insanely long fear. Plus he can push you and get you out of position. Used to be a permaban. 9/10.
Shaco. Dude just pops out of nowhere from a backwards flank while you're just minding your own business and instakilsl you. Control wards aren't enough. 9/10.
√ Talon. He's thankfully not that popular, but there was one week a couple weeks ago where I saw him almost every game and he'd get fed every single time. Dude can legit just hop over walls willy nilly and has the same playstyle as Kayn but requires even less skill somehow. You just press WQ and instantly kill anyone. 9/10.
√ Nocturne. Dude can just press R and instantly TP to you and kill you by autoattacking you to death. Not much more needs to be said. Thankfully he's not as strong as he once was, but still. 8/10.
√ LeBlanc. Honestly, they should've just kept her rework. I don't know why we need yet another generic AP burst assassin in this game. I mean, she's gotten pretty manageable, but when she first got reverted, she was insanely ridiculous. 7.5/10.
√ Ekko. Dude's super slippery and his ult makes him basically impossible to kill. He's not that popular, though, and not that OP either, but just REALLY annoying. 7/10.
Full lethality Jarvan. This dude can straight up oneshot you with ult. If you don't get oneshotted, then you still basically are dead because there's no way to get out of it besides flash. 6/10.
Lee Sin. Ironically, not that he's annoying to play against, but that I hate having him on my team. The Lee usually ends up taking literally all the kills early game, leaving none of the actual carries, and then he falls off 20 minutes in, starts endlessly dying because he thinks he's still relevant, and then we wonder why we lose. 7/10 on my team, 5/10 on enemy team.
Kha'Zix. Generic AD assassin that doesn't really require much skill expression. Basically Rengar 2.0 but less damage. Idk why he exists. 6/10.
Hook supports:
Basically all of them, with heavy emphasis on √ Pyke and √ Blitzcrank and Nautilus. Their counter is to just sit behind minions, but those three can just walk through them and hook anyway. It's so stupid. Even if they don't, they just have to be lucky and hit ONE skillshot (even if they miss 10 in a row) and get a double kill. Blitz and Naut's hooks are also extremely fast and hard to sidestep. The recent buff that Pyke got also just makes him incredibly snowbally and ridiculous. Why does he get double gold??? Plus his passive that gives him free health and makes him super slippery. God. He used to be my permaban till I kind of got used to him and realized that Kayn is worse. Naut's hitbox is also needlessly wide, and it seems to prioritize champs instead of what the anchor hits first. I don't understand. The lollipopping effect is also really stupid.
Thresh: 7/10. Blitz: 10/10. Pyke: 11/10. Naut: 9/10.
ADCs:
√ Draven. This guy would definitely be my permaban if he were more popular. He just gets so much free stuff. He needs to perform a basic part of his kit (catching axes) and he gets overrewarded with it by essentially getting 450 gold off every kill rather than just 300. I don't understand. His autos also do like a quarter of your HP, and slightly misstepping is basically a death sentence. Your hope is just poke him from him trying to catch axes. Literally, your win condition is to not die even a single time, including your sh**ty autofilled support whom you have no control over, because once he gets even a single kill, he snowballs out of control. Two kills and the game is over. It's a race to see who makes the first mistake. Either he dies first, or you die first. I've come to learn to play against his playstyle by basically just letting him win lane and making sure he doesn't cash in any kills, and hopefully my jungler can kill him and make him lose his stacks. But usually either my support plays overaggressive or their jungler ganks and I'm overextended. He's just a ridiculous snowball feast-or-famine champion. So stupid. 10/10.
√ Tristana. She has SO MUCH free bullsh*t in her kit. Free waveclear, free ins, free outs, two forms of self-peel, strong all game, really long range, deletes towers. It doesn't matter if she's mispositioned AT ALL. She can be derping around and not paying attention to her support engage, and just hop in when her brain finally turns on, get a double kill, then hop out. Basically an assassin. I really hate her. 10/10.
√ Twitch. I legit just don't know how to play against this dude. Control wards are supposed to counter his invisibility, but in this season (well in prior seasons too), my inventory gets filled up with so much garbage that I can't. He just pops out of nowhere, gets insane attack speed, and instakills me because I'm mispositioned. Especially lategame where he can just pop up with his ult and 1v5. Wtf? He spikes way too hard off his two core items, as well. 10/10.
√ Jhin. His W is one of the most annoying abilities in this game. The support just needs to auto once, he lands his W which passes through minions and has infinite range for some reason, and then the support can finish the CC chain, or he can walk up and crit you for 1 million damage. Late game his crits are amazingly huge and he can run at 1 million miles per hour which makes him annoyingly slippery even though he's supposed to be "immobile." He used to be my permaban. 9.5/10.
√ Ashe. Long range and permaslow. Basically if you get autoattacked once you're dead if you don't flash because you just get autoed to death thanks to her Q and probably her support CCing you shortly after. 8/10.
√ Ezreal. He's not super strong right now, and I usually end up pooping on him, but he's so effing slippery. I hate it. He can just Arcane Shift out of everything. He throws out Qs which chunk your HP AND give him free gold with klepto, and on top of that, the WQ combo takes out at least 30% of your HP every single time. Really high annoying factor, but not really overpowered. 7.5/10.
√ Lucian. One slight misstep and he combos you for half your HP. He's been pretty bad since he got hard nerfed, but still super strong in the laning phase with the right support. I really hate playing against him. At least I've learned to properly position a little. 7/10.
√ Sivir. The spellshield is incredibly annoying and probably the only skilled part of her kit. She feels so boring to play as and against. 6.5/10.
√ Xayah. She is basically an assassin with how much damage she's able to output. Sure, I outrange her, but real annoying even if she's just even. 6/10.
√ Vayne. She's traditionally been a champ where I see her get picked and go "lul easy lane," however, I don't know what happened lately, but suddenly all the Vayne mains I've seen suddenly gained 200 IQ and actually dodge stuff, condemn correctly, and make plays. Late game too, she just deletes tanks because it's impossible to itemize against her. But yeah, if she's a bad Vayne she's pretty easy. Depends a lot on the support as well. 5.5/10.
√ Kog'Maw. He powerspikes really hard with items and ALWAYS scales. His laning phase is also not even bad either. I feel like I always lose lane against him and then he never ends up falling off because his range is insane and he shreds armor and stuff. He's definitely not that overpowered, though. Just really annoying. 5.5/10.
Bruisers:
√ Tryndamere. God. I really hate this guy. I don't know why he doesn't get a rework already. He's so clunky and boring to play. If he's fed, he can just dive into the backline with E, get a triple kill, then walk away scot free because of his dumb retarded ult. There's no counterplay to him other than rooting while his ult is in effect, but you're most definitely already dead by that point because he's already E'd into you, killed you in 2 autos, then E'd back out with ult running. Even if he's behind, he can just splitpush all game and create priority. You basically have to keep one person on each lane otherwise he WILL end the game by himself. And if someone follows his splitpush he can just run away with E and ult. F**k this guy. One of the most unfun champs. He'd be my permaban, but he's not usually the one preventing my win. Just extremely unfun. 10/10.
√ Jax. The basic antithesis of ADC. His E is the most ridiculous part of his kit. He has insane mobility with his hop, so he can just dodge all your autos, hop to you, press E again to do an AOE stun (???), and you're basically gone. His ult also makes him impossibly tanky. If he doesn't wanna teamfight, he also has the option of going the singleplayer route and just splitpushing like Tryndamere. So annoying. 9.5/10.
√ Darius. Always gets fed toplane because people like to whack each other with auto attacks at top instead of doing efficient trades. While Darius just autos and gets his passive off and then ults, hooks, cripples, etc. etc. me later on because he's 20/0. Insanely fast with phage + ghost. Ugh. At least he's somewhat kitable. My experience playing toplane against him has also been terrible, so I feel the pain. 8.5/10.
Mordekaiser. He just ALWAYS gets fed no matter what. And I know why; it's because he's really overtuned. But then I have to deal with it when he ults me and then I lose the 1v1 because one Q chunks half my HP. 8.5/10.
√ Garen. If he gets fed and is smart and goes tanky, he's basically literally impossible to kill because of his flat damage reduction. He silences, he speeds himself up, still does damage because his Q does a lot and his ult does true damage + extra vs. the villain. I really hate him. He can splitpush hard too. If the trend isn't clear to you by now, I really hate splitpushing as a strategy in general. 8.5/10.
Volibear. He can just run at you at a million miles per hour, throw you over, slow you, and then auto you and bite you to death while he heals. Extremely overloaded. 8/10.
√ Gangplank. Basically another one of those ticking timebomb champions. Once his barrels start doing true damage, it's basically over because on top of slowing you by 90%, they also delete 90% of your HP too and there's absolutely nothing you can do to itemize against it. All you can do is hope you can auto the barrels fast enough. 7.5/10.
Trundle. Generic splitpusher with stupid high innate lifesteal. Boring. 7/10.
Yasuo. Classic hatred. He can be irrelevant all game, but still catch up later on because of his dumb double crit powerspike. His tornado is hard to dodge, his windwall blocks everything, and he has nigh infinite dashes so he can just walk up to you and land the tornado so you can't sidestep it. His ult does insane damage and has armor pen. But that's beating a dead horse. 7/10.
√ Udyr. He just has so much DPS with PtA, and can rush in with Bear Form and stun you, then go to Tiger Form and auto you to death super fast. Really low skill expression. 6/10.
Renekton. Dashes everywhere, AoE stun, insane innate lifesteal, etc. etc. He always ends up getting fed and then diving me and I instadie. 6/10.
√ Illaoi. Just because people don't effing know how to play against her so I end up having to deal with her. She's pretty simple, but when she gets fed she's unbearable. 6/10.
√ Nasus. He's usually manageable until he gets late game and then carries the game because he was able to freefarm and get 1000 stacks so he can just delete towers. The wither is also pretty aids. But I generally don't die to him since he's pretty easy to kite. He's just one of those race-against-time champs. 6/10.
√ Riven. Mostly just really annoying and slippery. Dashes, stuns, and shields up the wazoo. But definitely not that overpowered. 5/10.
Tanks:
Cho'Gath. You straight up need 5 items to be able to kill him reliably (crit + LDR + botrk), and it's nigh impossible to get that far into the game. Even then, he still has nearly 8000 HP, and he can just flash ult you and do 1500 true damage point and click. It's so unbelievably stupid. 9/10.
√ Rammus. The taunt, built-in thornmail, and damage reduction are just really anti-ADC and you basically kill yourself by attacking him. He can just come in at a million miles per hour, bump into you to knock up, taunt you, and you're basically dead because he bursts you despite being a "tank." 9/10.
Zac. He can just hop from a bush and knock you up with his E and you can't do much about it. He also does a lot of damage for being a tank. 8/10.
√ Leona. If they have ANY type of engage on their ADC, it's basically a free botlane. Her level 6 powerspike is just too strong against my squishy immobile Jinx booty. Her E is really wide and basically not side-steppable, and following that up with a Q and ult? Absolutely terrible. 8/10.
Amumu. The hitbox on his bandage toss is insanely forgiving, and his ult is huge for an AoE stun. At least you can QSS it pretty easily. 7.5/10.
Sion. Why are you able to Q from a bush invisibly? It's really dumb. I mean, you can be smart and ward and all, but it's just annoying. Plus, that ult + Q stun lasts forever. 5.5/10.
Singed. What does this champion even do? Literally nothing. He's just like Teemo in that he doesn't provide value to the team and just exists to annoy people, while also doing less. I mean, yeah, he's pretty useful in that he can misposition the ADC, but I absolutely hate having Singeds and Teemos on my team. 7/10 when on my team, 3.5/10 on enemy team.
Aaaaaaaaaaand that's pretty much it. Looking back at the list, I can deduce that I really hate champions that pop out of nowhere, AoE stuns, dashes/slipperiness, shields, innate healing, huge poke, invisible spells, insane damage, time/level-gated mechanics, solo pushers, and damage reduction. I dunno if anyone cares but I've been wanting to compile a list like this for a while, anyway. Feel free to discuss.
submitted by Chuck67322 to leagueofjinx [link] [comments]

Anti-Meta Control Citron Deck + Detailed Guide

Hey guys, it's SuraF and today I'll be sharing the Control Citron deck I've been using with great success over the current and last season, as well as presenting an in-depth guide on its pros and cons and how to play it.

Contents:

Why Play Citron?

Because it's not Cancer Flare, A Heal Deck, Pineclone, or Clique Peas
The biggest reason is Citron's two classes, Smarty and Guardian. I strongly believe that these two classes are the best plant classes at the moment due to there versatility as well as their access to amazing cards. These include:
  • Strong Early, Mid and Late Game cards
  • Cheap, Excellent Environments
  • Anti-Meta Cards such as Brainana, Cool Beans, Galacta-Cactus, Doom-Shroom
Smarty and Guardian also have some of the best cards the game at the moment, and they are all very "independent". Between the two classes, there is almost no zombie decks that has a clear advantage over well-build citron deck.

Why not Beta-Carrotina?

The difference between Beta-Carrotina and Citron is the superpowers, and I consistently find that Citron's superpowers are better, Invulnerable is such a strong ability and can fuck with deadly as well as crazy direct damage AND bonus attacks. Carrotina's super powers are fun but they are unreliable. Conjuring takes up the bigger portion of three powers, while the last super-power is kinda weird. Going to quote GiantShyGuy from his(her?) post
Carrotina finds herself being less about living through the early game and more so trying to win by the early and mid game.
Also on a standalone, I find that citron's superpowers are just better. Nut signal is Card Draw (Not Conjuring), Transmogrify is insane after the buff, Root Wall is decent and Peel Shield can win you the game by itself.
Also Control Citron "feels" like it as endless potential, whenever you lose, you almost always know that you misplayed somewhere, and you feel like you can get better instead of being salty about a bad draw.

Deck & Explanations

Decklist: http://imgur.com/bVan7Jd

Card Explanations

*Note: I don't recommend you reading all of this, you should just look at the ones that you have questions about.8
  • Galacta-Cactus: Staple card for guardian class. Insanely helpful at clearing out imp rush decks as well as exerting heavy pressure on the zombie hero due to it's bulls-eye ability, and can also trade up to Arm Wrestler on turn 1. Also GC is on of the only AoE's in the game, which is MASSIVELY helpful when helping our midrange minions clear the board of stronger ones. You can easily combo two together to wipe out 2 health minions. It's effect may have a little repercussions since it can blow up your own Spyris.
  • Spyris: Spyris isn't just a card that can peek under graves, its also a handy counter to Toxic Waste Imp and Octo-Pet, especially since guardian and smarty doesn't have direct removal to TWI. Later on its also a pretty hand way to isolate and track the Pogo Bouncers after MuG so that you can Spikeweed them.
  • Planet of the Grapes: Honestly I have this just because I love its combo potential with Sportacus and Galacta-Cactus. It's still a good card for cycling but mostly it's used to win environment wars as well as trigger leaf blowers ability.
  • Sow Magic Beans: Buffs to this card (it now draws a card), makes it insanely strong. It is (or was) a good response to T2 Medulla Nebulla. It gives the deck is strong turn 2 play which both Guardian and Smarty lacks. Later on the 4/4 minions are great for trading the board or pressuring the opponent. Pro Tip: Always use Sow Magic Beans on the Zombie Hero's Face
  • Spikeweed Sector: Amazing card, it does so much for you, it can allow your Zucchini to hit face, lets you facecheck gravestones (clears out electrician, pogo-bouncer and stealthy imp), as well as being a great counter to Arm Wrestler + Sumo Wrestler. Mostly importantly, you can easily kill the pogo-bouncer to disrupt the Pogo+MuG combo.
  • Cool Beans: If you haven't read PvZTryHard Freeze Rose guide, I highly suggest you do, and especially, look at the Vanilla section. tl;dr 3/3 is a magic body because 3 attack is prefect for dodging most zombie removal, and 3 health is so that it can almost always go even with all zombie 1,2 and 3 drops. It's a good body and its effect is just devastating against MuG, (it's even better because if it's the only minion on the board the zombie player is forced to bounce it so you can re-freeze). Not only is it good against MuG, since graves are prominent in almost every deck now, its also a tempo play since it can potential save some minions (Especially those people that use Electrician as removal).
  • Shamrocket: Surprisingly this card felt really hit or miss, sometimes you get to Sham a Nurse Garg and Defensive End, but sometimes you end up with 2 in your hand. However since we already have a lot of anti-aggro elements, (Galacta-Cactus, Spikeweed), it's helpful for dealing with big threats later on.
  • Sportacus: Just like Cool Bean, its a 3/3 body with a 3 drop. The ability is also quite useful at chipping at the zombie hero's health or triggering Planet of the Grapes. Keep in might that Control doesn't mean 20 to 0 in one turn, even though our late game cards can deal a lot of damage, these midrange cards helps us chip down at the zombie hero.
  • Leaf Blower: After a lot of testing I realized that this deck was really weak to Space Cowboy, and double DEnds from Rampbolt can lock me out of Shamrocketing. Enter Leaf Blower. It's 3/4 body is also quite sturdy when trading against smaller minions and the bouncing ability can snag you some tempo. Due to the prevalence of environments in the current meta (especially medulla nebula which is why you need bounces anyways) you can get it's effect off consistently. It also has amphibious which can occasionally be helpful in killing water lane stuff early if you didn't draw spyris, but that's really it's secondary tertiary role.
  • Doom-Shroom: Good counter to Pet Decks, Sports Deck, Swimmer Decks, King Decks, etc. Rarely do I see people playing around this card, they all go full overboard with their gargs and their zookeeper buffs. Unfortunately, the Brainana "buff" made it so that it's vulnerable to Doom-Shroom now, but nevertheless its still a handy tool in the Guardian kit and one of the only "board-flips".
  • Brainana: Brainana is just such a good card in general, especially since Brainy classes have pretty much always been some of the best decks and Brainana is great at shutting down their strategies. It's also a good tempo play against Hearty and Beastly at times too, since they will run out of the brains to Camel Cross/Maniacal/Vita Z, which will often turn the trade in your favor.
  • Poppin' Poppies: PP does two things in the deck, 1) protect our midrange/late-game minions from deadly 2) heal our hero up against the constant strikethrough spam. Turn 7+ you can also combo Poppin' Poppies with Citron's Superpower, basically giving you 3 lanes of defense. It has been super helpful at healing up the recoil from Galata-Cactus and Anti-Hero spam early on.
  • Dark Matter Dragonfruit: Don't know why there is so much hate directed at this card. The only weakness is its vulnerability to bouncing, but thanks to spikeweed sector and maybe spyris, most pogos should be rooted out by now. It functions as an insanely strong board clear, since without Cut Down to Size, the zombie player doesn't have any tricks that can remove it, AND EVEN IF THEY DO, it's still worth since they will spend more brains removing it than you spent casting it. It's amphibious ability is no slouch either, you can often drop it in the water lane for lethal since its 6 attack is devastating. Its ability and Splash Damage 6 is so amazing, its basically a pseudo brainana + bigger cherry bomb.
  • The Great Zucchini: Mostly play testing with this card since it got a minor buff, at the moment it has preformed quite well. Zucchini combos well with Spikeweed Sector, since you can often deal 7 damage to the face, you can also use it to clog the lanes especially since you have the healing from Poppin' Poppies. When Full Moon Rising comes out I'll probably replace it with another DMD or Wall-Nut Bowling.
  • Wall-Nut Bowling: The Premier Guardian finisher, can potential deal 18 damage in one turn. It's pretty versatile, and you can also use it to clear the ground lanes since 6 damage is enough to kill big threats such as TricksteDEnd/Nurse/Plankwalker.

Why Not...

  • Gravebuster: Just hate how hit/miss this card is. It's even worse than Shamrocket, while most if not all Zombie Decks have minions with more than 3 attack, not every deck has graves. What's worse the niche that Shamrocket fills is indispensable, while I don't find much problems dealing with graves at the moment with Spikeweed and Cool Bean. Maybe if I start see more Binary Stars/Teleportation Zombies I might start including more.
  • Plantern: Just don't have enough space for this card, the 3 sun slot is already pretty packed. Even though it has a good ability, it not as good as Sportacus or Cool Beans.
  • Soul Patch: 7 Sun is just too much of an invest without instant impact (Before you say it, DMD has an instant impact, removing 6 brains from the zombie hero). Although Soul Patch does have good synergy with Citron's invulnerable powers, I didn't run into much cases where I lost due to being rushed down.

Replaceable Cards

I'm going to rank the cards by how important that card is in the deck, from easily replaceable to unreplaceable. I'm not going to include any uncommons/rares.

Low Priority

  • Spyris: Something that can kill TWI/Octopet, ex. Sea Shroom
  • Dark Matter Dragonfruit: Another late game Control Card ex. Soul Patch
  • Great Zucchini: Another late game Control Card ex. Soul Patch

Medium Priority

  • Sow Magic Beans: A good T2 Tempo Play or Card Cycle/Draw ex. Corn Doge, Jugger-nut, Mayflower
  • Sportacus: A T3 Tempo Play ex. Plantern, Mayflower
  • Doom-Shroom: Removal/Bounce ex. Jumping Bean/Leaf Blowers Guac
  • Poppin' Poppies: T5-6 Tempo Play, preferably if it can protect your hero ex. Gravitree, Body Gourd, Sapfling (maybe?)

High Priority

  • Cool Beans: Gravebusters
  • Shamrocket: Removal/Bounce ex. Jumping Bean/Leaf Blowers Guac
  • Wall-Nut Bowling: A finisher.

Irreplaceable

  • Galacta-Cactus: It's AoE, ability to pressure the opponent and ability to trade with all T1 drops makes it irreplaceable.
  • Brainana: Brainy + Tricks is just too prevalent in this meta to not have at least 3.

Mulligan

Will talk more about mulliganing in each specific matchup

Cards you should always aim to have:

  • Galacta-Cactus: Keep up to 2
  • Spikeweed Sector Keep 1 if you feel that the zombie hero is unlikely to use environments (Sneaky, Hearty) 2 if you feel like you need to engage in environment wars against Medulla Nebulla users.
These cards are your core early game control cards. Galacta-Cactus, as stated before, can trade up against all T1 drops as well as potentially check Impfinity's Superpower. Spikeweed Sector can kill almost every zombie two drop, Vengeful Cyborg, Cosmic Scientist etc.. If you have these two cards you are almost guaranteed a smooth start. In fact, you can pressure the opponenet really heavily if you have 2 Galacta-Cactus, I once won on turn 4 when I got an insane draw and the opponent was ran 16 and used Hot-Dog Imps.
NEVER trade these away unless you already have two copies of Galacta-Cactus or Spikeweed Sector.

Cards you should aim/keep for in specific matchups

  • Spyris: Keep Sypris against sneaky heroes (especially neptuna) to counter Octo-Pult, if you are not against a Sneaky hero and you HAVE Galacta-Cactus, mulligan it away.
  • Sow Magic Beans: Great against players that you except to pass/trick turn two, these include Medulla Ramp, and Beam me Uppers.
However if the rest of your cards are 3 cost or more, I would still keep them since at least you are guaranteed a T1/2 play.

Conditional Keeps

Keep if you have a combo card or already a really strong start, if you don't have Galacta-Cactus/Spikeweed Sector Mulligan these, if you do keep these.
  • Planet of the Grapes: Only keep if you have Galacta-Cactus or Sportacus, if you don't mulligan it away. Never keep more than one.
  • Cool Bean: Only keep if you are against sneaky, you can also keep it if you have a really good hand and you anticipate a Kite FlyeElectrician. Never keep more than one, we have 4 in the deck, drawing one before the opponent starts MuGing is pretty decent.
  • Sportacus: Keep this if you have Spikeweed Sector or Galacta-Cactus. Only keep one.
If you have to choose between Sportacus and Cool Bean, keep Sportacus if you have Planet of the Grapes, Cool Bean against Gravestone users, then Sportacus.
Never keep anything else unless in very sketchy situations. Which will be talked about in the matchups sections below.

Sample Mulligans

I didn't record any game play vods so I just mulliganed against the AI

Excellent Mulligan

Good Mulligan

Decent Mulligan

Bad Mulligan

Gameplay

Turn 1

Galacta Cactus
Hopefully you have a Galacta-Cactus in your hand. If they don't play a minion, great! Play Galacta-Cactus in lane 2 (this is so that you can potentially put down a Planet of the Grapes). However if they play a minion, you have to decide whether or not you want to front the minion with Galacta-Cactus.
If it's a high priority threat like Arm WrestleCheese CutteDisconaut/Cat Lady front it and they'll trade. However if you're playing against immortica, ALWAYS TRADE, this is to prevent Secret Agent + Swimmers shenanigans. (You can apply this to other beastly heroes as well but Immortica does this the most, especially with Lep Imp)
Spyris
Generally don't Spyris turn 1. The point of Spyris is to trade against t2 octo-pet and TWI, if you play it turn 1 they wouldn't play TWI/use Octoput, wait for them to use/play it. And then do it on Turn 2.
However if you are against brainstorm/immortica and you don't have Galacta-Cactus, I would still drop it because you can start pressuring them with chip damage.
Others
Generally Nut-Signal always because if you don't have Galacta-Cactus you really need to draw an early game card. Transmogrify can be used if you're really scared of a mini-ninja.

Turn 2

Planet of the Grapes
Generally you can just play this on the same lane as Galacta Cactus since it guarantee a card draw, however you shouldn't play it if you don't have a three drop since it can easily be replace and you lose a card.
Spikeweed Sector
If you have a Spikeweed Sector thats great! But don't play it if the zombie hero doesn't play any minions on the ground, this is because it can be easily replaced (essentially losing you a card) and the zombie hero can just avoid playing zombies in that lane. Use spikeweed sector to kill most zombie minions like Cyborg or use it to facecheck graves.
Sow Magic Beans
If you happen to have Sow Magic Beans and it's your only play/the zombie hero didn't spend any brains you can Sow your beans for card cycling and the potential to draw a Beanstalk later on.

The Mid-Game

Turn 3-4 is where you fall back on the back foot and play the response game. You can't really pressure the opponent but your 3/3 can contest the board fairly well. You should also start trying to spam cycle cards so that you can thin your deck so that you can draw your appropriate response cards.
Turn 5 is where you are the most vulnerable, at this point zombie minions can easily overpower your 3/3's so you have to play smartly so you don't make too many two for one trades, this can't really be described too well but you will get the feel for it after a few games.
After Turn 6 and the zombie hero doesn't have too big of an advantage, you should be in good shape. However if you fucked up/got unlucky, you can a) hit the panic button and use Doom-Shroom b) try to stall with Poppin' Poppies and your superpower so you can Zucchini and Wall-Nut Bowling c) stomach the hits and use leaf blower + shamrocket to take out a few high priority threats (Imp Mascot, DEnd, etc.).
However don't think that this deck is purely control, if you manage to get a few Beanstalks and Well Timed Cool Beans/Brainanas, you can easily wrest control the board, and use Poppin' Poppies to keep your minions alive. Winning off tempo is something that this deck can easily do as well.

The Late-Game

At this point you should be hoping to clear the ground lanes so that you can use wall-knight bowling.
You should also be more greedy with your Shamrokcets if you still have them at this moment.
Most of the time the zombie hero wants to use the tricks phase to close out the game, but then you can just spring your Braianana's and DMD and cuck them. Brainana and DMD are 70% of the time your win cons, and Wall-Nut Bowling is the other 20%.

Final Thoughts:

Obviously this deck is not perfect, at the moment I'm looking at whether or not Spyris is pulling its weight, and if you find success with Soul Patch/Gravebuster that's great!
I'll add the Matchups in the comments soon, as well as some gameplay pics!
And also... my AT2020 Finally arrived in the mail today! I have to move over the weekend but next week I can probably start streaming/starting a Youtube channel! Setup
submitted by SuraF to PvZHeroes [link] [comments]

[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour

Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now!

Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread.
Personal Favorites
Puzzle Games found by crabbit
Random picks by ND1Razor
Unusual Games found by thelazyreader2015
RPGs loved by thelazyreader2015
Games Thrice Reposted by ParanoidAndroid1309
strikan33 posts the base list
With some other titles, Art4dinner recommends:
Gramis Silently slides:
A small list by thinkforaminute
Story rich, atmospheric game dragged into the light by BabyMustache
Less than a quid by Dux0r
A list of openish world RPGS from thelazyreader2015
Wishlist and personal favorites from gpt999
Misc Recommendations
With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above.
submitted by Ullyses_R_Martinez to GameDeals [link] [comments]

Futures Slide After US-China APEC Clash, Apple Production Cuts

After a dramatic end to the APEC summit in Papua New Guniea which concluded in disarray, without agreement on a joint communique for the first time in its history amid the escalating rivalry between the United States and China, U.S. index futures initially traded sharply lower as investors digested signs that America-China trade tensions are set to persist, however they staged a modest rebound around the time Europe opened, and have traded mixed since amid subdued volumes as a holiday-shortened week begins in the US.

Last Friday, US stocks jumped after President Trump said that he might not impose more tariffs on Chinese goods after Beijing sent a list of measures it was willing to take to resolve trade tensions. However, tensions between the two superpowers were clearly on display at the APEC meeting over the weekend where Vice President Mike Pence said in a blunt speech that there would be no end to U.S. tariffs on $250 billion of Chinese goods until China changed its ways.
“The comments from Trump were seen as offering a glimmer of hope that further tariff action could be held in abeyance,” said NAB’s head of FX strategy, Ray Attrill. “The exchange of barbs between Pence and Chinese President Xi Jinping in PNG on the weekend continues to suggest this is unlikely.”
US Futures were also pressured following a report by the WSJ that Apple has cut iPhone production, creating turmoil for suppliers and sending AAPL stock 1.6% lower and pressuring Nasdaq futures.
Yet while early sentiment was downbeat following the APEC fiasco, US futures staged a rebound as shares in both Europe and Asia rose while Treasuries declined, the dollar faded an initial move higher as traders focused on the Fed’s new-found concerns over the global economy, and the pound advanced amid speculation that the worst may be over for Theresa May, since the potential for a vote of no confidence in May may be losing traction: the Sun reported that 42 lawmakers have sent letters of no confidence to Graham Brady, 6 more are needed to trigger a leadership challenge

Asia took a while to warm up but made a strong finish, with the Shanghai Composite closing 0.9% and Japan's Nikkei 0.7% higher, helping Europe start the week off strong too as a 1 percent jump in mining, tech and bank stocks helped traders shrug off last week’s Brexit woes. At the same time, stocks fell in Australia and New Zealand, where the Aussie and kiwi currencies dropped after U.S. Vice President Mike Pence attacked China at the weekend APEC summit.
Telecommunications and construction shares pushed Europe's Stoxx 600 Index higher, along with stocks in Italy, where Deputy Premier Luigi Di Maio said the government is ready for dialog with the European Commission over the country’s budget, which however seems just more semantics as Italy refused to concede to European budget demands.
Meanwhile, in addition to confusion over trade, the outlook for U.S. interest rates was also uncertain. While Federal Reserve policymakers are still signaling rate increases ahead, they also sounded more concerned about a potential global slowdown, leading markets to suspect the tightening cycle may not have much further to run and Morgan Stanley to write that "We Sense A Shift In Tone From The Fed."
Goldman Sachs also chimed in, saying it expected the pace of U.S. economic growth to slow toward the global average next year. The bank now sees a broad dollar decline next year, and revised its long-standing bearish view on the Japanese yen and tipped Latin American currencies, the Swedish krona, the Canadian, Australian and New Zealand dollars and the Israeli shekel to rise.
“We see several changes to the global economic backdrop which, combined with a few negative medium-run factors, point to more downside than upside to the broad dollar in 2019,” Goldman economists said in an outlook report. Goldman's bearish tilt will focus attention on an appearance by New York Fed President John Williams later on Monday to see if he echoes the same theme. As Reuters notes, investors have already cut odds of further hikes, with a December move now priced at 73%, down from over 90%. Futures imply rates around 2.74% for the end of next year, compared to 2.93% early this month.
As a result, yields on 10-year Treasurys declined to 3.08 percent, from a recent top of 3.25 percent while the currency market saw the dollar fade early gains while the pound rebounded from sharp losses last week as Theresa May prepared to appeal to business leaders to help deliver her Brexit deal as the premier fights almost insurmountable Parliamentary opposition.
May said on Sunday that toppling her would risk delaying Brexit as she faces the possibility of a leadership challenge from within her own party. With both pro-EU and pro-Brexit lawmakers unhappy with the draft agreement, it is not clear that she will be able to win the backing of parliament, increasing the risk that Britain will leave the EU without a deal.
Elsewhere, the Australian and New Zealand dollars held on to their declines after Mike Pence's attack on China this weekend fueled concern Sino-U.S. trade tensions will worsen; the yen neared a month-to-date high on the risk-aversion, onshore yuan weakened for the first time in five days.
Treasuries slipped while European bonds were mixed, with core notes slipping and peripherals rising led by Italy. In the U.S., trading activity may be thinned before the Thanksgiving holiday later this week.
In commodity markets, gold found support from the drop in the dollar and held at $1,1220.19. Oil prices suffered their sixth straight week of losses last week, but climbed toward $57 a barrel in New York on Monday. Bitcoin dropped further below $6,000, at one point touching a one-year intraday low.

Market Snapshot
Top Overnight News from Bloomberg:
Asian equity markets began the week somewhat cautious on lingering trade concerns and after disunity at the APEC summit over the weekend which failed to agree on a joint communique for the first time in history due to US-China tensions. ASX 200 (-0.6%) and Nikkei 225 (+0.6%) traded mixed in which nearly all of Australia’s sectors were in the red aside from miners, while Nikkei 225 was positive as participants digested mixed trade data which showed a jump in imports. Elsewhere, Hang Seng (+0.7%) and Shanghai Comp (+0.9%) were choppy amid trade-related uncertainty following the verbal jabs between US and China in which Chinese President Xi warned that countries which embraced protectionism were doomed to fail and US Vice President Pence later commented the US could more than double the tariffs imposed on Chinese goods. Finally, 10yr JGBs futures rose to match the YTD high as they tracked the recent upside in T-notes and with the BoJ also present in the market for JPY 800bln of JGBs in the belly to the short-end of the curve. APEC summit ended without an agreement on a joint communique for the first time in its history after China refused to sign amid US-China tensions, while there had been comments from Chinese President Xi Jinping that countries which embraced protectionism were "doomed to failure" and US Vice President Pence later commented that he was prepared to "more than double" the tariffs imposed on Chinese goods.
Top Asian News - China’s Ping An Buys Stake in German Fintech Incubator Finleap - Japan Bank Shares Fall Most in Month After U.S. Yields Drop - Asian Markets Come out of Their Torpor as Stock Gains Accelerate - An Accountant Stirs Debate as India Central Bank Board Meets
Major European indices are in the green, with the outperforming FTSE MIB (+1.1%) bolstered by news that Luigi Gubitosi has been appointed as the new CEO of Telecom Italia (+4.3%). The SMI (-0.2%) gave up initial gains and is lagging its peers, weighed on Swatch (-4.0%) and Richemont (-1.4%) following unfavourable price outlook for both by Bank of America Merill Lynch. Sectors are mostly all in the green, with outperformance in telecom names, while energy names are lower given pullback in oil prices in recent trade and consumer discretionary names are weighed on by Renault (-7.0%), with the company shares extending losses following reports that Nissan’s boss has been arrested in Japan regarding allegations of financial violations. Renault shares are hit given the Renault-Nissan-Mitsubishi alliance. Elsewhere, BPost (-5.7%) shares are hit following a downgrade at HSBC, while Tele2 (+1.8%), are near the top of the Stoxx 600 after being upgraded at Berenberg.
Top European News
In FX, the Greenback has regained some composure following its downturn at the end of last week amidst soft US data and cautious if not concerned or outright dovish Fed rhetoric (Clarida conscious about contagion from slower global growth, Kaplan envisaging headwinds from rising debt and Harker opposed to a December rate hike), but the DXY remains capped below a key Fib level (96.590) and the Dollar overall is mixed vs major counterparts.
In commodities, Brent (+0.5%) and WTI (+0.1%) are in positive territory, albeit off highs, following market expectations that Saudi Arabia will steer OPEC and Russia to cut oil supply. Meanwhile, Russian Energy Minister Novak said the country is planning to sign an output agreement with OPEC at their December 6th meeting in Vienna. Overnight gains in the complex were driven by reports that Saudi is said to want oil prices around USD 80.00/bbl. Elsewhere, Iranian President Rouhani emerged on state TV and stated that the US has failed to reduce Iran’s oil exports to zero and Iran will continue to sell their crude. Conversely, Gold (-0.2%) prices fell this morning, with traders citing profit taking from last week’s gains, while Palladium is nearing parity with gold as an all-time high of USD 1185.4/oz was hit on Friday. Separately, copper is lower following tension between the US and China at the APEC summit which ended without an agreement on a joint communique for the first time in its history.
It's a fairly quiet start to the week on Monday with the only data of note being the Euro Area and the November NAHB housing market index reading in the US. Away from that, the Fed's Williams is due to speak in the afternoon, while BoJ Governor Kuroda, Bank of France Governor Villeroy de Galhau and his predecessor, Noyer, will all speak at the Europlace Financial Forum. Euro Area finance ministers are also due to gather in Brussels to seek to make progress on Franco-German plans to shore up the currency union.
US Event Calendar
DB's Jim Reid concludes the overnight wrap
Brexit was left in a bit of phoney war this weekend. We’re no closer to a leadership contest for Mrs May but it could still happen at any point. The Sun -citing their “extensive investigation” - has concluded that 42 lawmakers have sent letters of no-confidence in the PM (48 needed). Overall though more Conservative MPs are disliking the deal - and will vote against it - than will ask for a leadership battle in our opinion. The consensus that is forming amongst the Conservative MPs who dislike the Withdrawal Agreement is that it can be improved upon. This time next week we will have just had the Sunday EU summit to sign off their side of the deal but its not clear how meaningful tweaks could be made before this and before the agreement goes before UK Parliament in the next 2-3 weeks. The only thing that could be fleshed out is more on the future relationship between the UK and Europe as Mrs May travels to Brussels this week to try to progress on this. That might appease some MPs but likely not enough to help the vote pass. As such my personal view is that May stays on as leader, the EU offer no concession, the vote doesn’t get through Parliament and then the fun and games start. The UK may go back to Europe and ask for specific concessions at this point or we may end up with a path towards a hard Brexit or a second referendum. Quite binary options. For the EU maybe the gamble is to offer nothing and assume the UK Parliament eventually offers a second referendum and voters eventually decide to stay. This increases the risk of a cliff-edge hard Brexit but also one where no Brexit happens at all. This story has a lot of legs left in it.
There was lots in the press this weekend about Brexit but interestingly for me as a credit strategist by day, there was also a fair bit of negative press about credit with some of the more sensational articles suggesting that credit could soon blow up financial markets due to (amongst other things) the weight of US BBBs about to swamp the HY market, record levels of Cov-lite issuance and due to record high US corporate leverage. For us there needs to some perspective. We have been on the underweight side of credit all year, more weighted to a US underweight of late but that’s been more of a valuation play than over too much concerns about immediate credit quality. The US economy remains strong and credit deterioration is likely to remain idiosyncratic until it rolls over. At that point we will have big problems though and last week’s activity made us more confident liquidity will be bad when the cycle turns as we moved a fairly large amount on nervousness as much as anything else. GE, PG&E, plunging oil and the factors discussed above provided a jolt but we don’t think this is enough for now to impact the economy so credit will probably stabilise. However once there is actual broad economic weakness, this last week will be a dress rehearsal for the problems ahead and there will be little two-way activity with spreads gapping wider. However that’s for further down the cycle. For now credit’s main problem
has been it hadn’t responded enough to the pick up in vol. The good news is that this is starting to catch-up and correct. Last week, EU non-fin. IG spread widened by 13bps and HY by 45bps while those on US IG by 14bps and HY by 49bps. Big moves relative to a small down week in equities.
Looking ahead to the highlights for this week, I’d imagine if you’re in the US this will revolve around family, friends and perhaps Turkey as you sit down for Thanksgiving on Thursday. Outside of that we get the flash PMIs around the globe on Friday which in a period of nervousness about the global growth outlook will be scrutinised in thin post holiday trading. Black Friday will also mark the start of Xmas shopping season for retailers. Also worth noting is the European Commission's opinions on the budget plans of the Euro Area countries on Wednesday. While the EC formally has three weeks to provide an opinion on Italy's new fiscal plan following their budget resubmission last week, it's possible that they will issue this for Italy alongside this and thus kick starting the EDP process.
This morning in Asia, markets have kicked off the week on a positive note with the Nikkei (+0.48%), Hang Seng (+0.40%) and Shanghai Comp (+0.22%) all up along with most Asian markets. Elsewhere, futures on S&P 500 (-0.33%) are pointing towards a weaker start. In terms of overnight data releases, the UK Rightmove house prices index fell -0.2% yoy (-1.7% mom), first dip since 2011, led by declines in London (-2.4% yoy). Japan’s October adjusted trade balance stood at –JPY 302.7bn (vs. –JPY 48.3bn) as growth in imports (+19.9% yoy vs. +14.1% yoy expected) outpaced the growth in exports (+8.2% yoy vs. +8.9% yoy expected).
In other news, the US Vice President Pence delivered some sharp rhetoric on China over the weekend where he called upon countries to avoid taking debt from China as that would leave them indebted to China. He also added that the US wasn’t in a rush to end the trade war and would “not change course until China changes its ways.” Elsewhere, the APEC summit ended in disarray on Sunday after the US and China failed to agree on a joint statement, reflecting tensions due to the ongoing trade war. This is the first time since the summit began in 1993 that no joint statement was issued.
Looking back briefly now to last week before we focus on the full day-byday week ahead. Friday was an eventful day for market-moving rhetoric from policymakers, highlighted by Fed Vice Chair Clarida and President Trump. First, the dollar shed -0.52% after Clarida discussed the global economy and said there “is some evidence it’s slowing.” Two-year treasury yields rallied -3.8bps (-11.0bps on the week) and the market removed 6bps of Fed hikes through the end of next year (priced out a total of 16bps on the week). This came despite Clarida’s other remarks, which emphasised the strong US economy and his support for moving policy to a “neutral” level, consistent with the FOMC’s projections. Later in the session, Chicago Fed President Evans said that he too wants to move policy to neutral, and then another 50bps or so beyond that level.
Later on Friday, President Trump injected optimism on the trade policy front by telling reporters that China wants to make a deal and that he may not institute further tariffs. China has apparently offered a list of potential concessions, which could prove to be the basis of a trade deal at the 30 November G20 summit. Even though unnamed White House sources subsequently tried to soften expectations, the market rallied with the S&P 500 up +0.22% (-1.31% on the week). The DOW and Russell 2000 closed -2.22% and -1.42% on the week, though they both rallied on the President’s comments as well (+0.22% and +0.49% on Friday, respectively). After Pence’s weekend comments we should probably discount some of the above optimism.
Other markets were already closed when President Trump’s comments boosted sentiment. The STOXX 600 closed the week -2.20% (-0.20% on Friday), while UK equities outperformed marginally, with the FTSE 100 shedding only -1.29% on the week (-0.34% Friday). This reflected the weaker pound, which retreated -1.13% versus the dollar (+0.41% Friday) and -1.83% versus the euro (its worst such week since July 2017, and -0.38% on Friday). Asian equities were mixed, with the Shanghai Composite advancing +3.09% (+0.41% Friday) on trade optimism and the Nikkei down -2.56% (-0.57% Friday). German Bunds rallied -4.0bps last week, while peripheral spreads widened slightly with Italy leading the way. BTPs sold off +8.8bps (flat on Friday) as the government continued to escalate its confrontation with the European Commission.
It's a fairly quiet start to the week on Monday with the only data of note being September construction output data for the Euro Area and the November NAHB housing market index reading in the US. Away from that, the Fed's Williams is due to speak in the afternoon, while BoJ Governor Kuroda, Bank of France Governor Villeroy de Galhau and his predecessor, Noyer, will all speak at the Europlace Financial Forum. Euro Area finance ministers are also due to gather in Brussels to seek to make progress on Franco-German plans to shore up the currency union.
submitted by rotoreuters to zerohedge [link] [comments]

Switch 101: Daily News (08/03/18) - 11 games released, 8 games announced, Direct happened, and more!

 

YESTERDAY'S POST CAN BE FOUND HERE - 07/03/18

 
 

Game Releases:

 

EARTHLOCK - EU/NA Release - €24.99 | $29.90 | £22.49 - eShop Link - Website - Trailer - Metacritic

Summary:
Enter a beautiful world haunted by its fateful past and join a party of unlikely heroes on their journey to rescue Amon's uncle from an ancient cult and uncover the secret of EARTHLOCK.
Features:
  • Explore the magical world of Umbra.
  • Fast-paced and highly strategic turn-based battles.
  • Harvest magical materials to craft helpful items and perks on your home island.
  • Utilize Your Talent Table: combining a classic 'skilltree' and equipment to customize your character's progression.
  • Alternate between 6 playable characters.
  • Grow your friendships between different character pairs for a strategic advantage in combat.
  • Help the people of Umbra along they way to unlock more useful items.
 

Bleed 2 - EU/NA Release - €14.99 | $14.99 | £13.49 - eShop Link - Website - Trailer - Metacritic

Summary:
A furiously fun and fast-paced arcade action game, Bleed 2 welcomes back pink-haired heroine Wryn, the world's greatest – and only remaining – hero, as she fights to defend the globe from an invading force of villains. Master the art of air-dodging and bullet-reflecting to stylishly take down a relentless barrage of bad guys and bosses (and naughty kittys!), and make sure Wryn lives up to her title as the Greatest Hero of All Time!
Features:
  • 7 intense levels with over 25 boss fights
  • Unique controls let you shoot, dodge, reflect bullets and slow time all at once
  • 4 difficulty levels that remix enemy placement and boss patterns
  • 2-player local co-op for all modes
  • Endless Mode: Test yourself against a gauntlet of randomly-generated levels and daily challenges
  • Challenge Mode: Fight up to three bosses at the same time
  • Arcade Mode: Tackle the game on a single life.
 

Midnight Deluxe - EU/NA Release - €3.99 | $3.99 | £3.99 - eShop Link - Website - Trailer - Metacritic

Summary:
In this golf-like game with a perpetual darkness setting, your task is to guide a little square-shaped fairy, named Midnight. Use your controller or touch-screen controls, to launch Midnight into the night sky, but watch out! The world of Midnight is a dangerous one thanks to the likes of spikes, circular saws and plenty of other dangerous objects and even if you do manage to get Midnight into the safe zone, to advance to the next level, there’s the added challenge of trying to complete each level in the least amount of shots as possible to get all three Stars.
Features:
  • 70 engaging levels that get progressively harder.
  • Enhanced graphics that are even greater than those seen in 36 Fragments of Midnight.
  • Controller support added: Touch-screen controls have also been added for the players who would rather use their fingers.
  • A soothing piano soundtrack throughout to complement gameplay.
 

World Conqueror X - EU/NA Release - €9.99 | $9.99 | £8.99 - eShop Link - Website - Trailer - Metacritic

Summary:
This entry in the long-running series offers varied missions, with a strong focus on history to add intrigue to each battle. Across dozens of battles and multiple modes you manage a diverse range of troops and military units in turn-based conflict, utilizing advanced strategies such as air defenses, while always being mindful of battlefield environments and cities. You can level up your HQ, capture enemy strongholds and also strengthen your own cities, build landmarks and gain access to powerful Generals. Battles take place on the ground, at sea and in the air, requiring careful strategy for victory. There are two main modes that combine to offer many hours of challenging strategic warfare. Scenario Mode includes Axis and Allied missions from WWII in Europe and in the Pacific, as you experience key historic battles from both sides. There are 40 missions (plus tutorial stages) to conquer. You can also engage in Conquest Mode, choosing a starting point of 1939 or 1943. Choose from over 20 countries and seek strategic and military dominance over your foes.
Features:
  • Turn-based strategic warfare based around key events from World War II.
  • Engage in historic battles from both the Allied and Axis perspective in Scenario Mode, with 40 battles in total.
  • Build your own wartime empire in Conquest Mode, choosing from over 20 countries.
  • Develop your HQ, earning access to powerful Generals and perks to turn the tide of battle.
  • Consider all aspects of strategy – ground units, air and sea battles, establishing defenses and evolving your cities to boost your chances of success.
  • Utilise touch controls in handheld mode or use a controller for portable, desktop or TV play.
  • A Switch console exclusive.
 

I, Zombie - EU/NA Release - €4.99 | $4.99 | £4.49 - eShop Link - Facebook - Trailer - Metacritic

Summary:
Command your zombie horde and infect the whole world! Fool the military and ensure no one stays safe – it's the Zombiepocalypse, with built-in level editor! Once you were a human, like everyone else, but that doesn't matter anymore. Your sole purpose is simple – eat as many brains as possible and turn everyone into your kind. Become a leader of your horde and infect all the humans on the map. Whenever you turn another poor human being into a brainless, green-skinned creature, you gain full control over their existence. You can command your horde to attack armed soldiers, infect helpless civilians, follow you, or await orders. Each scenario requires a different tactical approach and careful planning to achieve world domination. And if you think you're done after spreading your plague on all campaign levels, it's time for the next step – I, ZOMBIE's built- in level editor lets you build your own maps and challenge your skills just the way you like.
Features:
  • Be a zombie, eat brains!
  • Control your minions by simple commands – you might be dead, but who said the dead can't come up with great strategies?
  • Simple, arcade and puzzle-like rules – be smart, be sneaky, unleash the zombiepocalypse!
  • A comic setting – zombies are cute and funny too!
  • In-game level editor – endless fun, and even more brains!
 

The Men of Yoshiwara: Ohgiya - EU/NA Release - €14.99 | $14.99 | £13.49 - eShop Link - Website - Trailer - Metacritic

Summary:
"The Men of Yoshiwara: Ohgiya" is a popular romance game in Japan aimed at a female audience. Step into the pleasure district of Yoshiwara with the roles of male and female reversed and enjoy a heart-rending love story. Yoshiwara, housed in the center of the island, always had a beautiful glow to it... Hoping to attend one of the banquets held every night in Yoshiwara, you, daughter to a wealthy merchant, enter the pleasure district with the bodyguard Musashi Takenouchi at your side. Once at the banquet, you find yourself presented with men so beautiful you can scarcely believe they're of this world. They beguile you with tempting eyes and practiced movements. One of them lightly whispers loves to you, and as you find yourself drawn to and suspicious of him, you want to see him again. Which one of them is it? Who will you choose?
 

Steredenn: Binary Stars - EU/NA Release - €12.99 | $12.99 | £11.99 - eShop Link - Website - Trailer - Metacritic

Summary:
Steredenn: Binary Stars is an award-winning mashup of a classic shmup and a rogue-like, carved in big beautiful pixels, with insane boss battles. Fly solo or co-op with a friend, fighting off the worst scourges of space in a never-ending struggle for survival. Steredenn: Binary Stars is the hugely expanded version of the acclaimed Steredenn. Enjoy infinite replayability and unforgiving gameplay through intense boss fights, (almost) randomly generated environments, twisted space events and a massive arsenal of weapons. Enhance your ship during your flight with upgrades aplenty, and forge your own path across the universe!
Features:
  • QUICK, INTENSE SESSIONS: with rock-hard boss battles that'll keep you coming back for "just one more run"
  • INFINITE REPLAYABILITY: Endless arcade action, where levels are (practically) randomly-generated.
  • LOCAL COOP MODE: 2 ships, 4 weapons, 1 lifebar - test your friendships!
  • 5 PLAYABLE SHIPS: each with its own special ability and playstyle
  • MIGHTY ARSENAL: 42 weapons and 30 upgrades with tons of customisation options
  • BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard
  • DAILY RUN: Try to get to number one in a special daily leaderboard where all players share the same run, guns and bosses. Be ready - you only get one chance per day!
  • ARENA: Unlock a boss by defeating it in the main game. Then, train against it in a 1-on-1 duel. Your guns, your laws, your fight.
  • THE ULTIMATE EDITION: Loads of new content, reworked balancing, scoring, optimisation & always more polish
 

Bit Dungeon+ - EU/NA Release - €8.99 | $8.99 | £8.09 - eShop Link - Website (Not really safe for work) - Trailer - Metacritic

Summary:
You wake up what seems like hours, maybe even days later trapped in a prison cell, and your friend is missing. You find a sword in your cell and vow revenge against the beasts who took your friend - the quest to find your friend one and destroy the demons begins! Explore randomised dungeons and hack and slash your way through dangerous bosses. The difficultly increases as you become stronger and stronger. Build your character how you want with deadly passive abilities. Just like the classic quarter crunchers of old, if you die you lose everything and start all over. Can you make it to the end and save the day?
Features:
  • Large procedural dungeon generation, every time you play is different.
  • Randomly generated items.
  • 4 Player couch co-op
  • Massive Bosses
  • Unlockables
  • Multiple endings
 

ACA NEOGEO REAL BOUT FATAL FURY - EU/NA Release - €6.99 | $7.99 | £6.29 - eShop Link - Website - Trailer - Metacritic

Summary:
"REAL BOUT FATAL FURY" is a fighting game released by SNK in 1995. Using the previous system as a base, isolating the Sweep Button, the inclusion of Combination Attacks, and other elements such as ring outs make for an even speedier and tempo-based play style. Sixteen fighters battle it out to see who is the strongest. Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
 

The Trail: Frontier Challenge - NA Release - €14.99 | $14.99 | £11.99 - eShop Link - Website - Trailer - Metacritic

Summary:
Are you ready to climb the tallest mountains, wear the finest clothes, and earn a fortune beyond compare? Then welcome to the New World! Welcome to The Trail: Frontier Challenge! Join pioneers from across land and sea in an epic journey across an undiscovered country! Walk down the single track path of destiny at a calm and measured pace! Get out there and make your mark upon the world, adventurer! And you are not alone in your travels! Every person you meet on The Trail is another player who will trade with you at campfires located along the way.
Features:
  • Race, collect and compete in a variety of fun challenges
  • Choose from five professions (Lumberjack, Hunter, Cook, Tailor, and Explorer)
  • Earn skill points and level up in your chosen profession to become a Master!
  • Join other players and form your very own community
  • Grow together, work together, and one day, perhaps you might even become mayor!
 

30-in-1 Game Collection: Volume 1 - EU Release - €14.99 | £13.49 - eShop Link - Website - Trailer - NO METACRITIC AVAILABLE

Summary:
Defend your village against Vikings, climb to the top of the tower and overcome obstacles, play a round of hockey, switch colours and pass safely through gates, or play the classics such as Snake, Memory or cup game! In this abundance of pick-up-and-play games, you can play solo, or get the party started, as over half of the games have support for up to four players. This is the best and most diverse collection of challenging games available on Nintendo Switch for the price of just one game!
Features:
  • Infinite replayability with 30 thrilling games
  • Multiplayer mode with 18 games for up to four players
  • Improve your skills and level up to become the king in the high scores
  • Plenty of fun to explore in puzzle, action, sports, strategy and more!
  • Stunning hand-drawn graphics and animations
 
 

Today's News:

 

Nintendo Direct: Summary and Video - Press Release (GAMESPRESS MEMBERS ONLY) - RAW Imgur Link - Video

Summary:
As the Direct is already being covered everywhere on this subreddit, this section will be the only area in today's post that the Direct will be featured. You can view the official summary of the direct in the press link above, or you can go to the "stickied" post at the top of NintendoSwitch, where the Moderators have pasted the press release for general discussion.
 

[RUMOUR] Pokemon Switch could be a complete reboot of the franchise - Source

Summary:
A popular Pokemon "leaker", Chinese Riddler, posted a thread discussing that the upcoming Pokemon RPG Switch title would be a complete reboot of the franchise. What this could possibly mean is that only the original 151 Pokemon start in the game, with the rest possibly being added after you complete the story. It could also mean a brand new 3D remake of Kanto (original starting area). However most of this is speculation and the original thread by Chinese Riddler has since been removed, with the only remaining evidence of it being a ResetEra thread, that I have linked to in the link above!
Opinion:
Although only my opinion, I think that this would be great for the Switch version, as it would allow brand new players to play the original experience that they may have never encountered. As per usual with all of these "rumours", take everything with a biggest grain of salt that you could possibly muster; I would go for kosher salt, so you can actually see how much you take!
 
 

Game Announcements/Updates:

 

Code Of Princess EX - Announcement - Press Release (GAMESPRESS MEMBERS ONLY) - RAW Imgur Link - Website - Trailer - Summer 2018

Summary:
Code of Princess EX remains true to the classic action RPG, while introducing HD graphics, a local co-op option and numerous other gameplay additions and enhancements. These improvements include smarter AI, updated balancing, a new character leveling-up system and overall better playability. The game features classic "hack-and-slash" gameplay where players can freely move between three different planes of action and attack enemies using a variety of powerful fighting combos, lock-on and burst systems. Over 50 different characters are playable and upgradeable throughout multiple game modes, including Campaign, Free Play and Bonus Quests. The story within Code of Princess EX follows Princess Solange of DeLuxia as she fights to restore order in a world where monsters are trying to overtake the human race. Armed with the legendary sword DeLuxcalibur, Solange assembles a team of talented fighters to join her quest. Together, they embark on an epic journey to confront the monster uprising and try to discover its secret origins.
Features:
  • Action-packed “hack-and-slash” gameplay featuring customizable RPG elements.
  • Players can freely move between three different planes of action during combat, with some projectile attacks able to travel between planes.
  • Over 50 different characters are playable throughout multiple game modes, including Campaign, Free Play and Bonus Quests.
  • RPG stats let players decide how their characters will develop and proceed through the journey.
  • Cooperative and competitive local/online multiplayer modes include leaderboards and let players tracked their coveted “Princess Points”
  • Created by former members of the original Guardian Heroes development team.
  • Characters and worlds created by legendary Capcom artist Kinu Nishimura, with art contributions from Street Fighter artist Bengus.
 

Swim Out - Announcement - Press Release (GAMESPRESS MEMBERS ONLY) - RAW Imgur Link - Website - Trailer - 20th March 2018

Summary:
Dive into the relaxing and refreshing atmosphere of Swim Out, a strategic, turn-based puzzle game, that will transport you into a sunny day by the swimming pool, the river or the sea. Plan each of your strokes wisely and be sure to never cross any other swimmer's path if you want to peacefully enjoy the sea view on a cosy chaise-longue.
Features:
  • Over 100 levels nestled in carefully crafted landscapes, soothed by the sound of seagulls, frogs or water splashes.
  • 12 different types of swimmers each with their own way of moving around, ranging from the simple breaststroke swimmers to the more complex divers or cheeky water-bombing kids.
  • 12 different objects to interact with including buoys, fins, water guns, you can even ride a kayak!
  • 6 disruptive environmental elements like waves, crabs or jellyfish that will give your brain a work out until you swim out!
 

Holy Potatoes! Series - Announcement - Press Release (GAMESPRESS MEMBERS ONLY) - RAW Imgur Link - Website - Trailer - Spring 2018

Summary:
Starting in spring with Holy Potatoes! A Weapon Shop?! the three titles have been basted and roasted for extra crispiness and seasoned with an overhauled user-interface, and controls better suited to console play. Holy Potatoes! We’re in Space?! follows as the second helping in summer, with Holy Potatoes! What the Hell?! rounding off the ’tato triptych of releases in the autumn.
Featured Games:
  • Holy Potatoes! A Weapon Shop?! is a wacky simulation game where players manage adorable potato smiths as they forge wonderful weapons for very unexpected heroes. There are tons of cheesy/witty puns and lots of pop culture references.
  • Holy Potatoes! We’re in Space?! is a roguelite, space adventure game with management elements. Traverse through space with Cassie and Fay to find and rescue their grandfather, Jiji, from the evil clutches of the Eclipse!
  • Holy Potatoes! What the Hell?! is a hell-themed management sim where you sort potato sinners into cooking stations to create sinfully delicious ingredients and cook up scrumptious recipes to appease the Gods of the Afterlife.
 

Another World - Announcement - Press Release (GAMESPRESS MEMBERS ONLY) - RAW Imgur Link - Website - Trailer - 2018

Summary:
Another World tells the remarkable tale of Lester Knight Chaykin, a young and rather talented physicist. While working on an experiment using a particle accelerator, a lightning bolt strikes his lab, causing an unforeseen particle fusion. The accompanying explosion opens a hole in the fabric of space and time, teleporting Lester to a barren, alien planet. Players lead Lester through a series of dangerous environments, battling alien soldiers and wild creatures while solving unique and creative puzzles in order to survive.
 

Fightcrab - Announcement - Website - Trailer - TBD

Summary:
NO INFORMATION ON TITLE CURRENTLY AVAILABLE...
 

EAT BEAT DEAD SPIKE-san - Website - Trailer - 22nd March 2018

Summary:
Once upon a time, in an unnamed Hierarchical City, was Ragna and Dead Spike-san. Ragna, as hard as he fought, never seemed to win... Dead Spike-san, witnessing defeat after defeat, had a bright idea. If he ate more, maybe he could become stronger...? Dead Spike-san and Ragna set off on an epic(?) journey.
 

Enchanting Mahjong Match - Announcement - Website - Trailer - 15th March 2018

Summary:
Enchanting Mahjong Match is one of the connecting game classics. The main goal of this game is to connect the identical tiles with lines and remove them from the board. In Enchanting Mahjong Match, the line can change direction only twice. Or less, of course. Also known as Mahjong Solitaire, Shisen-sho, Onet, Lianliankan.
Features:
  • Challenge yourself to 140 levels.
  • Easy to play, gets challenging as you level up.
  • Use special item to break through difficulties.
  • 28 beauties has its own fantastical artwork to delight you.
  • Replay each level as many times as you like.
  • Supports five languages (English, Japanese, Simplified Chinese, Traditional Chinese, Korean).
 

Smoke and Sacrifice - Announcement - Website - Trailer - 2018

Summary:
Smoke and Sacrifice is an open-world, narrative-driven RPG, where exploiting living ecosystems is the key to your survival. Craft, fight, survive and explore the huge open world in this beautifully hand-painted, gothic adventure where every character has their tale to tell. Sachi’s home is the one tiny patch of fertile land which remains in an icy wasteland of a world. Her farming community thrives thanks to their devotion to the blazing Sun Tree, which replaces the lost light of the failed sun. After sacrificing her firstborn child to the Sun Tree, Sachi discovers a darker secret beneath the aura of priestly benevolence. Will she discover the truth hidden in the secret underworld, or perish in its swirling, deadly smoke? With the odds stacked against her, strange creatures challenging her every step, and the ever-looming smoke waiting to steal life and memory, will Sachi ever discover the truth of what happened to her son?
 
 

Top Reddit Posts:

 
  • 0920 Switch - by ‪@daisukerichard ‬on Twitter - Link - u/LockwoodE3
  • Tiny Nintendo Switch icons I designed - Link - u/drdoy123
  • It'd be nice to get some new themes other than light and dark. - Link - u/Fiale440
  • Now that Year One has come to a close, what is your Switch collection looking like? What have you enjoyed or regretted the most? - Link - u/briggy2501
 
 
If there are any errors or missed information, just let me know and I'll add it promptly.
 
 

Closing Statement:

 
Today has been a little busy. I haven't even included anything that was announced in the Direct and it's still full; this tends to happen on Thursday's (biggest press day of the week). SMASH looks pretty good, and I can't wait to have me some Crash Bandicoot! Let me know what you thought of the Direct and what was your highlight from today?
 
As per usual, thanks to all the reddit users who have given me permission to use their posts from earlier today!
 
Although I previously said that I would be doing a "special edition" of Switch 101 for the Direct, the post got removed, because the Mods were doing the summary themselves. However I've linked to the original Nintendo press release which is everything that was announced in the section above. Anyway I need sleep now so I'm going to have a cup of Horlicks and do that thing that I just said that I needed...BYE!
 
Sam ;)
 
submitted by SamagonTheSwift to NintendoSwitch [link] [comments]

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